OU blog

Personal Blogs

Design Museum

Not so much a mind burst as a mind dump : B822 post Resi School and pre TMA2 Tutorial

Visible to anyone in the world
Edited by Jonathan Vernon, Friday, 24 Oct 2014, 07:49

I offer these cryptic notes from the post B882 Creativity, Innovations and Change OU Business School, 'Residential School' as an aide memoir and catalyst.

This sounds like an excuse for poor note taking, yet everyone will have their own view or sense of what occurred during the tutorial and more importantly what they took from it or felt about it.

Rather than being prescriptive then perhaps the following will jog your memory and help you think it through. In any case, I could justify it as a technique, 'stream of conscious' or free form writing: getting it on paper. (though these days everything is jotted down on an iPad).

Were this a Wiki it could be added to collectively.

(As a Belbin Team 'Plant' type I love the idea that a 'Finisher' in a group will come into a wiki and 'get the job done' while I dream, tinker and catalyse invention).

PART ONE

Be careful with the term 'framework' which here means metaphors as exploration for problem solving. Whereas methodologies are 'methods for problem solving' such as Buffalo Three Stage Model, Disney (complete method, not technique).

DISNEY (See Techniques Library)

This used three modes of thinking:

  1. The dreamer
  2. The realistic
  3. The critic.

Dilts (1945).

All three strategies are useful and complementary for a project.

(My successes have utilised three people in these three modes, I am generally the dreamer. Reflecting on this I do see how I can been try to be overly pragmatic and might stall a project and ultimately the projects worst critic ... and so I pull the plug. The trick has to be to find a way back and forth through all three traits, or as I have done in the past, be the dreamer, with a realist and critic part of the team).

Berne (1970) called these:

  • Child
  • Adult
  • Parent

You can role play alone, but best to have others take part so that the 'idea' is given legs.

The technique calls for a FOURTH player:

  • Neutral, Chair or facilitator.

You step from Neutral to Dream, Neutral to Realist, Neutral to Critic in turn.

Guerilla activities : Covert creative problem solving.

Can anyone add more to this?

My concern would be that if already outside your comfort zone it would be too easy to duck the issue; instead of using 'guerilla activities' strategically as the best choice of approach, that they would be used to avoid having to confront fears you may have over facilitating such an exercise with colleagues.

Might the answer be to dilute a mix of people with some outsiders, as catalysts or to tip the balance in favour of the exercise?

Even to diffuse any real or perceived problems?

Energiser games

These are in the Techniques Library or Book 2: 82, 86.

Tiger : Samurai : Mother-in-law

This activity, done in teams facing each other is the same as 'paper, scissors, stone' but with bigger, bolder actions. You 'Tut-tut’ and wag your finger as the mother in law. You 'growl' and get your claws out as a Tiger While you shout 'ha!' and take up the stance of a Samurai warrior brandishing his sword for Samurai.

This is an Ice-breaker which gets people on their feet, smiling, shaking of inhibitions and getting their energy levels up. It's one way to help get people into the right frame of mind for things like finger painting etc:

We shared some of the techniques used at Residential School: Hairy Balls

Actually pom-poms, though any item could be used to throw and catch from a beach ball to screwed-up newspaper.

I first came across this at Youth Theatre in my teens, then used it as a warm-up with video production teams and later with 'Mini Squad' our future elite swimmers, in the water to help them get each other's names in their heads, followed with 'hot potato' in which they are pushed further to retain the basic information while they get suitably warmed up.

The most relevance for this is with a group where people don't know each other already.

The next step at Resi School.

Qualify the person's name and remember both this and the person's name. Concentration game around the room

Q.Q. How to do the virtual version?

(Coming from the Masters in Open and Distance Education I should have an answer for this)

And another one:

Privately we thought if we were an animal, what kind of animal would we be?

We then put the word on a PostIt. One at a time we came forward and described ourselves while others based on this tried to guess what kind of animal we are.

This too went on a PostIt and from this we'd gain some understanding of who we are perceived to be.

Finally we put the two animals together.

How did this go? I should know.

I elected to be a Red Squirrel but only because I happened to be thinking about a certain Management Training Centre in the Lake District (actually the Eden Valley) where my late father lived where we had Red Squirrels. I should have related it to my current role or how I saw myself. Actually I had had 'dolphin' in my mind, which was as much about freedom and personality as my professional and personal interest in swimming.

