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Christopher Douce

Considering the dimensions of group work

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Edited by Christopher Douce, Thursday 12 February 2026 at 15:08

A couple of weeks ago I was asked to prepare a short contribution about group work to a TM253 module team meeting; TM253 is a new second level computing module that is being developed. When reflecting on this, I’ve realised that I’ve experienced online group work from a number of different perspectives: as a student, a tutor and a module chair.

What follows are some rough notes that summarise my experiences, followed by a really simple conceptual framework that relates to online academic group work. From a perspective of a student, the framework might be useful tool to understand what happens in your module. From the perspective of a module team member, if might be useful to understand how to think about group work.

Student experience: A335 Literature in transition

For one of the A335 TMAs, students had to contribute to a collaborative Wiki. We had to find some academic articles that related to some of our set texts, and share a summary of what we find, a couple of useful quotes, and a reference. In turn, we would get some marks for our trouble.

We would then use what was submitted within a longer essay. I really liked this activity, since the students ended up with quite a detailed bibliography that we could also refer to later if we ever needed to. It also focussed our attention to look at the texts that were not the focus of our substantive essay.

Tutor experience: M364 Interaction Design

I tutored on M364 Interaction Design for ten years, starting in 2006. When I started, we all used a product called FirstClass, which was eventually replaced by a version of the Moodle VLE. One of the TMAs focused on evaluation. Students had to take a sketch of a design that they produced in a design TMA and share it with a fellow student. In turn, they would carry out what is called a heuristic evaluation, and suggest enhancements.

One of my duties as a tutor was to pair students together into sub-forums where they would share sketches and evaluation results. These areas had weird names (apparently names are friendlier than numbers) but I can’t remember what any of them were called. On the occasions where I had an odd number of students I would put them into groups of three. When students didn’t submit their sketches, I would share a sketch that had been prepared by the module team.

The whole reason for doing this was to enable students to gain a little bit of experience of collaboration. There was also the point that different evaluators can find different things. It kind of worked, but it was always a bit clunky, and it always took a bit of explaining.

Module chair experience: TM354 Software Engineering

Software engineering is a team sport. Software engineers use all kinds of tools to communicate with each other. They use formal diagrams, sketches on whiteboard, post-it notes, requirements documents, and a myriad of other representations. With this in mind, it would be remiss of us not to attempt to share an experience of team working.

One of the processes that TM354 talks about is agile. Agile development teams are small teams that work together to solve specific problems. Members of agile teams are constantly talking to each other. Talking makes software real. Sharing of sketches and diagrams makes software real, and this is what happens in TM354.

In a couple of TMAs students create sketches and then share them to an online tool called ShareSpace. Fellow students are then invited to make helpful constructive comments about the sketches that have been submitted. In turn, students then go onto refine their earlier diagrams, reflecting on what changes they might have made. The big idea is to simulate some of the work that can happen within module teams.

Conceptual framework

Here’s what I’ve come up with: a simple framework.

Groups vs Teams

There’s an important difference between groups and teams. A group is a group of people that can make contributions that individually may contribute to solving a defined problem, but these are separate from each other. A team is a group of people who solve a defined problem whilst also knowing something about each member’s interests, abilities, knowledge and skills. A team works together closely with each other. A team needs time to form.

More group work takes place than teamwork.

Authentic vs Artificial

The key question here is: does the assessment activity directly reflect the skills that a module aims to develop, or does it reflect what a student may be doing after they graduate? An interesting authentic assessment scenario I have heard that relates to software engineering are scenarios where requirements change part way through an assessment; a theoretical customer may discover a new set of requirements they had never through of before. This notion speaks to a sub-dimension: what is expected vs the possibility of the unexpected. In the real world, new situations can emerge, and things can go wrong.

As suggested, an artificial assessment is one that aims to test learning outcomes in a way that may be distinct from how those learning outcomes may be applied in real situations. Ideally, assessments should be authentic, but when students have a lot to study, assessments are typically artificial, but with authentic elements.

Real tools vs Simplified tools

This follows on from the earlier dimension. Should a module make use of tools that are used ‘out there in the world’, which might be potentially difficult to understand and work with, or should a module team use tools that are designed to help understanding?

