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S is for Second Life and SatNav

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Edited by Jonathan Vernon, Friday, 30 May 2014, 09:35

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I wonder. Students separate their digital and student lives. I might see the potential and value of the smartphone as a 'university in your pocket' but this does not mean it is used in this way. Faced with a grand piano people are still going to play chopsticks. Mobile Learning I've covered in M.

Social Learning is the obvious one, though to some degree it applies to the above. The student's social life is distinct from their academic one. Though they will naturally learn a good deal from friends: life skills, such as how to buy and sell on Asos and stream movies you don't pay for sad The OU had a bash at launching a Social Learning platform - and gave up a few months later (it was pants). We had or have by now a multitude of our platforms to share a collaborate with and from:  Linkedin and Wordpress are the learning, sharing, collaborating, curating, platforms I used to discuss and write. Many would say Facebook.

Is John Seely Brown and 'S' or a 'B'. An influential educator, not strictly 'e'.

George Siemens supposedly coined the term 'connectedness' that is the learning theory of the Web 2.0 age so I have dealt with him under 'c'. I wonder that if 'network theory' as it has become a science, is what is going on here though. 

Rhona Sharpe and Gilly Salmon are authors in e-learning, with Gilly Salmon known for her terms 'e-tivities' and 'e-moderator'. I feel that when and where the 'e' is dropped as a prefix these interlopers will be first to go. Find me a GCSE or A' Level student who even differentiates the learning types by platform - it is all just learning, whether in class from a teacher, from a webpage or page in a book, whether they write their essay in longhand or in Google Docs.

Surface Learning - A surface approach to learning is where a learner is concerned to memorise the material for what it is, not trying to understand it in relation to previous ideas or other areas of understanding.

Second Life offers more than I have given expression too. It is an augmented, e-learning platform too.

Surveys are an interesting one. In 2001 or thereabouts the blogging platform 'Diaryland' (launched 1999) introduced surveys and the several thousand members, myself included, went crazy about them. We created a multitude of surveys then amassed responses and comments. I did one on interpreting your dreams. There were many on depression. And sex lives. Surveys are interesting because the internet allows you to get to so many people. Were surveys made for the Internet?

Is the semantic web getting anywhere?

Then there is 'spellchecker' - in this environment it is done for you. Where is the button? IT or LTS removed it some months ago. Are there other automated practices that 'teach' us in the background? My spelling has improved because after relentlessly having certain words corrected I no longer get them wrong in any context; occasionally comes to mind. 

Then, come to think of it is SatNav.

Think about it. In the background. It takes you somewhere. You repeat the journey and after a few goes could (and should?) drive it SatNav free. You are shown the way. This is what teachers do. They show you the way, many times and ideally in a few different ways. They find ways around the obstacles, the traffic jams and road works. They help you get your vehicle to where it needs to be. So SatNav is both a learning platform, intuitive, in the background, solving a problem ... and a metaphor for e-learning?

REFERENCE

Lally, V, Magill E, (2011) Inter-Life: Learning in 3D Virtual Worlds (editorial – Guest Editors).  In preparation for Journal of Computer Assisted Learning (Special Issue) pp5.   FUNDED by EPSRC/ESRC RES-139-25-0402

Sclater, M. & Lally, V., 2009. Bringing Theory to Life: towards three-dimensional learning communities with ‘Inter-Life’. In G. Rijlaarsdam (ed.) Fostering Communities of Learners: 13th Biennial Conference for Research on Learning and Instruction (EARLI). Amsterdam: Graduate School of Teaching and Learning, University of Amsterdam, 190. Presentation available at http://www.inter-life.org/blog/?p=98

Lally, V. & Sclater, M., 2009. Inter-Life: where Second Life meets real life. Learning in Digital Worlds: CAL 2009. Brighton, UK: Elsevier. Presentation available at http://www.inter-life.org/blog/?p=83

Sclater, M. and Lally, V. (2013) Virtual Voices: Exploring Creative Practices to Support Life Skills Development among Young People Working in a Virtual World Community. International Journal of Art & Design Education  32 (3) 331–344. http://dx.doi.org/10.1111/j.1476-8070.2013.12024.x [OPEN ACCESS]

Salmon, G. (2002). E-tivities: the key to active only learning. Sterling, VA : Stylus Publishing Inc. ISSN 0 7494 3686 7

Salmon, G (2002) e-moderation

Seale, J. (2006) E-learning and Disability in Higher Education: Accessibility Research and Practice

Situative Learning - ‘Several decades of research support the view that it is the activity that the learner engages in, and the outcomes of that activity, that are significant for learning (e.g. Tergan 1997)

Sfard, A. (1998) ‘On two metaphors for learning and the dangers of choosing just one’, Educational Researcher, vol.27, no.2, pp.4–13; also available online at http://libezproxy.open.ac.uk/login?url=http://www.jstor.org/stable/1176193 (last accessed 10 December 2010)

Sharpe, R. Rethinking Pedagogy for a Digital Age.