It worked better with someone else who had described themselves as a leopard 'ready to pounce' as we had come up with a leopard or some such. The next step was to introduce two such 'animals' in 'character' to each other, for example what happens when a 'giraffe' type meets the 'panther' or of course the classic of a mouse meeting an elephant.

At Resi School we did 'Super Heroes' and it worked by people finding complementary powers.

This is good at the solution finding stage by asking people who, why and what.

Ask 'what solutions would your superhero bring to the table?' What have we got to lose? (if you are getting nowhere).

PART TWO

If you've got to tackle lots of incremental changes that are not delivering how do you reframe it and do something more visionary?

From E-Learning V

Our tutor gave a personal example of imagining Charing Cross Metropolitan Police Station as an aircraft carrier.

Sequence of diamonds to have the problem, diverge, then draw it together.

Based on 'systems thinking' Jane Henry and John Martin (2010)

Trying therefore to understand it holistically.

Something 'messy' is when you put stuff together e.g. Hospital, flyover and play park. P.43/44.

(I keep thinking of Engestrom's 'activity systems' and how these were used to think through messy problems in, for example, a live TV production company, or the relationship between a hospital and clinics).

Wicked or Messy problems. What are they?

Wicked: Rittel (1972)

Messes: Akoff (1979)

These have few boundaries

There are Complex systems or sub-problems Mason and Mitroff, 1981 pp.11-13 (p43, B2) All about 'unpacking challenged' 3.10 (pp 42/43)

PART THREE

TMA02 Ask yourself? Why am I dealing with this problem? Use a technique for messy or wicked problems. 3:10 unpacking problems

METHODOLOGIES

Some are techniques, others are complete methods. Eg. Buffalo.

It is an Iterative process

Use 'divergent thinking' first

Remember the 13 precepts as "rules for the environment'

Add Precepts List

Evaluate what did - compare precepts.

If precepts breached, why? What do next time?

Horse shoe and the car story

A company makes great horseshoes then along comes the car; its response is to make the very best horse-shoes. But sales are falling ... So you make increasingly better horseshoes.

You are trapped into doing the same thing.

When around you the world is changing, you need to do something different.

Kodak makes a similar story.

I bought a Kodak digital camera and easy share docking station around 2002.

Both lasted no longer than a novelty Christmas present, the definition on the camera too poor, depends ace on the docking station and frequent, expensive paper fails with the printer.

Other industries that are too stuck in a rut to change?

On reflection I can see that corporate video production companies could fail in the same way if they thought in terms only of video production, instead of seeing themselves as a communications business. I think of how 'Two Four' has, for example, morphed itself into broadcast TV while 'The Bank' went from a record label and music videos, to corporate video, events, commercials and 'experiential' projects.

1) Get as much as you can, so keep diverging.

I recall our Resi School tutor forever pushing, and stepping in wherever (at this stage) someone started to use business terminology (i.e. both converging and becoming glued to a mindset not of your own).

E.g. Don't close down ideas when brainstorming.

2) You want one idea to lead to another.

As soon as you close down you stop the flow of ideas.

E.g Brain writing. 30secs to put ideas/answers on a pad, then quickly pass it around. Interject a game ....

3) Then back to the brainstorm.

4) Do something different.

5) Then back to the brainstorm ...

Converge, Diverge, Statement of the problem.

N.B. One people fully understand what the problem is the following stages follow through quickly.

How you'd do it next time (better when it goes wrong)

Genuinely real problems (nothing trivial)

N.B. Do it in a real context to convince the tutor that you did it.

The Group

Ideally, a group of highly supportive group people at work.

Or virtual. Multiple intelligences. Personalities.

NLP.

Ambiguous problems Activity 6.6  (p107, B2)

Technique Choosing Activity 7.3  (p125, B2)

Facilitation Issues Activity 7.9 (p136, B2)

Non-analytical skills

Manage the context Hamburger or sh1t sandwich : pointing out what went well and reinforcing this to conclude.

How are you going to overcome the constraints of your organisation?

What is the PROBLEM?

The problem is defining the problem.

Problem solving does not mean finding a solution necessarily but finding the most suitable way of dealing with the issues.

Start-up

Exceedingly well educated, but preconditioned on how to solve a problem.

HOW

What people are wearing! Dress down Friday.

Different location (and time)

No hierarchy, include outsiders.

Morning, Afternoon or Evening.

Toolkit (bag of toys)

Party facilitator

Youth Leader (theatre) Swim Coach (pool)

NO IT games! (paid for and restrictive) Role reversal ... In my shoes (personas)

Facing the truth. Lose the passion.

