Gagnés events of instruction:
1. Gaining attention. The scene opener, even the preview or title sequence.
2. Informing the learner of the objective . Laying out your stall
3. Stimulating recall of prerequisite learning . Tapping into what has already been understood - creating empathy.
4. Presenting the stimulus material . Presenting the case, offering evidence that might impress or inspire, that could be controversial and memorable.
5. Providing learning guidance. Offering a way through the maze, the thread through the labyrinth or the helping hand.
6. Eliciting the performance . Now it's their turn.
7. Providing feedback . Sandwiched, constructive feedback on which to build.
8. Assessing the performance . How are targets going?
9. Enhancing retention and transfer . Did it stick, could they pass it on and so become the teacher?
Learning Design looks like this
Gagnés events of instruction:
1. Gaining attention. The scene opener, even the preview or title sequence.
2. Informing the learner of the objective . Laying out your stall
3. Stimulating recall of prerequisite learning . Tapping into what has already been understood - creating empathy.
4. Presenting the stimulus material . Presenting the case, offering evidence that might impress or inspire, that could be controversial and memorable.
5. Providing learning guidance. Offering a way through the maze, the thread through the labyrinth or the helping hand.
6. Eliciting the performance . Now it's their turn.
7. Providing feedback . Sandwiched, constructive feedback on which to build.
8. Assessing the performance . How are targets going?
9. Enhancing retention and transfer . Did it stick, could they pass it on and so become the teacher?