Siemens, G. (2006). Connectivism: Learning theory or pastime of the self-amused.Retrieved February, 2, 2008.

Siemens, G. (2010). Teaching in social and technological networks. Connectivism: networked and social learning.

Siemens, G. (2009). Open isn’t so open anymore. Connectivism. Retrieved from http://www.connectivism.ca/?p=198

 

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Design Museum

Talking about social media learning

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Edited by Jonathan Vernon, Thursday, 3 Nov 2011, 22:03

A call from a colleague with a major corporate and we talk social media learning for nearly three hours.

During this time I repeatedly search this blog, using the e-portfolio that it has become, sending charts and grabs from Picasa and from the iPad, creating a mind-map in Bubbl.us and balancing how the MA in Open and Distance Learning compares to the OU MBA he completed last year and the MRes he is doing now.

Just a phone call. We could have gone to Skype, Elluminate or even Google+. The phone freed up the laptop. Several photos picked up from workshops, as well as screen grabs, were emailed from the iPad which was also running.

Social Media Learning Bubbl.us Mind Map

Fig.1. Social Media Learning Mind Map

Timely as I am procrastinating over the ECA which will be on the use of Forums and Mobile devices in e-learning.

A reminder of how a synchronous conversation can achieve so much, especially when there were items set before our eyes to discuss.

We also discussed (I hadn't the energy to take many notes. In retrospect I wish I'd recorded it):

  • Belbin Team Roles
  • Activity Theory
  • Management Mindsets
  • Silos
  • Web 2.0
  • Learning on the periphery
  • Vicarious Learning
  • Medical Market Research
  • TV Production
  • The role of an Alumni Board
  • Narrative
  • Research
  • Assessment
  • Blogs as 'electronic paper'

It was invaluable to have the external point of view, someone from a global comany of thousands talking about social media learning. Looking at the devices we now have, such as smartphones and tablets, it was particularly interesting to be reminded of human nature, how devices may be used for things and in ways that they were not designed.

Whilst the iPad permits mobility, we often use it when static: in our favourite chair, recumbant on the sofa, even in bed or in the bath. Is this mobile learning? It's hardly getting out of the house, drawing down data on the run using augmented technology to enhance the environment your in. And simply having content on an iPad so that you can using the touch screen to open and close the text, enlarging text, flipping the screen size between portrait and landscape all the time - the joy of its tactile nature. Unable to sleep I use the light from the iPad as a torch to sneak away from the marital bed and passed the children's bedrooms and to find my way downstairs withouth having to put the landing light on.

It also was clear how both devices and approaches to learning cannot be isolated, we got our joint heads around Engestrom's 'Activity Systems'. The technology is complementary, the move to personalise everything through device and software choices.

I'd played Devil's Adocat a couple of times suggesting that 'nothing had changed' only to come away agreeing that many of my behaviours were/are different as a direct result of Web 2.0. I have gone from learning in private, hunched over my books never showing it to anyone to a situations where, more like someone tending a public garden, or at least one seen from the street, people can see my thinking. Ironically, it is the end result that often fails to appear because I'm not about to post TMAs and ECAs online.


Some authors I quoted/cited during the conversation:

  • Vygotsky
  • Engestrom
  • Richardson
  • Moon
  • Cox
  • John Seely Brown
  • Jonathan Swift

To which I subsequently add as a result of browsing the blog and so re-engaging with my own experience within the chronology of the module; it is this, after all, that is to be examined, rather than my knowledge from this and the preceding modules. A learning design fault?

  • H807 You diddle about with every instrument in the orchestra and several that have just been invented.
  • H808 You learn to conduct, or at least why a conductor is important (even if you can't play an instrument or read music).
  • H800 You learn to play an electronic keyboard

I quoted Swift as saying (paraphrasing) 'I don't know what I mean until I hear myself speak'. If anyone has any idea how to cite this please do offer your thoughts.

More authors to consider in this context (mobile learning, forums, e-learning, web 2.0):

  • Haythornthwaite
  • O'Reilly
  • Weller
  • Traxler
  • Gregory
  • Mason
  • Sharpe
  • Beetham
  • Belshaw
  • Hinchcliffe
  • Bacon and Dillon
  • Siemens
  • Boyer
  • Wenger
  • Bruner

Other topics that we should have discussed:

  • User Generated Content
  • Collective Intelligence
  • Apprenticeships
  • Problem based learning
  • Participation
  • Demand Pull

BEING DEVELOPED FURTHER HERE

http://socialmedia4education.wordpress.com/2011/09/08/social-learning-for-corporates/

Permalink 14 comments (latest comment by Jonathan Vernon, Thursday, 1 Sep 2011, 15:19)
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