In computing, a good example of this is introducing students to a fully-fledged integrated development environment (IDE), such as Microsoft Visual Studio Code, or an IDE that has been specifically developed to help students understand concepts. An example of a useful but restricted tool is BlueJ. Put another way, do we need to provide guard rails?

This topic has been subject to academic debate. My own view is to go immediately with industrial strength tools, if it is able to do so. Academics should be able to offer practical guidance to show how these tools are used.

Interaction matters vs Outcome matters

This pair reflects a design aim from the module team and those writing the assessment. What is the overall objective of the assessment? Is skills and knowledge represented by the interaction or the process, or the product at the end. A related question is whether students should reflect on the actions undertaken by the team, or the effectiveness of the final outcome?

The process is always important, whether it is writing an essay, or writing software.

Actions for points vs Completion for points

This dimension follows on directly from the previous dimension and relates to the question of what is done to gain credit for an assignment. Does completing tasks, and showing you have completed tasks gain credit, or should we assign marks for the completed artifact? In some ways, this is a bit like the idea of ‘showing your marking’ within a maths assignment.

Looking at this practically, there should be points gained for completing (and compiling) evidence of tasks.

Individual scores vs Team scores

If there is a large team supported by a small number of high performing individuals, how should the marks be allocated? Should the overall result reflect the outcome, or should it reflect the individual contributions? The answer to this may well relate to what is being assessed.

Ultimately, there should be some actions and work that enable the contributions by individual students to be differentiated between each other.

Tutor oversight vs Team autonomy

This relates to the amount of scaffolding a tutor should provide, and the extent of the guidance provided whilst teamwork (or groupwork) is taking place. Within this, there is the implicit question of whether a tutor has a ‘plan b’ just in case something goes wrong. This is also connected to the extent to which the module team provides pre-selected tools, guidance or frameworks.

It takes time to observe what occurs within a team, and it takes time (and experience) to productively intervene if things get difficult. Given that tutors often do not have a lot of time, the responsibility for setting everything up and structuring activities should fall to the module team.

Repeated scenarios vs New scenarios

This dimension relates to an issue that the module team needs to resolve. Should they adjust an existing scenario for every module presentation, or should they endeavour to create a new scenario. The risk of creating a new scenario is that it runs the risk of introducing problems (which could, of course, be authentic – but not necessarily related to learning outcomes that need to be assessed).

What typically happens (in my experience) is that a scenario framework is created, and changes are made within that framework.

Reflections

Collaborative work is a term that covers both group work and teamwork. It is a topic that is featured within descriptions of degree level qualifications that are provided by the QAA. Given the nature of higher education, it is difficult to create collaborative assessments that are intrinsically authentic. Perhaps the best we can do is to create assessments that employ and use authentic tools. When considering teamwork, it is also important to necessarily consider safety in terms of the integrity of the assessment process, and the emotional and physical safety of those who participate. Guard rails are important.

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Christopher Douce

HEA STEM Conference, Newcastle 2018 (part 1)

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At the end of January 2018 I had the opportunity to attend a Higher Education Academy STEM education conference at the Centre for Life in Newcastle. The aim of the conference was pretty simple: to enable lecturers and teachers to share experiences and practice.

What follows is my summary of the event. Although the words are my own and the choices of sessions that I have attended reflected my own personal interests, a number of colleagues have implicitly contributed to this blog post by sharing with me their thoughts and opinions: a thank you to all contributors!

Keynote: Design thinking

The opening keynote was by Gareth Loudon from Cardiff Metropolitan University. His presentation had the title ‘what is design thinking?’ Gareth emphasised three top skills: complex problem solving, critical thinking and creativity. The point of creativity is, of course, to solve complex problems. To illustrate its importance he mentioned a creativity test by George Land (Creativityatwork) before going onto talk about his LCD model of creativity (PDF, Cardiff Met). I made a note that different factors can influence creativity: the person, the place, the process and the product. His LCD model covers different activities, such as: listening, connecting and observing. 

One aspect of his talk was familiar, and this was the broad concept of design thinking and the notion of the double diamond (DesignCouncil.org) which links to the ideas of convergent and divergent thinking. I noted down a number of elements or steps that were important to creativity: 1) the need for inspiration, which is the need to observe, capture and observe, 2) synthesis, which relates to the finding of patterns and themes, 3) ideation and experimentation, 4) implementation and then reflection.

