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This is me, Eugene Voorneman.

Week 24: Learning Design, Learning Activity & Tasks

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Edited by Eugene Voorneman, Friday, 31 July 2009, 10:54

Again, my personal notes for week 24

In our (Thorpe & Jones 2009) view, design is a social practice that implies a constant interaction between theoretical understanding and practical action. Far from practice being seen as distinct from and potentially opposed to theory, we see practical action as an outcome of some previous theoretical understanding, however much that previous theory might have become almost routine and absorbed into common sense.

 

Our argument is that learning is at least two steps removed from design. Firstly, the tasks, spaces and organisations that practitioners design rely on being inhabited by actual teachers and learners who enact the designs at particular times and in particular contexts. Secondly, learning does not have a clearly defined relationship to the communities, places and activities that are constituted by teachers and learners. Goodyear (2002) has summarised these distinctions as an indirect approach to learning, and their relationships are shown in Figure 1.

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Each designed space is inhabited by students and teachers who constitute the places in which learning takes place.

Organisational rules and rules of etiquette can be provided for online or face-to-face interactions. What cannot be designed is the community that may or may not develop from these. We are sure many of you will have had the experience of the same organisational or structural forms having different outcomes when inhabited by different cohorts of students.

Designers set tasks, which are prescriptions for the work the students are expected to do, while the activity is what students actually do.

Students construct their setting, their own learning context, out of the technology and infrastructure, the other tasks they have to face, other calls on their time, their past experiences and their understanding of what their teachers actually value and these factors range much more broadly than the design itself.

 

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This is me, Eugene Voorneman.

Week 24: Context & Content

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My personal notes regarding the introduction of week 24

Cole (1996): He emphasises the way in which the actions that people take, and the way in which they interact and play particular social roles, also constitute a learning context. Context therefore is emergent, and reflects the actions learners take, as well as the settings and relationships available to them for engagement.

Thorpe (2009)
Sequenced tasks & texts:
Tutors emphasised the importance of interpersonal interaction online for student engagement and learning effectiveness. Sequences of carefully designed online texts and activities were identified as key to the pedagogy here.

Sequences of carefully designed online texts and activities were identified as key to the pedagogy here. The peer interaction achieved a successful combination of formality and informality without directly reproducing the face-to-face forms that might be possible on a campus. Tasks prescribed activity by the learners, while at the same time enabling learners to take control over their own learning and interact with each other with a degree of self-organisation. Here, therefore, are methods that work at the level of the online course, but they will be subject still to the impact of emergent context on each student, creating differences of experience and success with the same pedagogic strategy. These approaches require (at the level of design) activities and communicative approaches that students find accessible and that motivate their participation.

Practitioners start to use technology they create learning contexts that are different from those they engage with face to face. Practitioners may draw upon familiar patterns of interaction or ways of behaving in particular settings, but the virtual may be a very different experience.

practitioners start to use technology they create learning contexts that are different from those they engage with face to face. Practitioners may draw upon familiar patterns of interaction or ways of behaving in particular settings, but the virtual may be a very different experience.

Polycontextuality: Learning can become an activity running alongside other aspects of our lives, as when we listen to an iPod while we walk round a gallery or a museum, travel to work, browse the Web or do the shopping. We thus choose to construct our own, personalised learning contexts, while engaging with other contexts simultaneously, in parallel.

 

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