HBS.

Gap analysis: where we are ...

Where we would like to be.

Steps BACK from the end putting in place the steps. Make in convergent, divergent.

Have a pack of colour discs. (To do Timeline)

Lay them out to diverge, then converge.

Physically walk it through.

(Human sculpture) ... Even as a person not the organisation.

TMAO2

Why is the group composed the way it is?

Pace Planning Dress down, especially military.

Don't think the technique will work

View the technique library as a recipe book.

Have back up techniques in your back pocket

See DVD for Facilitation.

Bring your pet to school day (Steve Jobs)

QQ what are you doing differently compared to 2011?

Insightful commentary on the decisions '5W and H' to structure TMA. If you cannot define the problem early on start by looking at the symptoms.

  • What to do with the dominant participant?
  • Judgemental people need the rational
  • Take them back to the process
  • Keep it positive
  • Don't let them close it down

KAI if 10/ 20 apart can cause problems.

REFERENCE

Ackoff, R.L. (1979) The Art of Problem-Solving, New York: Wiley

Berne, E. (1970) Games People Play, Harmondsworth, Penguin Book.

Dilts, R.L. (1994/95) Strategies of Genius, Vol 13, Capitola, Meta Publications

Henry, J & Martin J (2010) Book 2 Managing Problems Creatively

Mason, R.O. and Mitroff, II. (1981) Challenging Strategic Planning Assumptions, Chichester: Wiley

Rittel, H (1972) 'On the planning crisis: systems analysis of the "First and second generations"', Bediriftskonomen, No8. pp. 390-6

Permalink Add your comment
Share post
Design Museum

B822 BK2 Technique Library 'Other People's Viewpoints'

Visible to anyone in the world
Edited by Jonathan Vernon, Wednesday, 4 Jan 2012, 05:07

DSC02879.JPG

  • List three or four key people or roles
  • Allocated these to different groups
  • Get the groups to present their ideas

REF: de bono

REFERENCE

Henry, J. and Martin J.N.T. (1997) Creative Problem-Solving Guide, B882 Residential School Booklet, The Open University.

 

Permalink Add your comment
Share post
Design Museum

B822 BK 2 C6 Precepts

Visible to anyone in the world
Edited by Jonathan Vernon, Friday, 21 Feb 2014, 17:26

B822 BK 2 C6 Precepts

Especially actions that DISCOURAGE speculation/creativity Henry (2010:93)

Curiosity

Charles Handy (1991) Creativity in Mangement, Radio 1, B822

Forgiveness

Charles Handy (1991)

Love

Charles Handy (1991)

A sense of direction

Schon, D.A. (1983) The Reflective Practioner

Some ‘Set Breakers’ Henry (2010:96)

1. Develop broad background experience and many interests

2. Find and challenge your own blind spots

3. Explore many different perspectives

4. Challenge yourself

5. Develop good browsing facilities

6. Change techniques or different mental modes

7. Seek out people with other points of view

8. In a group

Relevance bias

 

1. Dry Run

2. Quota of alternatives

3. Inverse optional question

4. Checklist of transformations

5. Reverse the problem

6. Boundary relaxation

7. What difference?

8. Get several people to try it

9. Deep questioning

10. Challenge

11. Fresh eye

6.4 Value of Play

1. Play is key to learning activity

2. The objects of play are both objective and subjective

3. The ability of play helps create the sense of independence.

4. Play offers a protected area of illusion

5. Plays is a way of managing unfulfilled need.

6. Play can lead to a particular state of mind.

7. Play breaks down outside certain emotional limits.

8. Shared play builds relationships

A. Choice of Setting

B. Choice of team members

C. Climate to aim for

D. Don’t demystify

E. Management of coping mechanisms

F. An aid to team building

 

McCaskey (1988)

· Problem finding (experience)

· Map building

· Janusian Thinking

· Controlling and not controlling

· Using domain and direction

· Planning rather than goal-directed planning

· Humour that oils

· Charisma

· Using ad hoc structures such as task force and project teams

· Using a core group embedded in a network of contracts and information

· ‘Turbulence management’

N.B. Creativity needs space vs. time pressure, interruption

· Create Space

6.8 involve others

The more participants you have, the more ideas you get.