A question to answer is: what is the connection to creativity and education? I noted down some quotes that I think have been attributed to Ken Robinson: ‘creativity is itself a mode of learning’ and ‘students learn best when they are actively learning things’, along with the view that ‘learning comes from failure’.

Towards the end of Gareth’s talk there were points about the importance of collaboration, making, testing and the use of theory and the importance of the link to industry. I noted down a closing question: how should design and creative practice be integrated with the STEM curricula? Perhaps the answer lies with connecting art with science, redesigning learning spaces and developing collaborations between and within courses and subjects.

Supporting creativity and motivation in learning programming

Chris Nas, from the University of West of England introduced us to a tool called Manhattan, which is essentially a musical instrument in the form of a programming language. It is essentially a tool that that can be used to teach programming and computation thinking, but can also be ‘played’ in some senses. 

Chris mentioned an interesting point about the context in which computing is taught: at the time of the conference some students may have a low level of technical computer literacy. This said, the situation may change following the introduction of updates to the school computing literature.  

There is another issue that is important when it comes to the teaching of programming, and that it can be hard to motivate students. Music, it was said, can be a motivator and there are now a range of different tools that relate to the teaching of programming, such as max/msp, Supercollider, Openmusic and Sonic Pi.

By wat of background, Chris also mentioned music pedagogies, which is a subject I know next to nothing about. He referenced Orff Schulwerk (Wikpedia), the Kodály method and the Gordon music learning theory (Wikipedia). Chris argued that musical pedagogy and programming pedagogy have similar aims and share a common problem: there is a high threshold of theory. The goals of coding and using a musical programming language are similar: there is a connection to the concept of end user programming.

Manhattan is apparently a style of music editor called a tracker and was described as being similar to a spreadsheet and can be used to create music from algorithms.

I really liked Chris’s presentation because I was shown something entirely new and I immediately appreciate how music could be used as a powerful vehicle to teach programming. This led to another thought. One of my favourite subjects as an undergraduate computer science student was called ‘comparative programming languages’. In the class we looked at the differences between programming languages. My thought was: I wonder whether there could be any mileage in doing a ‘comparative programming languages’ class that featured different musical programming languages. If there was one, I would certainly come along.

Utilising Backchannel software to promote student engagement

Andrew McDowell from Queen's University Belfast asked a simple question: ‘how do you engage a community with very large cohorts?’ A possible answer to this is: use back channel communication. A back channel can be defined as a ‘complementary interaction that takes place alongside another activity or event’. The potential of a back channel is that it may encourage student interaction to outside the classroom.

Andrew introduced us to Todaysmeet which is an alternative to Microsoft teams, Slack or Padlet walls. Todaysmeet was applied in a first year Java course. It allows students to send anonymous messages and respond to questions during and after classes.

How to engage students with flipped classroom resources

Beverley Hale, from the University of Chichester, shared some experiences of preparing and running flipped classrooms using recorded lectures. During her talk, I made the note: plan and prep materials, integration of and between classes. In retrospect, what I think is meant is that recorded resources represent an important and integral part of the teaching and learning approach. A key idea was to give students a recorded lecture which presents theory so the students are given the tools and then can interact with them during the tutorials. 

A challenge is that recorded lectures can become too long and students can become put off. Beverley offered some practice advice: make them shorter, include breaks to encourage students to reflect on what they are being taught, and personalise recordings to a group of students. A significant tip I made a note of was: give the students something purposeful to do during the video, and consolidate the learning in the class. Beverley offered a really nice tip that I have remembered, which is: keep it real, and don’t be afraid of making mistakes.

I tried out some of these ideas during in my own teaching practice: I recorded an introductory tutorial for the project module that I tutor where I encouraged students to think of how to describe their project idea in two sentences. I then ran a ‘live’ online tutorial to try to use the words that students had prepared. What I discovered was that my students did like the introduction, but it was hard to get them to carry out the preparatory work. What I’ll do next year is present some examples, and also use a discussion forum to try to get students sharing their ideas.

