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Learning Design looks like this

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Edited by Jonathan Vernon, Sunday, 4 May 2014, 09:26

Gagnés events of instruction:

1. Gaining attention. The scene opener, even the preview or title sequence.

2. Informing the learner of the objective . Laying out your stall

3. Stimulating recall of prerequisite learning . Tapping into what has already been understood - creating empathy.

4. Presenting the stimulus material . Presenting the case, offering evidence that might impress or inspire, that could be controversial and memorable.

5. Providing learning guidance. Offering a way through the maze, the thread through the labyrinth or the helping hand.

6. Eliciting the performance . Now it's their turn.

7. Providing feedback . Sandwiched, constructive feedback on which to build.

8. Assessing the performance . How are targets going?

9. Enhancing retention and transfer . Did it stick, could they pass it on and so become the teacher?

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Design Museum

ECA H807 DONE

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And having just pledged to stop doing this, perhaps I will. I have other existences online that may be calling out for attention.
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