‘Successfully creative people are often deeply committed to a particular domain, that has strong internal significance to them, and they focus very firmly on particular goals’. (e.g. Tessa Ross, Lionel Wigram, William Hague)

'Passion and persistence can motivate sustained work; attract the loyalty of helpers; create awareness of you and your project in people who have relevant resources; and reassure those who need to take risks on your behalf.’ Henry (2010:114)

CATWOE p115

  • Blind chance
  • Wide-ranging exploration
  • The prepared mind
  • Individualised Action

6.12 Manage the Process Henry (2010:1113)

· Get the parameters right

· Record

· Sustain pace and energy

· Develop trust

· Keep the experience positive

· Plan

· Do – analyse either side and separately

· What?

· Why?

Learn from experience of others

  • Experiment

REFERENCE

Adams, J.L. (1987) Chase, Chance and Creativity: The Lucky Art of Novelty; New York; Columbia University Press.

Austin, J.H. (1978) Chase, Chance and Creativity: The Lucky Art of Novelty: New York: Columbia University Press.

McCaskey, M.B. (1988) ‘The challenge of managing ambiguity’, in Pondy, L.R, Boland, R.J and Thomas, H (eds) Managing Ambiguity and Change, new York, pp 2-11

Schon, A.A. (1983) The Reflective Practioner: How Professionals think in Action, London: Temple Smith

Wetherall, A. and Nunamaker, J (1999) Getting Results from Electronic Meetings

Winnicott, D.W (1972) Playing and Reality. Harmondsworth (1983) Davis, M and Wallbridge, D (1983) Boundary and Space: An Introduction to the Work of D.W. Winnicott. Harmondsorth.

Permalink
Share post
Design Museum

Peter Cook - Rock n Roll Punk Creative Inspirational Consultant Conference Speaker Moderator

Visible to anyone in the world
Edited by Jonathan Vernon, Saturday, 24 Dec 2011, 08:35

Peter%252520Cook%252520SNIP%2525201.JPG

'One of our colleagues regularly uses popular music in the successful management development sessions he runs, drawing on this rich seam of popular culture for memorable metaphors and thinking tools. Shared music making also features in his creativity, team development and problem-solving sessions'. Henry et al. (2010:89)

I came across this in the B822 Block 2 Resources book 'Managing Problems Creatively'.

I'm certain this refers to Peter Cook, the OU Business School MBA Alumnus I interviewed outside Dingwalls at Camden Lock at the end of October. You can follow him in various places. I like his attack and conviction and how it makes what could be inordinately dull, memorable and fun.

His interview.

REFERENCE

Henry, J., Mayle, D., Bell, R., Carlisle, Y. Managing Problems Creatively (3rd edn) 2010. The Open University.

Permalink
Share post
Design Museum

B822 BK 2 C2 Problems and challenges

Visible to anyone in the world
Edited by Jonathan Vernon, Sunday, 19 Aug 2012, 21:33

Problem, opportunity, challenge, issue, concern ...

I've been professionally lodged in calling everything a problem to be solved. I may think this through and stick to this concept. I was introduced to the Creative Brief at JWT, London in the mid 1980s. Through Design & Art Direction (D&AD) workshops, then a year, full-time at the School of Communication Arts the 'problem' as the preferred, indeed the only term, was reinforced.

The advertising Creative Brief goes:

What is the problem?

What is the opportunity?

Who are you speaking to?

What do you want to say?

How do you want them to react to this message?

What else do you need to know?

I have seen no reason to change this, indeed some 135+ video productions later, information films, training films, change management, product launch, lecture, you name it ... the same set of questions, answered on a SINGLE SIDE of A4 governs the initial client meetings. If we cannot get it onto a single sheet, then we haven't the focus to deliver a clear response. Back to the drawing board.

It works.

From the agreed Creative Brief I then write a synopsis or two, the ideas are shared and I go off and prepare a treatment or two; I offer alternatives. Then, with agreement on the treatment, based always on how well it lives up to the brief, I go off and write a script. Sometimes the script is visualisation and dialogue (voice over, interviews transcripts even dramatisation), usually very little needs to be changed at this stage; the script is a direct expression of what was agreed in the treatment. We then produce (shoot, post-produce) and review the end result. Once again, a fail-safe process that only sees the product improved upon at each stage.

It works.

So why is this page of this chapter an Epiphany?

I guess, because I know that some clients struggle with the term 'problem'. I stubbornly refuse to accept an alternative and argue my case. Yet apparently there is a case. Or is there? VanGundy (1988) rightly suggests that

p18 'Each of these different terms expresses its own metaphor for what is involved and suggests its own slightly different ways of working'. Henry et al. (2010:18)

To be a problem there needs to be a 'gap' between what is desired and the current position. VanGundy (1988:04)

Why would I change what has always worked?

