OU blog

Personal Blogs

Design Museum

When TV bends towards interactivity

Visible to anyone in the world
Edited by Jonathan Vernon, Wednesday, 9 Feb 2011, 15:30

For a year, 2000/2001, I worked between companies and across platforms promoting a kind of experience on TV/Computer Screens that has yet to be realised.

Julius%20Ceaser%20GRAB%202.JPG

I was presenting cross-platform projects (Web and TV) with Anthony Geffen at NABs (Las Vegas) and Mip-com (Cannes).

All credit to Anthony, every pitch he made was followed by my pitch to 'make it digital.' I followed him into pitching sessions in London too ... he had a documentary to finance, could I sell the interactive element behind him.

The wrong time to have big ideas. The bubble burst.

A decade on it intrigues me that the linear experience of the TV documentary is becoming increasingly 'chunked,' more a digital experience than it cares to imagine.

Watching Rome unwrapped you'll miss something if you blink. Go for the ride. I enjoy the irrevant truth of it.

Bloke pontificating to camera amongst ruins and traffic? Not here, not often.

I blogged my way through the experience of 2000/2001.

I may see what has happened to all those people I met; they will have moved on, but I have their name, former company and email address on a piece of card (how quaint). At Learning Technologies my name badge bar code was zapped; anyone asking for a card was living in the last century.

Some Linking In to do here.

They'll find it odd or intrigueded that I can recall, almost verbatim, that conversation we had.

Anyone had a good idea recently?

On the other side of the fence are the clips that managers in Learning and Development Departments can batch together on ready-made platforms, as Video Arts are doing.

You see everyone can be creative, and it's cheaper than bying in the ... the creative.

Someone, somewhere, will have had the right combination of experiences and insights to make all of this work in a new and revolutionary way.

Rome re-lived in a virtual world?

Rome experienced with your finger on the 'zapper' through time, jumping back and through events as you would online?

Or simply watching a linear experience out of the left eye, while the right eye plays a video game on the same screen as my 12 year old does?

The mind boggles

And somewhere out of all of this we extract worth.

Permalink Add your comment
Share post

This blog might contain posts that are only visible to logged-in users, or where only logged-in users can comment. If you have an account on the system, please log in for full access.

Total visits to this blog: 13030887