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When is a problem 'wicked' as opposed to 'tame' ?

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Edited by Jonathan Vernon, Monday, 5 May 2014, 06:30

 

Fig 1. Creativity Problem Solving Precepts

Mindmap 7 From the OU MBA Module 'Creativity, Innovation & Change' (B822)

Discussed in Jonathan Vernon's Blog 'My Mind Bursts'

The term was coined in the late 1960s by someone born in 1919, (Ackoff) it isn't contemporary street speak, or even in Norman Mailer's words 'Beatnik'; rather, in this manifestation of the word it is the opposite of 'tame'.

(Ackoff might be 'messy problems' while I mean Rittell here)

Put it this way, a tame problem can be contained and tamed, like a lion in a cage.

  • Chess is a tame problem. Science problems are tame too.
  • But in the social sciences most issues are complex, hard to fix, shifting, and a lot of bother as they appear impossible to resolve and whatever you try impacts on the problem.

Like trying to catch water in a sieve?

  • It is vital for me to understand that a problem is 'wicked' before I try to tackle the thing with a creative problem solving technique. Not meaning to be flippant, but I don't figure out a chess move by finger painting - though a mind-map or brainstorming might help?
  • Or not?
  • I am hopeless at chess because it doesn't respond to my intuitive approach to everything.

Is the problem 'messy'?

  • Probably, if it requires finger painting, even Flipcharts and PostIt Notes.

Horst Rittel and Melvin Webber

Rittel and Webber's (1973) formulation of wicked problems specifies ten characteristics, perhaps best considered in the context of social policy planning.

According to Ritchey (2007) the ten characteristics are:

  • There is no definitive formulation of a wicked problem (defining wicked problems is itself a wicked problem).
  • Wicked problems have no stopping rule.
  • Solutions to wicked problems are not true-or-false, but better or worse.
  • There is no immediate and no ultimate test of a solution to a wicked problem.
  • Every solution to a wicked problem is a "one-shot operation"; because there is no opportunity to learn by trial and error, every attempt counts significantly.
  • Wicked problems do not have an enumerable (or an exhaustively describable) set of potential solutions, nor is there a well-described set of permissible operations that may be incorporated into the plan.
  • Every wicked problem is essentially unique.
  • Every wicked problem can be considered to be a symptom of another problem.
  • The existence of a discrepancy representing a wicked problem can be explained in numerous ways. The choice of explanation determines the nature of the problem's resolution.
  • The planner has no right to be wrong (planners are liable for the consequences of the actions they generate).
  1. The solution depends on how the problem is framed and vice-versa (i.e. the problem definition depends on the solution)
  2. Stakeholders have radically different world views and different frames for understanding the problem.
  3. The constraints that the problem is subject to and the resources needed to solve it change over time.
  4. The problem is never solved definitively

ABOVE FROM WIKIPEDIA 9FEB12 http://en.wikipedia.org/wiki/Wicked_problem

Messes and social messes

Russell L. Ackoff wrote about complex problems as messes: "Every problem interacts with other problems and is therefore part of a set of interrelated problems, a system of problems…. I choose to call such a system a mess." [19]

Extending Ackoff, Robert Horn says that "a Social Mess is a set of interrelated problems and other messes. Complexity—systems of systems—is among the factors that makes Social Messes so resistant to analysis and, more importantly, to resolution."

According to Horn, the defining characteristics of a social mess are:

Ackoff, Russell, "Systems, Messes, and Interactive Planning" Portions of Chapters I and 2 of Redesigning the Future. New York/London: Wiley, 1974.

  1. No unique “correct” view of the problem;
  2. Different views of the problem and contradictory solutions;
  3. Most problems are connected to other problems;
  4. Data are often uncertain or missing;
  5. Multiple value conflicts;
  6. Ideological and cultural constraints;
  7. Political constraints;
  8. Economic constraints;
  9. Often a-logical or illogical or multi-valued thinking;
  10. Numerous possible intervention points;
  11. Consequences difficult to imagine;
  12. Considerable uncertainty, ambiguity;
  13. Great resistance to change; and,
  14. Problem solver(s) out of contact with the problems and potential solutions.

 

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Not so much a mind burst as a mind dump : B822 post Resi School and pre TMA2 Tutorial

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Edited by Jonathan Vernon, Friday, 24 Oct 2014, 07:49

I offer these cryptic notes from the post B882 Creativity, Innovations and Change OU Business School, 'Residential School' as an aide memoir and catalyst.

This sounds like an excuse for poor note taking, yet everyone will have their own view or sense of what occurred during the tutorial and more importantly what they took from it or felt about it.