When I bring with my argument decades of experience from the most successful, persuasive and memorable communicators of all? This 'Creative Brief is an industry standard.

My view is that if there isn't a problem, there is no need to do x, y or z. Anything less than 'problem' diminishes the nature and ambition of the communications challenge (here I argue that internal and external communications, PR, marketing and advertising, are all on the same spectrum: you are trying to persuade people).

Think of problems and solutions as part of an extended hierarchy.

We then get into 'Gap Analysis'

p19 'The imperative that drives creative people can transform the theoretical 'what could be' into a more powerfully motivating 'what should be'.

Then drift away from the challenge when the 'problem' is no longer (in my view of things) considered a communications issue.

p24 The problem exists in the overlap between ourselves and the situation ... this means that solutions can often be as much a mater of changing ourselves as changing the external situation'.

  1. Change the situation
  2. Change yourself
  3. Get out
  4. Learn to live with it

As an external supplier, a communications problem fixer, then only point 1 can apply, which becomes an argument for the extensive use of external suppliers. Think about it, do you want someone to address the problem/challenge you take to them, or shilly-shally about, making do, dodging it or making themselves absent?

p26 'Play' - the dynamic gap between vision and reality.

Activity 2.1 (p16)

Frustration over having an audio-cassette to listen to. By sharing the problems it was resolved.

Cause: keeping up with the technology

Ans: A problem shared is a problem halved. Ease of relationships.

p17 'A densely interconnected part of a huge web of issues and concerns that change and develop over time and may transform radically in appearance depending on your viewpoint'.

Spend a few minutes identifying some of the features of this story that might perhaps generalise to other situations and that:

  • helped to generate the challenge
  • helped to overcome it.

Solving 'problems' however, is not as clear-cut as a specific problem relate to communications.

I need more of VanGundy. Is he free from the OU Library? Or even an not too expensive download as an eBook to the Kindle and iPad. Despite admonitions to spend less time reading and more time addressing the practical side of Block 2, I feel I have to read on, to investigate an issue (oops, problem, I mean) that has bugged me for more than 25 years.

REFERENCE

Henry, J., Mayle, D., Bell, R., Carlisle, Y. Managing Problems Creatively (3rd edn) 2010. The Open University.

VanGundy, A.B. (1988) Techniques of structured problem solving (2nd edn), New York: Van Nostran Reinhold.

 

 


Permalink
Share post
Design Museum

B822 9.2 Conceptions of development

Visible to anyone in the world
Edited by Jonathan Vernon, Tuesday, 22 Nov 2011, 19:49
  • Team Forming  (Henry, 2006:189)
  • Forming and storming in which members establish their identities (Tuckman, 1965)
  • Establish group norms and practices.

'Only after people feel recognised and norms are agreed is the group likely to perform well.  (Henry, 2006:189)

A problem to solve:

  • Problem exploration
  • Idea generation
  • Implementation
  • Analyse the situation
  • Define the problem
  • Develop options
  • Select a strategy
  • Develop an action plan

Parallel and sequential activities required for new product development.

Personal development:

  • Piaget (1929) referred to often and read for the MAODE (Masters in Open and Distance Education, with the OU)
  • Erickson (1959)
  • Maslow (1962)
  • Kohlberg (1969)
  • Perry (1970)

Development of society, civilisations, agriculture, and industrial.

'It is possible to subdivide the onotogenetic and phylogenetic stages differently'. (Henry, 2006:190)

  • Ontogentic means: 'The origin and development of an individual organism from embryo to adult'.
  • Phylogenetic: 'Relating to or based on evolutionary development or history: a phylogenetic classification of species'

(See more: Henry on 'Creativity, Management and Well-Being').

Permalink
Share post
Design Museum

B822 Bk1 C4 Analogical Thinking in Business, Organisations and Mangement Styles

Visible to anyone in the world
Edited by Jonathan Vernon, Friday, 21 Feb 2014, 18:17

 

Analogical thinking, from Churchill's 'iron curtain' to the invention of Velcro.

(Indeed neurologists believe there is a gene that causes human beings to think in metaphors and that it is exactly this that allows us to invent, in fact  creativity in the face of adversity still rings true today, though we are not  facing a Sabre-toothed tiger at the entrance to the cave, or changing climate  with the onset of the ice age.)

