On the evening of 8 December 2016, my staff tutor colleague, Asma, set up and ran an associate lecturer development event for tutors who were working on a number of design modules. Incidentally, this was also one of the last AL development events that were run in the London regional centre, before it closes at the end of January 2017.
I usually take notes during these AL development events, so I can share some notes to everyone afterwards, but I became pretty busy chatting to everyone which meant that I didn’t have the time. This blog post is, subsequently, a pretty short one, since I’m relying purely on my fallible memory.
The event was advertised to design tutors in two Open University regional areas: in London, and in the South East. Although design tutors were the main ‘target group’, the event was also open to tutors who worked on a module called TM356 Interaction Design and the User Experience (OU website). The aim of the event was to share tips and techniques about prototyping and sketching. These techniques could then, in turn, be shared with students during face to face tutorial sessions.
The session was really informal. It was, in essence, a kind of show case. Different activities and demonstrations were placed throughout the room on different tables, and participants were invited to ‘experience’ sets of different activities. One activity was all about sketching using shade, lines and texture (if I remember correctly). Another was a scene where we could practice still life drawing. In fact, we had a choice: a set of shells, or a set of objects which represented our location.
I remember two other demonstrations or ‘stands’: one was about the creation of physical prototypes and another was a show and tell about how different drawing and sketching techniques could be used to represent different product designs. I was particularly taken by the physical prototyping demonstration: we were shown card, bendy steel wire (which could be easily bought in a hardware store), and masking tape. The wire, we were told, could be used to add structure to physical objects; pieces of wire could be bent and twisted together, and taped onto the back of segments of card, to create the surfaces of objects.
I tried my hand at sketching, but I have to confess that I didn’t get too far: I soon became engaged in discussions about how these different techniques might be useful during a longer tutorial about physical prototyping. Another thought was: how could we replicate these kinds of prototyping and interactive activities when we have to use online tools? Or put another way, how could we run sessions when students can’t physically get to a classroom. It is clear that there no easy answers; I now wish that I had made better notes of all the discussions!
Not only were we all exposed to a number of different techniques, some of the tutors also had an opportunity to catch up with each other and chat about how a new module was going.
An interesting question is: could it be possible to run an online equivalent of this session? The answer is: possibly, but it would be very different, and it would require a huge amount of planning to make it work: things don’t spontaneously happen in the online world like they can during a face to face session.
Although the office is closing, there are different planning groups that are starting up to try to make sure that essential associate lecturer development activities still continue. I’m not sure when there will be another face to face session quite like this, but I do hope we can organise another one.
AL Development: Sketching and Prototyping, London
On the evening of 8 December 2016, my staff tutor colleague, Asma, set up and ran an associate lecturer development event for tutors who were working on a number of design modules. Incidentally, this was also one of the last AL development events that were run in the London regional centre, before it closes at the end of January 2017.
I usually take notes during these AL development events, so I can share some notes to everyone afterwards, but I became pretty busy chatting to everyone which meant that I didn’t have the time. This blog post is, subsequently, a pretty short one, since I’m relying purely on my fallible memory.
The event was advertised to design tutors in two Open University regional areas: in London, and in the South East. Although design tutors were the main ‘target group’, the event was also open to tutors who worked on a module called TM356 Interaction Design and the User Experience (OU website). The aim of the event was to share tips and techniques about prototyping and sketching. These techniques could then, in turn, be shared with students during face to face tutorial sessions.
The session was really informal. It was, in essence, a kind of show case. Different activities and demonstrations were placed throughout the room on different tables, and participants were invited to ‘experience’ sets of different activities. One activity was all about sketching using shade, lines and texture (if I remember correctly). Another was a scene where we could practice still life drawing. In fact, we had a choice: a set of shells, or a set of objects which represented our location.
I remember two other demonstrations or ‘stands’: one was about the creation of physical prototypes and another was a show and tell about how different drawing and sketching techniques could be used to represent different product designs. I was particularly taken by the physical prototyping demonstration: we were shown card, bendy steel wire (which could be easily bought in a hardware store), and masking tape. The wire, we were told, could be used to add structure to physical objects; pieces of wire could be bent and twisted together, and taped onto the back of segments of card, to create the surfaces of objects.
I tried my hand at sketching, but I have to confess that I didn’t get too far: I soon became engaged in discussions about how these different techniques might be useful during a longer tutorial about physical prototyping. Another thought was: how could we replicate these kinds of prototyping and interactive activities when we have to use online tools? Or put another way, how could we run sessions when students can’t physically get to a classroom. It is clear that there no easy answers; I now wish that I had made better notes of all the discussions!
Not only were we all exposed to a number of different techniques, some of the tutors also had an opportunity to catch up with each other and chat about how a new module was going.
An interesting question is: could it be possible to run an online equivalent of this session? The answer is: possibly, but it would be very different, and it would require a huge amount of planning to make it work: things don’t spontaneously happen in the online world like they can during a face to face session.
Although the office is closing, there are different planning groups that are starting up to try to make sure that essential associate lecturer development activities still continue. I’m not sure when there will be another face to face session quite like this, but I do hope we can organise another one.