The effects of different text presentation media and font types on adults’ reading comprehension

Next up was a paper written by Elizabeth Newton, James Smith-Spark and Duncan Hamilton from London South Bank University. I was really interested in this topic, since as a distance learner I’ve sometimes asked myself the question: ‘do I really need to print this out?’ It also connected to an interest in language processing I had as a doctoral student when I studied the comprehension and maintenance of computer software. An aspect of the research was about dyslexia. I made a note of individual differences in reading comprehension: encoding, working memory and inference making. There are differences between fonts, i.e. sans serif fonts are easier to read for people with dyslexia (the presenters referenced the British Dyslexia Association during their talk).

The authors described an experiment. A small sample of 10 participants who were not dyslexic were asked to complete something called the Nelson-Denny Reading test (Wikipedia). The participants were asked to read passages of equal complexity that were presented in different fonts (Arial, Times new roman, and the OpenDyslexic font) which were presented in different formats: on a computer screen, on a tablet screen, and on printed paper and were asked to complete multiple choice questions.

Although it is arguably very difficult to draw any conclusions given the small sample size, there was a suggestion that there was a significant difference between the OpenDyslexic and Times New Roman fonts, and there may be an interaction between the font and the delivery media, i.e. the results for Times New Roman read on a tablet seemed to be worse. I find research like this to be both interesting and important for the simple reason that I regularly hear about students asking for printed books in preference to digital on screen materials. This said, both have an important role to play when it comes to distance learning.

Students’ perceptions of what makes teaching interesting and intellectually stimulating

The National student survey (The Student Survey, 2018), which contributes to the Teaching Excellent Framework asks a question about whether the teaching that is performed on a course is intellectually stimulating. This begs the question of: what exactly does intellectually stimulating actually mean? Jamie Taylor, University of Central Lancashire attempts to answer this question.

A focus group of neuroscience and psychology students were asked: what does ‘intellectually stimulating’ mean to you? Newer students didn’t distinguish between interesting and intellectually stimulating, and stimulating could be connected to challenging. Simulating could also be linked to practical experiences. A strong outcome from the focus group was that passive lectures were not intellectually stimulating.

A connected term or definition that I noted down was: a teacher’s ability to challenge students to promote intellectual growth. Again, how do we do this? This might come down to the importance of doing our best to make a class interesting. This also might come down to the enthusiasm and energy of lecturers, their use of language and tone of voice, classes that tailored to individual degree paths, the use of quizzes, and seizing opportunities for interaction.

Student perception of online group work: Benefits, obstacles and interactions

Victoria Nicholas and Mark Hirst, both from the The Open University, asked the question: what do students think of line group work? I made a note of a key observation: that students like practical science when it is carried out online, but they dislike online group work.

In the science group work, students propose an investigation, carry out an investigation and submit a single piece of work. In this report, students were ask to reflect on the group work that took place and also to reflect on their own contributions. 

Another question is: what might get in the way? Forums get busy, and students may be reluctant to use their microphone when using online rooms. I also noted down other important factors that influence group work, such as: knowledge of team members, time management and availability, and sharing of workload.

A final note that I made was: ‘not knowing people’ was an issue, so keeping students in their discipline group is perhaps one approach to foster a sense of familiarity; students may be able to recognise the names of others. A thought I had when summarising this blog was that I remembered the work of Gilly Salmon, whose book about forums and online activities emphasised the importance of socialisation within the online environment. 

How do students construct the nature of motivation?

The final presentation of the first day that I attended was by Bryn Alexander Coles and Sophie Meakin from Newman University. Their presentation had the title: a discursive psychological exploration of what motivates students to study?

Their talk was about students as academic partners, i.e. working together and closely with university academics on aspects of research. I remember a discussion about the difference between intrinsic (learning for the sake of learning) and extrinsic motivation (learning to gain a promotion or increase in salary). Another note is that intrinsic motivation is directly affected by self-efficacy and that other people influence personal motivation, but motivation can be obviously affected by a desire to avoid undesirable outcomes, such as gaining bad scores.

A concluding thought is that I find motivation to be a really interesting topic, and one that is linked to different aspects of teaching and learning. Not only is student motivation important, but lecturer or tutor motivation is pretty important too.

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