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H810 : Activity 30.1 E-learning - key roles for implementation

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Edited by Jonathan Vernon, Sunday, 9 Dec 2012, 08:15

Review and discussion

Thinking back to Topics 25 (academic perspectives) to Topic 29 (management perspectives), what role or roles do you recognise from your experience?

  • What roles do you have in common?
  • To what extent do your roles and perspectives overlap?
  • Are any differences because your organisations are of different types or are they because people in the organisations have different priorities?

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Over the last decade I have come full circle, from the belief that the future lay in self-directed gamified e-learning where everything is managed and monitored by the system - even if an avatar is thrown in to make it appear human. (There is current activity doing exactly this - creating avatars to play the role of tutor - perhaps to serve millions of new learners this will serve a purpose!)

The goal I feel should be recreation, where students want it, of the Oxbridge model of tutorial - at least at graduate and post-graduate levels - where the tutor plays a key role as intermediary. 'Where the students want it' implies choice - so in truth a smorgasbord at every step, not just the way a module is presented, but how material is tackled topic by topic. I've reviewed platforms that have the look and feel of a games arcade - resplendent with hyper-gamified activities at every stage - this for me does more than simply exclude the disabled student, it also presumes in error that all learners have or desire this mindset. They do not. Where we have choice I think we do incline to the verbal, auditory or kinaesthetic - I also believe that our moods and inclinations, and especially experience, tip us to one model over another. All this spells out 'C H O I C E' not constraints in the conduits of a gamified series of funnels and tunnels.

The OU may not get the attention of the e-learning awards panel, but they have a more important responsibility to hundreds of thousands of students, tens of thousands of ALs ... and a few thousand staff.

  • A champion - whomsoever this may be someone needs to make accessibility a cause
  • A leader - perhaps an innovator and entrepreneur, someone who can galvanise others into action, raise the funds, assemble a team and get the most out of them.
  • Disabled student representatives - not a token person in a wheelchair, but genuine engagement and involvement from various disabled group communities i.e. involving in particular a student or former student with experience of learning as a disabled person from the 'communities' that include hearing, sight, mobile and cognitive impairments.
  • Legal advice - much e-learning is now offered on a global platform. Laws differ, but it will reach the point where disabled students wise-up to their rights and how to press for them. This isn't about interpreting the law to reduce risk and get away with doing as little as possible, it is about ensuring that the 'bar' where it is currently placed, is reached.
  • Professional Managers - team players. Some educational practices have to change - the lone educator devising their own content for a prescribed curriculum greatly reduces both the greater use of readily available resources and their creation and management on accessible platforms. Even entrepreneurs and those with marketing and communications skills in order to compete in a global market for education provision.
  • E-learning design - experienced and qualified people who have a good understanding of how to construct e-learning, if necessary with people who have a theoretical and/or a technical background and awareness. Personally I would have a minimum of FOUR people representing the following skills: learning theory, e-learning technologies (programmer), visualisation (design in its broadest meaning in relation to functionality as well as look) and the subject matter expert - not necessarily to write original content, but certainly to curate resources where they are readily available and to tailor them to a specific audience's learning needs.
  • Research - it helps to have someone dedicated to knowing where we are with the technology and resources, in this instance with a specialism relating to assistive technology (software and hardware).

To be continued ...

Please add to this mix. If we could or had to create an e-learning platform from scratch who would you want on your team. Put this in your context - say creative writing, or civil engineering, language learning or health care. In the IDEAL e-learning world who would be in it and how would the mix work?

  • IT - there need to be people, a department even, that knows how to make IT sing and keeping it robust, up to date, compliant, reliable and secure.
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Design Museum

E-Learning for Corporates

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Edited by Jonathan Vernon, Tuesday, 6 Sept 2011, 04:33

Towards Maturity - Benchmarking e-learning

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