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Leslie Fletcher

A Virtual Entertainment Experience

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Edited by Leslie Fletcher, Monday, 6 Feb 2017, 11:53

As part of TU100 Block 1 Part 1 Activity 8 discussing entertainment, I was interested to read the latest developments in Oculus technology. A technology that has been shrouded in its fair share of headlines concerning the Rift Kickstarter seed funding campaign that raised over 2½ million dollars only two months after being formed. Two years later Facebook paid 2 billion dollars to buy the company.

The Gear VR is compatible with the Samsung Galaxy phones. This means their virtual world can be anywhere! A scary thought. It is certainly a massive market, “With WebVR, developers can reach a huge potential audience of over three billion web users. By giving those who haven't experienced VR a preview of what they're missing, WebVR content can accelerate the adoption of VR for people everywhere." Source Oculus VR, LLC from Facebook. https://developer.oculus.com/webvr/

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