Analogy - transfer of an idea from one domain to another.

Metaphor - resemblance or flavour. A way of making the strange familiar p.85. Or the hard to comprehend (trees, ecosystems, architecture, traffic lights).

Morgan (1986)

Kinds of metaphor:

·         Mechanistic

·         Ecological

·         Social

·         Cognitive

·         Systematic

Metaphors as labels:

Manager as captain or conductor.

Morgan (1986, 1997)

·         Machine

·         Organism

·         Culture

·         Brain

·         Political System

·         Psychic prison

·         Flux

·         Transformation

·         Instrument of domination

ACTIVITY 4.1

1) Pick three metaphors (a, b, c) for organisations, for instance the organisation as machine, organism or political system.

2) List the characteristics you associate with each.

3) Try and relate each characteristic to a feature in an organisation that you know.

4) What features of organisations do these characteristics highlight, and what do they conceal?

A) As an orchestra, ABB, 1999. A corporate cliché I have seen applied to Abbey National and others. Visually it may have resonance, though the cost of featuring musicians, let alone playing a piece where used is prohibitive to all but the largest organisations. The characteristics are of complementary divisions 'playing the same tune' with woodwind, strings and brass, for example representing the different businesses. With a single conductor it may better fit the largely privately owned enterprise, say a Richard Branson and Virgin, or a Russian Oligarch, though no longer News International and the Murdochs. The features perhaps work for News International with newspapers and TV interests, even having a go with MySpace being largely media, whilst Branson is more the empirical Napoleonic conqueror of anything going?

B) As a strawberry plant, i.e. a federal organisation that has grown organically rather than by acquisition, perhaps like a clearing bank? Perhaps like a franchise such as Kall-Kwik. Or a retail chain, appropriately, such as Body Shop. The characteristics I think of are independently managed businesses that sell the same range of products, with common branding and sales materials, though with some localisation. This works well in relation to the plant performing differently on a variety of local soils/climates i.e. the same organism but in different settings/opportunities to flourish or not.

An empire

C) As an empire, where a holding company or private equity group has gone on the acquisition trail buying up businesses for the opportunity, rather than as sets of businesses that complement each other, so take over, create economies of scale in management and Head Office functions. The characteristics here feel as if it should be military with no good outcome, ala 'Wall Street', though there are or nave been more benevolent, squid give groups or holdings companies in the past such as the long gone Ferguson Industrial Holdings PLC, or perhaps Unipart Group of Companies (UGC). This suggests a dictator at the top, though the leaders can be benevolent even if a tall pyramid is the business structure.

If the organisation doesn't fit the metaphor, it is too simplistic a metaphor!  

The metaphor can intone a favourable or negative bias. For example, if asked in research to describe the organisation you work for as a car do you want it to be a Citroen 2CV, or a VW Golf, a Rolls-Royce or Ford Escort, a 1980s Ford Cortina or a Triumph Stag?

A business that is a machine I the digital age is surely going to get left behind through its rigid bureaucracies and hierarchies, a predilection for quantitative measures (ROI and KPIs) too?

(My concpetion of the School of Communication Arts. Which one am I?)

In the past I used successfully the idea of 'nurturing' to represent first a school (Arts College) and then my own services to graduate recruiters.

In 2011 it seems archaic to think of teachers or tutors in this way, people who are moderators, coaches or facilitators. (The ecological metaphor is used with a cartoon not dissimilar to my own p.88 not shown here for copyright reasons, to represent people as seedlings or potted plants).

From Table 4.1 metaphors of businesses in relation to:

  • Character
  • Flair
  • Structure
  • Climate
  • Style
  • Authority
  •  Form
  •  Control
  • Decisions
  • Strategy
  • Adaptability
  • Orientation
  • Approach
  • Procedure
  • Attitude

ACTIVITY 4.2

Take expressions of the above for a 'Machine like business, as 0 on a scale and

'Organic' as 10, then decide where:

a) you place your own organisation and b) yourself.

ACTIVITY 4.3

I'll do this one offline.

Other metaphors might include:

  • Brain
  • Knowledge
  • Learning

Network (Morgan, 1993) business as a spider-plant.

Federal (Handy, 1989) business as shamrock

Chaos and complexity.

Brains and cities.