Rather than being prescriptive then perhaps the following will jog your memory and help you think it through. In any case, I could justify it as a technique, 'stream of conscious' or free form writing: getting it on paper. (though these days everything is jotted down on an iPad).

Were this a Wiki it could be added to collectively.

(As a Belbin Team 'Plant' type I love the idea that a 'Finisher' in a group will come into a wiki and 'get the job done' while I dream, tinker and catalyse invention).

PART ONE

Be careful with the term 'framework' which here means metaphors as exploration for problem solving. Whereas methodologies are 'methods for problem solving' such as Buffalo Three Stage Model, Disney (complete method, not technique).

DISNEY (See Techniques Library)

This used three modes of thinking:

  1. The dreamer
  2. The realistic
  3. The critic.

Dilts (1945).

All three strategies are useful and complementary for a project.

(My successes have utilised three people in these three modes, I am generally the dreamer. Reflecting on this I do see how I can been try to be overly pragmatic and might stall a project and ultimately the projects worst critic ... and so I pull the plug. The trick has to be to find a way back and forth through all three traits, or as I have done in the past, be the dreamer, with a realist and critic part of the team).

Berne (1970) called these:

  • Child
  • Adult
  • Parent

You can role play alone, but best to have others take part so that the 'idea' is given legs.

The technique calls for a FOURTH player:

  • Neutral, Chair or facilitator.

You step from Neutral to Dream, Neutral to Realist, Neutral to Critic in turn.

Guerilla activities : Covert creative problem solving.

Can anyone add more to this?

My concern would be that if already outside your comfort zone it would be too easy to duck the issue; instead of using 'guerilla activities' strategically as the best choice of approach, that they would be used to avoid having to confront fears you may have over facilitating such an exercise with colleagues.

Might the answer be to dilute a mix of people with some outsiders, as catalysts or to tip the balance in favour of the exercise?

Even to diffuse any real or perceived problems?

Energiser games

These are in the Techniques Library or Book 2: 82, 86.

Tiger : Samurai : Mother-in-law

This activity, done in teams facing each other is the same as 'paper, scissors, stone' but with bigger, bolder actions. You 'Tut-tut’ and wag your finger as the mother in law. You 'growl' and get your claws out as a Tiger While you shout 'ha!' and take up the stance of a Samurai warrior brandishing his sword for Samurai.

This is an Ice-breaker which gets people on their feet, smiling, shaking of inhibitions and getting their energy levels up. It's one way to help get people into the right frame of mind for things like finger painting etc:

We shared some of the techniques used at Residential School: Hairy Balls

Actually pom-poms, though any item could be used to throw and catch from a beach ball to screwed-up newspaper.

I first came across this at Youth Theatre in my teens, then used it as a warm-up with video production teams and later with 'Mini Squad' our future elite swimmers, in the water to help them get each other's names in their heads, followed with 'hot potato' in which they are pushed further to retain the basic information while they get suitably warmed up.

The most relevance for this is with a group where people don't know each other already.

The next step at Resi School.

Qualify the person's name and remember both this and the person's name. Concentration game around the room

Q.Q. How to do the virtual version?

(Coming from the Masters in Open and Distance Education I should have an answer for this)

And another one:

Privately we thought if we were an animal, what kind of animal would we be?

We then put the word on a PostIt. One at a time we came forward and described ourselves while others based on this tried to guess what kind of animal we are.

This too went on a PostIt and from this we'd gain some understanding of who we are perceived to be.

Finally we put the two animals together.

How did this go? I should know.

I elected to be a Red Squirrel but only because I happened to be thinking about a certain Management Training Centre in the Lake District (actually the Eden Valley) where my late father lived where we had Red Squirrels. I should have related it to my current role or how I saw myself. Actually I had had 'dolphin' in my mind, which was as much about freedom and personality as my professional and personal interest in swimming.

It worked better with someone else who had described themselves as a leopard 'ready to pounce' as we had come up with a leopard or some such. The next step was to introduce two such 'animals' in 'character' to each other, for example what happens when a 'giraffe' type meets the 'panther' or of course the classic of a mouse meeting an elephant.

At Resi School we did 'Super Heroes' and it worked by people finding complementary powers.

This is good at the solution finding stage by asking people who, why and what.

Ask 'what solutions would your superhero bring to the table?' What have we got to lose? (if you are getting nowhere).

PART TWO

If you've got to tackle lots of incremental changes that are not delivering how do you reframe it and do something more visionary?

From E-Learning V

Our tutor gave a personal example of imagining Charing Cross Metropolitan Police Station as an aircraft carrier.

