Fig. 1. Activity Cards for curriculum planning downloaded from JISC
I'm very glad to be doing this OU hosted Massive Open Online Course on Learning Design
I have a couple of weeks in hand and desperately wanted to make and do stuff. I've joined one Cloudscape where the aim is to design learning on DIY Multimedia. I have three projects of my own too - not takers from others as they're rather 'out of the box' - ideas around lifelogging, augmented learning and virtual companions.
This exercise I recommend. Indeed, I think getting away from the screen and using bits of paper, getting on the phone, not relying on webinars ... and meeting face-to-face all makes sense.
OLD MOOC WK 3 Activity 2 Course Cards
Getting off the computer and into an activity, ideally a collaborative one, is always productive. A carefully moderated workshop can reveal the unexpected, more importantly it is an informed way to prioritise issues and to use a the combined expertise of a variety of people. From the OU Course B822 Creative Innovation and Change I learnt the value of constructing a team of people to address a problem - from different backgrounds, with different responsibilities and outlooks, even someone to rock the boat. No one person’s voice is allowed to override the views of others. Such a group would achieve a lot with this OULDI pack. Though game-like it is a valid and valuable tool.
Working alone there were a number of hurdles to overcome:
A black and white printer.
The sheets were printed off then painted. Not liking the look of the purple these cards all become yellow.
Ideally they would all be spray-glued to backing card to make them more robust - at least so that they don’t curl up at the edges.
On the first sweep I got the 38 number of cards down to 26. This was gradually reduced in 2s and 3s until there were the requisite 16.
Fig.2. Used a pairs table the 16 cards were ranked
Using a paired-sets in a table I was able to rank these 16 - clearly the exercise of discussing these with colleagues would have been extremely useful and the process of deliberation brought up issues of budget, resources and time-scale, and even refined the project as it is conceived and visualised as a certain number of activities.
Fig. 3. In rank order a diamond was created with the chosen cards.
- Problem Based
- Applied Concepts
- Mentoring in work-place
- Scaffolded learning
- Practice based
- Student generated content
- Day Schools
- Blended approach
- Authentic resources
- Practice placement
- Professional community
- Portfolio or eportfolio
- Active discovert
- Step by step instruction
Choose a maximum of 12 cards from the pack which define the key features of your course or module.
|Step by step instructions
||Guidance and Support
|Mentoring in the workplace
||Content and Experience
||Communication and Collaboration
|Student generated content
||Reflection and Demonstration
|Portfolio or e-portfolio
In terms of the module DIY Mutli-media I become very aware of the value of learning alongside an expert, of being with skilled practitioners even - and very much the need to have a project brief to work to. So very much a hands on learning experience with authentic tools to create a real object or digital asset, or activity. This would also take the learners away from the computer screen, even out of the classroom into a design studio or agency. In fact the 'Online' card didn't make it into the 16. Even though this is to develop skills in use of digital multimedia tools I felt I was organising a workshop for potters, painters and tapestry weavers i.e. there is a highly practical element to it and there's nothing better than having a live guide at your shoulder ... and if there has to be a compromise then it would be live or 'as live' instruction over the Internet.
My first career was in television
I got out of a graduate position in an advertising agency and became the 'runner' and 'production assistant' in a micro-production company. We were six and were down to three for most of the time. I learnt by latching onto an experience BBC Producer - so directing, producing and writing. Then on the job. In time I supplemented this with trade association workshops and some formal day or afternoon workshops. After four years I took a fulltime course. This exercise has made me see how much multi-media production is a craft skill - we may use keyboard and computer screens, but so do TV editors these days too. I've even used a broadcast video camera with iPad touchscreen like controls on the viewing monitor (nightmare!) ... for someone used to buttons and knobs.
I have been hugely encouraged to get away from screens and be with people face to face despite believing in all things e-learning. Even major practitioners will talk about activities away from the screen, or phoning a friend or colleague ... even expecting a phone call or a debriefing workshop. This is because those commissioning learning want results and will break away from the shoehorn of e-learning to do so ... great for scale, great for compliance, but hardly 'human'.
Perhaps the 'e-' is coming detached from 'learning'.
Learning is the thing, whether it is online, face to face, mobile or augmented. The 'e' has to stand for 'effective' - did it work! And student analytics and feedback will quickly tell you if you are getting it right or wrong.