OU blog

Personal Blogs

Design Museum

78 things to think about when it comes to e-learning

Visible to anyone in the world
Edited by Jonathan Vernon, Saturday, 3 Nov 2012, 06:33

Or should that be 64 things and 14 academics ? (a number that could be doubled from our reading lists with ease).

ELearning%252520MindMap%252520SNIP.JPG

What about the others?

What have I missed out?

Some tools:

  • VLE
  • Forums
  • Google Alerts
  • Bubbl.us

Do please add some of your own to see if I can get it up to the cliched 101.

 

 

Permalink Add your comment
Share post
Design Museum

H800 WK25 Activity 5 Virtual Society? Technology, Cyberbole, Reality

Visible to anyone in the world
Edited by Jonathan Vernon, Saturday, 3 Nov 2012, 21:53

To what extent do you think that all five of Woolgar’s themes are relevant to virtual worlds?

The answer is to look both ways and to do so with aplomb.

Janus%252520Greek%252520GOD%252520looks%252520both%252520ways%252520SNIP.JPG

Read Woolgar’s five themes.

1

The uptake and use of the new technologies depend crucially on local social context

 

Liff et al. (2002) demonstrated the importance of ‘third-place’ settings, separate from both home and work, as influential in engaging a wide range of local people in using the internet: museums, trains or jogging circuits. In all these places technology now enables people to learn using the resources of formal education. The idea of ‘place’ takes on a new form, as the boundaries of a multitude of sites are crossed.

2

The fears and risks, anticipations and enthusiasms associated with new technologies are unevenly socially distributed

Woolgar cites research into surveillance equipment in support of this theme. Counter to expectation, for example, surveillance technologies in the workplace were not found to be generally resisted by workers. However, acceptance was undermined by the failures of the technology to meet design specifications. This led to extra work and sometimes the technology had to be scaled back (Mason et al., 2002). There are differences between staff and students in universities, in terms of perception and usage of ICT.

3

Virtual technologies supplement rather than substitute for real activities

Electronic communication has multiplied the use of paper in offices, though we can read material online. Learners may feel less need for the printed page. Educators look to substitute electronic supports for expensive and scarce direct tutor contact.

4

The more virtual the more real

One unanticipated outcome of teleworking was that travel increased. Electronic communication increased the number of clients contacted and a face-to-face meeting was then required. Computer-mediated communication is being used, partly because it offers benefits for learning and partly because students seem less able to, or to have less time available for, travel to study centres to attend tutorials. It may be, however, that mediated communication using one tool encourages a somewhat different form using other tools. Thus learners may use forums provided by their institution, but also Facebook, Skype and Twitter.

 

5

The more global the more local

‘The very effort to escape local context, to promote one’s transcendent global (and/or virtual) identity, actually depends on specifically local ways of managing the technology’ (Woolgar, 2002, p.19). In Singapore, for example, the Singapore Institute of Management was the base for provision, and a careful fostering of mutual understandings between the two organisations was developed over at least a decade

Educational provision is typically seen as valid and trusted only if it is located within recognised local institutions and accredited by local awarding bodies – even though the technology enables all aspects of a course to be delivered electronically from the originating institution.

Having just completed the activities about Second Life, to what extent do you think that all five of Woolgar’s themes are relevant to virtual worlds?

1

The uptake and use of the new technologies depend crucially on local social context.

 

Not one bit, in this case any versioning is simply the English language (US).

2

The fears and risks, anticipations and enthusiasms associated with new technologies are unevenly socially distributed.

The context will include access to broadband, a computer, time to indulge, family attitudes to gaming, space in the home, time to indulge, other commitments (persona, family, school and/or work).

3

Virtual technologies supplement rather than substitute for real activities.

 

Substitute. It has become too easy to tap into a game that is, like the modem and some computing devices, on through all waking hours and readily accessible. A blended form of activity often occurs with participants playing together online, sometimes coming round to each other’s houses to do so.

 

4

The more virtual the more real.

On the contrary, seeking out the tricks and cheats is very much the culture of gaming. Even if you don’t have wholly real-life attributes ways are found to defy gravity, walk through walls, I’ve even see a sub-culture underneath or behind the game in which you behave/exist play and muck about ‘subway’ like behind the set, as it were.

 

5

The more global the more local.

In the context of business working at the OU Business and Law School I have first hand knowledge of how OU materials are developed for Russian partners (the 1000th MBA student celebrated this week) and are being initiated in Japan while having various other local centres globally. Though NOT in the US or France where local politics have restricted tutoring on the ground.

Select two of the five themes that you feel most strongly reflect the way in which you perceive the effects that technology is making currently in a context known to you.

Reflection

Example

4

The more virtual the more real

On the one hand there is a culture of gaming that attracts escapism and engenders a rule-breaking sub-culture of hacking with cheats a supplementary and important quest and reward. On the other webcasting and conferences whilst becoming more real, speaking and seeing each other in real-time, nonetheless afford less than real behaviours.