Supporting 'patterns of transformation that emerge spontaneously in complex adaptive systems'. (Henry 2006:95)

Complex adaptive systems: termites, flock movements,  (anecdote of the aeroplane simulator managed by parts of an audience that  collectively cancels out the oddball, incompetent, inattentive or would-be plane-crashing individuals) p96 (Berreby, 1998:45 and Clark, 1997:75).

Self-organisation

'people do not need to be told what to do: they are intelligent agents continuously learning and modifying their behaviour on the basis if feedback'. Handy (2010:97)

See DVD 2, Video 3

N.B. The metaphors chosen tend to reflect the chooser's values. (Henry 2006:98)

Activity 4.4

What metaphor would you use to describe your organisation?

Activity 4.5

Describe the process of management as you experience it.

  • Warlike
  • Sporting
  • Spiritual

Activity 4.6

A metaphor to describe my management style.

Activity 4.7

Note metaphors to describe daily management styles.

Activity 4.8

Take a current task, associate with it an appropriate metaphor then give it  another that is far removed from the first.

Organisational paradigms p.104

Functionalist paradigm - world as an objective reality.

Kolb (1984) drawing on Pepper (1942)

Four ways of thinking about the world:

  1. Mechanistic
  2. Realist
  3. Organicist
  4. Pragmatic

And thinking styles:

  • Assimilator
  • Converger
  • Diverger
  • Accommodator

Table 4.2 Organisational metaphors and paradigms

Activity 4.9 WHAT METAPHOR WOULD YOU OFFER FOR MANAGEMENT IN THE 21st CENTURY?

 I've experienced many, including from the table:

·         Chaos/postmodern/play

 I know of:

·         System/participatory/co-create

 I like the sound of:

·         Drama/interpretive/enact

For the 21st Century I like the model of the modern ideas lab in which innovative ideas are trialled, developed then kicked out with a chunk of financing to thrive however turns out best! 

This is the sink or swim analogy.  

But after suitable teaching/coaching. Or perhaps a metaphor of procreation, raising and nurturing a child then letting them go? So organic or animal (or in particular mammalian or human).

Stacy (1996) and danger of controls, procedures and Pre-specified objectives.

FURTHER READING

Morgan, G. 'Paradigms, metaphors and puzzle-solving', C9 in Henry (1999a)

FROM MY OU STUDENT BLOG

'Consider this medium as like talking with your fingers - half-way between spoken conversation and written discourse.' (Hawkridge, Morgan and Jeffs, 1997,  quoted in Salmon 2005)

Salmon, G (2005) E-moderating. The Key to teaching and learning online.

REFERENCE

Berreby, D (1998) 'Complexity theory: fact-free science or business tool?

Strategy and Business, No. 10, pp. 40-50.

Clark, A (1997) Being there. Cambridge, MA. MIT

Henry, J & the MBA Course Team (2006, 2010) B822 'Creativity, Innovation and Change'  Book 1 'Creativity, Cognition and Development'. The Open University Business School

Morgan, G. (1986 2nd 1997) Images of Organisation 

Permalink Add your comment
Share post
Design Museum

How we approach problems

Visible to anyone in the world
Edited by Jonathan Vernon, Tuesday, 29 Nov 2011, 06:30
People have strong tendencies to approach problems, communicate and make decisions in particular ways; this makes them more suited to some organisational roles than others. Henry (2010) But is how we 'approach problems' ever brought up in interview?
Permalink
Share post
Design Museum

B822 BLK 1 WK 1 Creativity - Can it be defined or contained?

Visible to anyone in the world
Edited by Jonathan Vernon, Saturday, 22 Feb 2014, 14:57

Though cryptic this means something to me and will jog the memories of my 12 or so fellow OU students on 'Creativity, Innovation and Change'.

The reference to 'Chizsentmehighly' refers to Mihaly Csikzentmihalyi and Chapter 1 of the Course Resource Book ' A Systems Perspective on Creativity'. Henry refers to the course Chair, Professor Jane Henry who also features in the 28 minute audio programme that I have now listened to FOUR times. (In surveys I come out extremely low on my ability with or liking of 'auditory' learning; give me a visual and some words, please).

In a subgroup and then in the form we discussed the meaning of 'creativity' (ostensibly in the buisness context). We found we needed to qualify it, to set parameters and have goals or outcomes. Are you, for example, creative if your ideas are in your head? Or if they are 'random acts of weirdness?'

