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V is for Virtual Worlds

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Edited by Jonathan Vernon, Friday, 30 May 2014, 09:33

  • Virginia Woolf

  • Vygotsky

  • Van Gundy

  • Video Arts

  • Video

  • Virtual Worlds

  • Virtual Careers Fair

I add Virginia Woolf as she makes a very good argument for having 'a room of your own'; this can be difficult to achieve, a laptop might help then you can make any space your own. An iPad better still as I will work in the bath. But best of all, a room, even a cupboard-sized room, with a desk and a shelf is what you need. Not an e-learning thing. Just a thought on learning.

Vygotsky should be read from the original translations. He was writing in the 1920s. The translations came out in the 1970s.

Van Gundy is one for creative problem solving.

Video Arts went interactive but kept their roots in drama-reconstruction of business scenarios using top talent from TV and film. It's surprising who you find has done one of these in the post student drama school days. 

Video in e-learning. Of course. But the lessons are that if watching TV worked there'd be more of it. Watching tv is too passive; you have to do something, not least make an effort, if you brain is going to engage. Video is good for variety, for motivation and inspiration, but not all the time. Back to back talking heads bores students. Often a 'how to ... ' video is the only way.

Virtual Worlds have come from gaming. Very expensive. Can become out of date both from the technology and the look and feel. But they engage people. As with video, not all of the time though.

Monk’s House, Rodmell

VanGundy, A.B. (1988) Techniques of Structured Problem Solving, 2nd ed, Van Norstrand Reinhold. Te hniques 4.01, 4.06, 4.57

 

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