 

I attended a live-cast 250 miles away and did so in my PJs, not dressed for the office. When interviewed by an organisation in New York I set up an redecorated one corner of a bedroom rather than reveal that I was sitting either at the end of a bed, or at the kitchen table, or in an office the size of a walk-in cupboard and as messy as a shed-used as a dump for unwanted stuff. It is a different reality, sometimes a ‘hyper-real,’ that as we become familiar with its nuances will play to these differing attributes and so become distinct from reality … or of course, enrolled in that universe that we call ‘real’, which of course it is.

5

The more global the more local

Thinking directly of the technology, it strikes me that there is a global language: HTML. Are these codes not universal?

Watch the HSBC bank ads and see how we have two distinct types: the importance of local knowledge on the one hand, followed by the current roll-out support for their ‘Key’ which is universal. i.e. there is a duality, that is Janus-like. Aptly Janus is the god of transitions. He is depicted as having two faces on his head facing opposite directions and so look simultaneously into the future and the past, back at the last year and forward to the next. What strikes me about HSBC is that whilst globally owned and operated, it works to meet not impose local cultures; while this new ‘key’ with its diddy 1970s like plastic key-ring calculator code generator and the concept of bolts, locks and vaults, feels highly retro.

 

REFERENCE

Liff, S., Steward, F. and Watts, P. (2002) ‘New public places for internet access: networks for practice-based learning and social inclusion’ in Woolgar, S. (ed.) Virtual Society? Technology, Cyberbole, Reality, Oxford, Oxford University Press, pp.78–98.

Mason, D., Button, G., Lankshear, G. and Coates, S.(2002) ‘Getting real about surveillance and privacy at work’ in Woolgar, S. (ed.) Virtual Society? Technology, Cyberbole, Reality, Oxford, Oxford University Press, pp.137–52.

Thorpe, M. and Godwin, S. (2006) ‘Computer-mediated interaction in context’ in Markauskaite, L., Goodyear, P. and Reimann, P. (eds) ‘Who’s Learning? Whose Technology?’, Proceedings of the 23rd Annual Conference of the Australian Society for Computers in Learning in Tertiary Education, University of Sydney, Australia; also available online at http://routes.open.ac.uk/ ixbin/ hixclient.exe?_IXDB_=routes&_IXSPFX_=g&submit button=summary&%24+with+res_id+is+res20033 (last accessed 10 February 2011).

Thorpe, M. (2008) Effective online interaction: mapping course design to bridge from research to practice, Australasian Journal of Educational Technology, vol.24, no.1, pp.57–72. This article provides an in-depth case study of a well-designed sequence of conferencing and online activity and introduces a particular form of concept mapping called ‘compendium’ to demonstrate the design.

Thorpe, M. (2009) ‘Technology-mediated learning contexts’ in Edwards, R., Biesta, G. and Thorpe, M. (eds) Rethinking Contexts for Learning and Teaching: Communities, Activities and Networks, Abingdon, Routledge, pp.119–32.

Woolgar, S. (1999) ‘Analytic scepticism’ in Dutton, W.D. (ed.) Society on the Line: Information Politics in the Digital Age, Oxford, Oxford University Press.

Woolgar, S. (ed.) (2002) Virtual Society? Technology, Cyberbole, Reality, Oxford, Oxford University Press.

 

Permalink Add your comment
Share post
Design Museum

H800 WK24 Technology-mediated learning contexts

Visible to anyone in the world
Edited by Jonathan Vernon, Wednesday, 31 Aug 2011, 04:08

I am three weeks behind on loading content to any blog sadthese are insights from external and internal workshops, two last week, two this, plus a long weekend in Brussels interiewing MBA students.

I get anxious if I don't expel this stuff and share it somewhere online.

I'm programmed this way, keeping a diary since 1975 and a blog since 1999. It is a daily thing, like prayers, meditation or a shower.

What others pick up as I off-load is anyone's guess; there is a theme to it though - LEARNING ONLINE. 

Try Stumbleupon, also Zite which I have set up as my personal copy taster (content aggregator). 

Meanwhile on the third reading I am starting to see the two case studies and understand what was going on in the Mary Thorpe chapter (2009) I am used to seeing communications like this better expressed and communicated with animations, movies, the author talking it through. Randy Pausch in his TED 'last lecture' says how he causes a stir by getting a single colour photo above the abstract of a paperhe wrote on 3d technology. The academic community must move on from paper and thinking like we did on paper; paper is over. Enter my head insted. Dee what I think. Know if my opinions are credible, you can followmy every thought with few smart searches.

When, oh when will the dry academic paper be replaced by something equally scholarly, but far more easily read, shared and understood?

