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Design Narrative - Just One Example

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My Role:  I support a team in delivering Apprenticeships across a broad geographical region, focusing on Sport, Fitness and Leisure.

Situation: We deliver Advanced Anatomy & Physiology to prepare the learners for an external assessment (Multiple Choice test) as part of the Apprenticeship.

Task: The delivery of this learning relies on a blended learning method with limited contact time.  A total of 2 hrs is available face to face so the majority of the learning takes place through and facilitation of a Virtual Learning Environment.

Action:  I designed a number of learning resources to support a range of learning preferences and through development focused on collaborative tools to encourage the learners to learn by sharing ideas and research learning objects.

Results:

  • Crib revision notes supported with MP3 and WMA Audio Revision Notes
  • Popplet Mind Maps
  • Mural.ly Web 2.0 Collaborative Resource
  • Quizdini Games
  • Kahoot Quizzes
  • Utilising OER's (Videos)

The results have been great.  Learners love the range of learning tools and feel empowered to select and individualise their learning path.  Tutors enjoy having access to a range of learning tools and being able to express content in different ways to support their learners.  The college likes it as it is encouraging collaborative work with the learners, building a community, reducing face to face visit but improving the overall learning experience.  Achievements have been strong since the developments with the last year performance over 10% above national benchmark.

Reflection - The two key things I have learnt from this design:

1 - Get learners to connect and collaborate - they can learn so much from each others ideas, experiences, research and discussions.  Provide platforms that allow them to connect both in simple forms (forums/chat rooms on moodle) and through collaborative tools such as Mural.ly where learners can upload learning objects and together form a collage of learning opportunity

2 - Utilise Open Educational Resources - information is out there in abundance.  The key is identifying Big and Small (High and Low Production Values) resources that can contribute to a strong learning experience

Extra content

Example of Popplet Mind Map Designed:

http://popplet.com/app/#/614841

Example of a Mural.ly 'Endocrine' learning object:

https://mural.ly/!/#/tomcheek/1369403052917/view/1210340009

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