We role-play as children to make sense of the world, we take on multiple personas to some degree in real-life as well.
I am particularly taken by the way people with a disability can walk in a virtual world (Peachey 2010) or indeed how any of us can fly and do much more in these environments (die and repeatedly come back to life of course.)
At no cost my dentist, or rather our family dentist, made a set of dentures for me out of dentine that fitted over my teeth. This allowed me to sing. I foolishly sharpened the fangs and promptly punctured my lower lip. I learnt by the way that unless I could have dislocated my jaw biting someone's neck is impossible. Vampires should bite the wrist or leg, but then all, or at least the obvious sexual innuendos are lost.
Was I living out a fantasy when I played Dracula in my teens?
I kept acting into my twenties until I decided that my mental state couldn't handle the selection process (rejection) and my experience in front of camera and on stage left me bored senseless (I had minor roles).
Do actors, as in role-play, have to overcome or compensate for who they are?
Peachy raises all the points in a common- sense and everyday way. I can imagine or should research where stepping into the role of an avatar has life- saving qualities, for example is not learning to fly a commercial jet-airliner in a simulator not a form of virtual role-play? I believe firemen are trained in virtual set-ups too and believe the nuclear power industry do so too.
The trouble with doing this in a learning context is the huge development costs. i.e. It has to be better to use a ready made platform. I then ask though, what is wrong with using our imaginations, that improvising and role-play doesn't require the disguises?
Peachey, A. (2010) ‘Living in immaterial worlds: who are we when we learn and teach in virtual worlds?’ in Sheehy, K., Ferguson, R. and Clough, G. (eds) Virtual Worlds: Controversies at the Frontier of Education (Education in a Competitive and Globalizing World), New York, NY, Nova Science.