Sequence of diamonds to have the problem, diverge, then draw it together.

Based on 'systems thinking' Jane Henry and John Martin (2010)

Trying therefore to understand it holistically.

Something 'messy' is when you put stuff together e.g. Hospital, flyover and play park. P.43/44.

(I keep thinking of Engestrom's 'activity systems' and how these were used to think through messy problems in, for example, a live TV production company, or the relationship between a hospital and clinics).

Wicked or Messy problems. What are they?

Wicked: Rittel (1972)

Messes: Akoff (1979)

These have few boundaries

There are Complex systems or sub-problems Mason and Mitroff, 1981 pp.11-13 (p43, B2) All about 'unpacking challenged' 3.10 (pp 42/43)

PART THREE

TMA02 Ask yourself? Why am I dealing with this problem? Use a technique for messy or wicked problems. 3:10 unpacking problems

METHODOLOGIES

Some are techniques, others are complete methods. Eg. Buffalo.

It is an Iterative process

Use 'divergent thinking' first

Remember the 13 precepts as "rules for the environment'

Add Precepts List

Evaluate what did - compare precepts.

If precepts breached, why? What do next time?

Horse shoe and the car story

A company makes great horseshoes then along comes the car; its response is to make the very best horse-shoes. But sales are falling ... So you make increasingly better horseshoes.

You are trapped into doing the same thing.

When around you the world is changing, you need to do something different.

Kodak makes a similar story.

I bought a Kodak digital camera and easy share docking station around 2002.

Both lasted no longer than a novelty Christmas present, the definition on the camera too poor, depends ace on the docking station and frequent, expensive paper fails with the printer.

Other industries that are too stuck in a rut to change?

On reflection I can see that corporate video production companies could fail in the same way if they thought in terms only of video production, instead of seeing themselves as a communications business. I think of how 'Two Four' has, for example, morphed itself into broadcast TV while 'The Bank' went from a record label and music videos, to corporate video, events, commercials and 'experiential' projects.

1) Get as much as you can, so keep diverging.

I recall our Resi School tutor forever pushing, and stepping in wherever (at this stage) someone started to use business terminology (i.e. both converging and becoming glued to a mindset not of your own).

E.g. Don't close down ideas when brainstorming.

2) You want one idea to lead to another.

As soon as you close down you stop the flow of ideas.

E.g Brain writing. 30secs to put ideas/answers on a pad, then quickly pass it around. Interject a game ....

3) Then back to the brainstorm.

4) Do something different.

5) Then back to the brainstorm ...

Converge, Diverge, Statement of the problem.

N.B. One people fully understand what the problem is the following stages follow through quickly.

How you'd do it next time (better when it goes wrong)

Genuinely real problems (nothing trivial)

N.B. Do it in a real context to convince the tutor that you did it.

The Group

Ideally, a group of highly supportive group people at work.

Or virtual. Multiple intelligences. Personalities.

NLP.

Ambiguous problems Activity 6.6  (p107, B2)

Technique Choosing Activity 7.3  (p125, B2)

Facilitation Issues Activity 7.9 (p136, B2)

Non-analytical skills

Manage the context Hamburger or sh1t sandwich : pointing out what went well and reinforcing this to conclude.

How are you going to overcome the constraints of your organisation?

What is the PROBLEM?

The problem is defining the problem.

Problem solving does not mean finding a solution necessarily but finding the most suitable way of dealing with the issues.

Start-up

Exceedingly well educated, but preconditioned on how to solve a problem.

HOW

What people are wearing! Dress down Friday.

Different location (and time)

No hierarchy, include outsiders.

Morning, Afternoon or Evening.

Toolkit (bag of toys)

Party facilitator

Youth Leader (theatre) Swim Coach (pool)

NO IT games! (paid for and restrictive) Role reversal ... In my shoes (personas)

Facing the truth. Lose the passion.

HBS.

Gap analysis: where we are ...

Where we would like to be.

Steps BACK from the end putting in place the steps. Make in convergent, divergent.

Have a pack of colour discs. (To do Timeline)

Lay them out to diverge, then converge.

Physically walk it through.

(Human sculpture) ... Even as a person not the organisation.

TMAO2

Why is the group composed the way it is?

Pace Planning Dress down, especially military.

Don't think the technique will work

View the technique library as a recipe book.

Have back up techniques in your back pocket

See DVD for Facilitation.

Bring your pet to school day (Steve Jobs)

QQ what are you doing differently compared to 2011?

Insightful commentary on the decisions '5W and H' to structure TMA. If you cannot define the problem early on start by looking at the symptoms.

