At what point in e-learning design do you feel that by spoon-feeding learners that you are doing them a disservice?
That learning is better achieved as a result of effort, even through making mistakes.
How, with all these increasingly versatile and 'easy' tools therefore, do we ensure that effort is applied, that learners remain engaged?
We show, we test; they read, they write; they work alone, then as a group; they make mistakes and try again. They do something new, they see something in a different way.
The other day I was about to print off a recipe for a chocolate cake that my 12 year old son and a friend were willing to make.
Enlightened by a piece on the use of dreadful fonts in learning and how effective it can be to make information stick I printed out not in Arial or Callibri or Times Roman in 16 point, but in some swirly imitation of Edwardian handwriting in 10 point ... beige.
They said nothing. The cake was a success.
Did it the lesson stick?
Perhaps I'll try again today. Can they make the cake without referring to the recipe?
One aspect of this is slightly disingenuous, my son and I did make this cake together a couple of months ago in a more nurturing, assisting manner in which I played the role of 'the talking recipe' with demonstrations on how to melt the chocolate, split eggs, whisk egg-whites and fold the ingredients together.
It helped that my son could teach his friend.
How does this apply to the safe storage of Uranium Trioxide underground or dealing with an asthma patient? Or handling a customer who is complaining of the smell of sewage along their street? Or making a subject choice decision at A' Level? And how about in the creative industries, as an art director or copywriter, even in Fine Art?
There are environments, clearly, where making mistakes is part of the learning process ... but if you learning to fly commercial aircraft or reprocess spent rods in nuclear power, best to make the mistakes in a simulation.