We were made to think about use of models too, there are a couple in the Block 1 reading. The important thing I have learnt is to recognise that a model is one person's simplification of the complex. You may never get onto their wavelength, and if you do, recognise its failings. Figure 1.1 in the Csikszentmihalyi chapter is an example. Csikszentmihalyi (1999) Having studied Engestrom I prefer his Activity Systems. Tersa Amabaile in 'How to Kill Creativity' has a more easily understood Venn Diagram with 'Creativity' at the centre of Expertise, Creative Thinking Skills and Motivation.  (Amabile, 1998)

Context is important. Although I've put Apollo 13 here, we actually discussed some other example of ingenuity in a moment of crisis. This on the basis that creativity is often forthcoming at times of crisis (indeed one of the 'business guru's Jane Henry interviews charts innovation and creativity and puts in the need for pressure as delivery of a project is reached). The other examples remind me of the eclectic mix of backgrounds of my fellow students from whom some rich examples were given: the Army, Air Traffic Control, Manufacturing electronic lighting systems in Finland, TV, the NHS, Marketing, a County Council and so on.

Gwok Kann, Jackson Pollock, Greyson Perry and Travey Emin got a mention, as did Steve Jobs, James Dyson and Bill Gates. We got into pigeomn-holing people as 'innovative' or 'adaptive' and were warned of a 'two box thinking' (that we can quickly confine oursevels to a limiting debate).

Something similar was achieved by a Game where in groups we were given a set of nine cards: 7 with letters on them, one with a symbol and one blank. We were told to come up with a three letter anagram that would be readily understood by others. We did QE2, KPI and then by tearing the 'Pi' symbol in half and making it into an 'I' 'CIA'. In this instance we got into a conversation about how we set ourselves parameters, that we automatically follow rules and make assumptions even when there is no need to do so. We could have turned the cards over and written any letters we liked. The game had not come with a rule book.

Clearly I'll be adding to this, letting the tutorial act as a catalyst on the books, CDs and other online resources, as well as discussions in our tutor group.

Permalink Add your comment
Share post
Design Museum

B822 All Change!

Visible to anyone in the world
Edited by Jonathan Vernon, Wednesday, 7 Dec 2011, 12:57

A few paragraphs into my first course book after a year of having everything online and I am once again drawn to reflect on the pace, scale and scope of technological advance on the one hand, while people don't change one jot, even to the degree that toppled dictators are shot in the back of the head (scenes my 13 year old son guiltily admitted to following on YouTube without the slightest concern for what my generation would have called a snuff movie and have censored all images, still and moving).

40 years ago: 'No mobile phones, no satellite television, no bio-engineered plants, Cloned animals, Micro-surgery or precision missiles that can hit a ventilation shaft from thousands of miles away'. Henry 2010:13

Just 10 years ago and there is no Facebook nor Google, no YouTube either.

It's getting to the stage when the speed of change is so swift that looking back only 4 years feels like a glimpse of another era without Twitter or iPads. I went from following the Japanese tsunami on various satellite channels, BBC24, CNN the Japanese NHK, to watching it from Smartphone content uploaded to YouTube.

Didn't people once fear that travelling at over 30 mph in a train they would disintegrate ?

Personally I feel that my mind risks disintegration trying to keep up with the rate of change, my mind fed by Zite and Stumbleupon, the spherical probably the latest thing to capture my attention and sustain my interest for longer than a week.

1970-2010

Growing up in the 1970s I often bemoaned the fact, and into the 1980s, that compared to my Grandfather (born 1896, died 1993), that 'not much had happened' OK, I had no desire to wish two world wars on us, but I didn't think colour TV, Stylophones and Space Hoppers were significant (A man or five on the moon was an achievement of course).

By comparison what had 1870-1910 seen?

Age 14 my Grandfather started work as the Office Boy, they had telephones, cars had appeared and were already hogging the roads, Airoplanes  were up and Bleriot had crossed the English Channel .There was no QWERTY keyboards, but movies were stretching to a second reel. 

The forty year stretch 1910 to 1950 saw the establishment of motor vehicles, Airoplanes and telephones,  cinema burgeoned and radio was everywhere with TV in  the wings.

REFERENCE

Ask via Google Yahoo by way of Google

Henry, J (2010) Creativity, cognition and Development. Book 1: 'Creativity, Innovation and Change'.

Wikipedia via Google 

Permalink 2 comments (latest comment by Jonathan Vernon, Thursday, 27 Oct 2011, 13:53)
Share post

This blog might contain posts that are only visible to logged-in users, or where only logged-in users can comment. If you have an account on the system, please log in for full access.

Total visits to this blog: 12763729