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Week 18: TLRP 2008 report - Diana Carr

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Edited by Eugene Voorneman, Sunday, 21 June 2009, 20:59

(d) How is Second Life being used in ways that might counter the fears around Web 2.0?
Second life as a platform for educational experiments?

I have heard of Second life, but haven't participated yet in this virtual world where you can be who ever you like by choosing an Avatar.

‘Sloodle’ is an open-source project affiliated with the University of the West of Scotland that is designed to combine the offers of Second Life (avatars, interactivity and 3D rendering) with those of Moodle, a ‘learning management system’, while addressing the perceived limitations of both.


This is quite interesting. Trying to make Moodle more attractive and more interesting for students by recreating bits of Second Life.
I just wonder: would it not be too much of  a distraction for students.

If one enters the virtual world of Second Life can students keep their focus? Or are they easily distracted and start wandering around in all the different areas looking for new avatars to talk or play with!!'

Is anyone out there experienced in using Second Life for educational purposes?

I am distracted now...I'm going to create an avatar and see what the fuss is all about.

 

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