OU blog

Personal Blogs

Design Museum

Game-like learning, more trouble than it's worth?

Visible to anyone in the world
Game-like learning can be effective with specific target groups, however, like any game, though depending on what it is you are creating, it can be very expensive. A company I worked for produced for a UK Government Department a game-like interactive self-awareness, profile-building game aimed at those being exposed to or already taking drugs, smokine or drinking alchol. A turn on to the targetted group, its entire approach was a turn off to many others. Somehow the more learner-centred we make things, the greater the 'narrowcasting' and therefore the appeal and relevance to some, the great to turn off to others.
Permalink Add your comment
Share post

This blog might contain posts that are only visible to logged-in users, or where only logged-in users can comment. If you have an account on the system, please log in for full access.

Total visits to this blog: 7058858