A load of photos would be a good start. A podcast from the author in place of the abstract. Video clips. Comments. Links that never die. Content and references that up date themselves.

2009 research from the IET (Richardson) shows that where students have a choice between working online or off, that they are equally satisfied with the outcome. This says to me the debate over face to face and online is over. It had might as well be on whether you have a seminar indoors or out, or whether you have sherry with your tutorial or not.

Differences are reduced as we become familiar with the technology and what to expect from it. We must accept that those amongst us are at different stages of this familiarity process. 

The NCSL experience might be familiar to many of us. In H807 I was part of a tutor sub-group that generated 109 responses over 14 days between six of us. This, with participants in Hong Kong, Germany and various parts of the UK would have been impossible face to face. The conversations, and responsibilities for the ; were picked up around the clock. I don't see this as a hybrid of face2face, but rather a disctint entity in its own write born from a different seed, as it were. The hybridisation occurs as online and offline activities cross-fertilise, like augmented reality.

Permalink Add your comment
Share post
Design Museum

H800 WK27 Technology-Mediated Learning Contexts

Visible to anyone in the world
Edited by Jonathan Vernon, Friday, 28 Sep 2012, 14:30
Technology-mediated learning contexts

Mary Thorpe (2009)

If face-to-face is the answer, how do you (Crook and Light, 2002) replicate the combination of informal and formal discourse opportunities that characterise the face-to-face campus.

The answer is in social networks such as Linkedin being alerted every time someone in your circle updates, or adds friends or writes something, though different, there is at least an inclining of this meeting serendipitously around the water-cooler, or passing in the corridor. Also the random offering up of 'people you might know', even if they haven't instigated it. This is beyond face-to-face, but designed to replicate the chance encounter that makes up human intersctions.

In Diaryland (1999) a similar trait is offered as within a set number of 75 friends you always know who has updated i.e. who is active and therefore around and more inclined to engage.

Differs from face-to-face

Why hybrid?
What community?


'Technologies, such as social networking, can be used to construct personal learning environments designed by the learner precisely in relation to their interests and goals across a range of practice boundaries'. (Anderson and Dron 2007)

Helping to get the best out of someone and making the case for the PLE, which afterall, is what a person takes with them as they progress, as they invariably will, from one learning institute to another, what is more, having control over this PLE, whereas any VLE is open to change beyond their control.

'Technology self-evidently involves tools, understood as both the physical resources and practical skills required to make use of them, but to focus primarily on the tool or the virtual space would be to make a categorical error, mistaking a component part for the system as a whole'. (Jones and Eshault, 2004)

Thinking of my late grandfather's garage with all its tools, the context would be the mix and combination of tools, some complimentary, some one offs, and the space (once he'd rolled the car out of the garage). Most importantly it would include him, both actively engaged in a task and from my point of view, someone who was always keen to pass on skills and insights. 

Issues regarding identity -practice/familiarity

Trust and authenticity (checking/verification)

'Students may not take up the opportunities offered, or may do so to little good effect.' (Thorpe, 2008:122)

'Asynchronous conferencing for example has fostered both utopic and dystopic views of its potential'. (Haythornthwaite 2006)

The importance of the beginning of the course the same as in face-to-face, you only have one chance to make a good first impression.

'That particular aspect of getting everybody involved right at the very beginning really sets the scene for the rest of the course.' (Thorpe 2008:123)

'The designg in effect performs a mix of compulsion and engineered interaction that combines formality with informality.' (Crook and Light, 2002)

'The potential for expansive learning'. (Tuoni-Grohn and Engeström, 2003)

'This is learning that crosses the boundaries of different activity systems, expanding involvement with others and developing both individual and collective learning'. (Cole and Engeström 1993)

'A context has to be reconstructed and participation invited through the use of activities, structured formats and textural genres operating at various levels.' (Thorpe, 2008:130)

'Engeström (2007) emphasizes the importance of learning across multiple activity systems where knowledge is being developed across many sites, from the formal academic context through practioner-focused websites and fora to the workplace. Technologies, such as social networking, can be used to construct personal learning environments designed by the learner precisely in relation to their interests and goals across a range of practice boundaries (Anderson and Dron 2007)

A hybrid mix of community and network. (Thorp, 2008:129)

Research

Progressive focusing (Straus, 1987)

REFERENCE

Anderson, T. and Dron,J.(2007)

Crook,C and Light,P (2002) 'Virtual society and the cultural practice of study' in S.Woolgar (ed.) Virtual Society? Technology, Cyberbole, Reality. Oxford: Oxford University Press.

Haythornthwaite,C. (2006)

Jones, C. and Esnault,L(2004)

Tuoni-Grohn,T. and Engestrom,Y (2003)
Permalink Add your comment
Share post

This blog might contain posts that are only visible to logged-in users, or where only logged-in users can comment. If you have an account on the system, please log in for full access.

Total visits to this blog: 5179697