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This is me, Eugene Voorneman.

Week 24: Wenger (1998) & Goodyear (2002)

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Edited by Eugene Voorneman, Sunday, 2 Aug 2009, 11:59

Design framwork:

Wenger (1998)

Design: The challenge of design, then, is to support the work of engagement, imagination, and alignment.

Engagement: As a context for learning, engagement is not just a matter of activity, but of community building, inventiveness, social energy, and emergent knowledgeability. To support these processes, an infrastructure of engagement should include facilities of mutuality, competence, and continuity.

Imagination: It takes imagination in order for learning to encompass and deal with a broader context. Toward this end, an infrastructure of imagination should inclued facilities of orientation, reflection, and exploration.

Alignment: Through alignment, we can learn to have effects and contribute to tasks that are defined beyond our engagement. In order to make this possible, an infrastructure of alignment should include facilities of convergence, coordination, and jurisdiction.

Goodyear (2002):
Space & Place, Organisation & Community, Task & Activity

Each designed space is inhabited by students and teachers who constitute the places in which learning takes place.

Organisational rules and rules of etiquette can be provided for online or face-to-face interactions. What cannot be designed is the community that may or may not develop from these. We are sure many of you will have had the experience of the same organisational or structural forms having different outcomes when inhabited by different cohorts of students.

Designers set tasks, which are prescriptions for the work the students are expected to do, while the activity is what students actually do.
Students construct their setting, their own learning context, out of the technology and infrastructure, the other tasks they have to face, other calls on their time, their past experiences and their understanding of what their teachers actually value and these factors range much more broadly than the design itself.

 

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This is me, Eugene Voorneman.

Week 24: Wenger (1998) Learning Architectures

Visible to anyone in the world

Personal Notes

The four dimensions, identified by Wenger, for design of learning

Participation and reification: participation and reification come as a pair. As a result, design cannot simply involve a choice between the two. One cannot assume that reification is unproblematically translated into practice, and participation is not necessarily coordinated enough to constitute a design.

Design for practice is always distributed between participation and reification – and its realization depends on how these two sides fit together.
The process of design involves decisions about how to distribute a design between participation and reification – what to reify, when, and with respect to what forms of participation; whom to involve, when, and with respect to what forms of reification.

 

The designed and the emergent: In a world that is not predictable, improvisation and innovation are more than desirable, they are essential.

Practice cannot be the result of design, but instead constitutes a response to design.

As a consequence, the challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity. It is to balance the benefits and costs of prescription and understand the trade-offs involved in specifying in advance.

When it comes to design for learning, more is not necessarily better. In this regard, a robust design always has an opportunistic side: it is always – in a sense to be defined carefully for each case – a minimalist design.

 

The local and the global: no practice is itself global. From this standpoint design will create relations, not between the global and the local, but among local­ities in their constitution of the global.

Designing for learning, therefore, cannot be based on a division of labor between learners and non-learners, between those who organize learning and those who realize it, or between those who create meaning and those who execute. It cannot be fully assumed by a separate man­agement, educational, or training community. Communities of practice are already involved in the design of their own learning because ulti­mately they will decide what they need to learn, what it takes to be a full participant, and how newcomers should be introduced into the com­munity (no matter what other training these newcomers receive else­where). Whenever a process, course, or system is being designed, it is thus essential to involve the affected communities of practice.


Every prac­tice is hostage to its own past and its own locality. In the process of or­ganizing its learning, a community must have access to other practices. Designing for learning always requires new connections among locali­ties, connections that do justice to the inherent knowledgeability of engagement in practice while at the same time recognizing its inherent locality.

This complex relation between the local and the global can be ex­pressed by the following paradox of design:
No community can fully design the learning of another. And at the same time: No community can fully design its own learning.
Design for learning must aim to combine different kinds of knowledgeability so they inform each other.

Identification and negotiability: design requires the power to influence the negotiation of meaning.
It must shape (or form) communities and economies of meaning.
Design is a stake in the ground, something on which to take a stand. In this regard, it is a proposal of identity:
1) it creates a focus for identification – and possibly for non-identification
2) it is a bid for ownership of meaning – and possibly for sharing this ownership.
Dilemma: Design creates fields of identification and negotiability that orient the practices and identities of those involved to various forms of participation and non-participation.
As a consequence, design can:
-  invite allegiance or be satisfied with mere compliance;
- it can thrive on participation or impose itself through non-participation.
- It can seek enough identification to focus energy on its realization;
- it may prefer to be less dependent on widely shared in-spiration.
- It may seek a realization by restricting negotiability and re-fusing to share the ownership of its meaning;
- or, on the contrary, it may endeavour to share this ownership and endow all involved with enough negotiability to decide how to participate in the process meaningfully.

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