  • What to do with the dominant participant?
  • Judgemental people need the rational
  • Take them back to the process
  • Keep it positive
  • Don't let them close it down

KAI if 10/ 20 apart can cause problems.

REFERENCE

Ackoff, R.L. (1979) The Art of Problem-Solving, New York: Wiley

Berne, E. (1970) Games People Play, Harmondsworth, Penguin Book.

Dilts, R.L. (1994/95) Strategies of Genius, Vol 13, Capitola, Meta Publications

Henry, J & Martin J (2010) Book 2 Managing Problems Creatively

Mason, R.O. and Mitroff, II. (1981) Challenging Strategic Planning Assumptions, Chichester: Wiley

Rittel, H (1972) 'On the planning crisis: systems analysis of the "First and second generations"', Bediriftskonomen, No8. pp. 390-6

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B822 BK 2 C6 Precepts

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Edited by Jonathan Vernon, Friday, 21 Feb 2014, 17:26

B822 BK 2 C6 Precepts

Especially actions that DISCOURAGE speculation/creativity Henry (2010:93)

Curiosity

Charles Handy (1991) Creativity in Mangement, Radio 1, B822

Forgiveness

Charles Handy (1991)

Love

Charles Handy (1991)

A sense of direction

Schon, D.A. (1983) The Reflective Practioner

Some ‘Set Breakers’ Henry (2010:96)

1. Develop broad background experience and many interests

2. Find and challenge your own blind spots

3. Explore many different perspectives

4. Challenge yourself

5. Develop good browsing facilities

6. Change techniques or different mental modes

7. Seek out people with other points of view

8. In a group

Relevance bias

 

1. Dry Run

2. Quota of alternatives

3. Inverse optional question

4. Checklist of transformations

5. Reverse the problem

6. Boundary relaxation

7. What difference?

8. Get several people to try it

9. Deep questioning

10. Challenge

11. Fresh eye

6.4 Value of Play

1. Play is key to learning activity

2. The objects of play are both objective and subjective

3. The ability of play helps create the sense of independence.

4. Play offers a protected area of illusion

5. Plays is a way of managing unfulfilled need.

6. Play can lead to a particular state of mind.

7. Play breaks down outside certain emotional limits.

8. Shared play builds relationships

A. Choice of Setting

B. Choice of team members

C. Climate to aim for

D. Don’t demystify

E. Management of coping mechanisms

F. An aid to team building

 

McCaskey (1988)

· Problem finding (experience)

· Map building

· Janusian Thinking

· Controlling and not controlling

· Using domain and direction

· Planning rather than goal-directed planning

· Humour that oils

· Charisma

· Using ad hoc structures such as task force and project teams

· Using a core group embedded in a network of contracts and information

· ‘Turbulence management’

N.B. Creativity needs space vs. time pressure, interruption

· Create Space

6.8 involve others

The more participants you have, the more ideas you get.

‘Successfully creative people are often deeply committed to a particular domain, that has strong internal significance to them, and they focus very firmly on particular goals’. (e.g. Tessa Ross, Lionel Wigram, William Hague)

'Passion and persistence can motivate sustained work; attract the loyalty of helpers; create awareness of you and your project in people who have relevant resources; and reassure those who need to take risks on your behalf.’ Henry (2010:114)

CATWOE p115

  • Blind chance
  • Wide-ranging exploration
  • The prepared mind
  • Individualised Action

6.12 Manage the Process Henry (2010:1113)

· Get the parameters right

· Record

· Sustain pace and energy

· Develop trust

· Keep the experience positive

· Plan

· Do – analyse either side and separately

· What?

· Why?

Learn from experience of others

  • Experiment

REFERENCE

Adams, J.L. (1987) Chase, Chance and Creativity: The Lucky Art of Novelty; New York; Columbia University Press.

Austin, J.H. (1978) Chase, Chance and Creativity: The Lucky Art of Novelty: New York: Columbia University Press.

McCaskey, M.B. (1988) ‘The challenge of managing ambiguity’, in Pondy, L.R, Boland, R.J and Thomas, H (eds) Managing Ambiguity and Change, new York, pp 2-11

Schon, A.A. (1983) The Reflective Practioner: How Professionals think in Action, London: Temple Smith

Wetherall, A. and Nunamaker, J (1999) Getting Results from Electronic Meetings

Winnicott, D.W (1972) Playing and Reality. Harmondsworth (1983) Davis, M and Wallbridge, D (1983) Boundary and Space: An Introduction to the Work of D.W. Winnicott. Harmondsorth.

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