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H817 Open Activity 8: Imagine you are constructing a course in digital skills for an identified group of learners

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Edited by Jonathan Vernon, Friday, 21 June 2013, 07:40

H817 Open Activity 8

ACTIVITY: Imagine you are constructing a course in digital skills for an identified group of learners (e.g. undergraduates, new employees, teachers, mature learners, military personnel, etc.). It is a short, online course aimed at providing these learners with a set of resources for developing ‘digital skills’. It runs for five weeks, with a different subject each week, accounting for about six hours study per week. ____________________________________________________________________________________________________________

Often the messiest and most problematic of tasks prove to be the most revealing.

Thinking of a group of swimming teachers as participants in some Open Learning was a challenge as some would never have used a computer at all. I thought of another group, nursery nurses and even contemplated going on to undergraduate medical students or junior doctors so that I could imagine working with a digital literate group but then returned to the challenge of introducing those with no experience of computers at all.

Do you try to teach someone to swim butterfly when they cannot swim? Can a swimming teacher learn anything if they don’t have access to a swimming pool? This is what it felt like - clearly OER is never suitable for everyone - the learning outcomes must come first, then how to deliver these in a way that suits the participants. There’s a saying in advertising, ‘preach to the converted’ i.e. you are selling goods and services to people who want them anyway. The easiest ‘sell’ would be to create a course on digital skills for those who are just coming online and are eager to acquire the skills, rather than a group that includes those who have no digital skills and are even belligerent or disinclined to take any interest.

Coming from Learning & Development we have sometimes been expected to ‘shoehorn’ other people’s content, or the client’s old content, into the production. We decline. We will use the material to inform the production process only. There is a reason, for narrative and continuity why I still feel that creating your own bespoke content is often a better alternative, otherwise there can be discontinuity, the need for writing in caveats, or simply reversioning as participants take a negative view of the smallest of things - say US English used instead of UK English.

Week

Topic

Resources

Suitability (G/M/B)

1

INTRODUCTION

to the Web and digital skills

Learning on the go

Mobile devices

Just in time or applied resources and tools.

Websites and social media

Twitter, Facebook … WordPress

Wikis

Keyboard Basics

6 Learning Methods Every Teacher Should Have

Internet Basic (UK GOV)

Using the Web (BBC Webwise)

M

M

M

G

2

SEARCH

Find a variety of content on MSM Website related to schedules, programmes, events, Swim21, contacts and compliance

Download and open PDF files.

Login and add personal details

Searching: Making the most of being online (BBC Webwise)

Searching the Internet (UK GOV)

Mid Sussex Marlins

Locate Swim21, download the Code of Ethics PDF, email the Swim21 Officer to say that you agree to abide by these guidelines.

G

M

3

VIEW

Select a video on swimming  technique from the Breakwater Swimming Website and note tips you would use in a training or teaching session.

Breakwater Swimming Training

M

4

PARTICIPATE

Register with IoS

Online Forms

Navigate/Search Function

Find and do a 1 hour free CPD of your choices

Multiple-choice

Audio/View

Rate/Comment

Register with the Institute of Swimming

Do a Free Continual Professional Development (CPD) refreshed - 1 hour

Working and Learning in Sports and Fitness

Open Learn, The OU

Track 6

How to develop reflective skills and improve leadership techniques. Part of The OU course E113 Working and learning in sport and fitness.

G

5

CREATE

Register withe blog host

Create a journal entry on a session and reflect

ELABORATE

Find and comment on other club and personal blogs

Create and load video

Legalese

Starting a new Web Site

Blogging, a tool used to reflect and learn

Be Secure Online (UK Gov)

How to avoid online fraud

Twitter Users.  A Guide to the Law (BBC Webwise)

B

B

G

G

 

REFLECTION

It was recently announced that a company had created a connector or ‘brick’ that allows those playing with either Lego bricks or Konnex to connect to two. It strikes me that OER requires some conformity in the creation of the learning resource in the first place to allow such bonds and that templates or connectors are required too. However, even if the learning resource is an idea expressed as a doodle with some text or a series of annotated diagrams from a whiteboard that are photographer and put online I believe this is far preferable to shoehorning another’s ideas into your learning design. Can you construct a new short story by lifting paragraphs from others? Can you construct original Shakespeare by mashing up lines from different monologues? Can you create a coherent painting by grabbing elements from a number of masters? This isn’t the same as the remixing musicians do, or is it? This isn’t the same as taking a cooking recipe and changing some of the ingredients - it is about the quality, truth, conviction, coherence and flow of a persuasive narrative.

My greatest challenge is the nature of the intended audience, whilst ‘Swimming Teachers and Coaches’ is one way to define them, for most this is a volunteer role for an hour or so a week, for a few more a modest part-time and paid role for perhaps 6 to 8 hours and only part-time and professional for 3 or 4 - say 12-16, sometimes 22 hours a week. They are a disparate group too - from airline pilots and Doctors, to a retired postman and an assistant in Waitrose who left school with no qualifications and now understand that they have Dyslexia. One is doing an MA in Sports Science online, another gets his wife to receive and send emails - yet another her husband. This spectrum of digitally literate ‘residents’ to the ‘occasional visitor’ even the non-user - and in some cases belligerently ante-Internet means that to reach this group requires more group workshops, face to face applied ‘poolside on the job’ and hand-outs. Content online needs to be printable so that if necessary intermediaries can print off in specific fonts onto coloured paper for those with Dyslexia. Content in the post, the traditionally distance learning approach would be favoured by some.

PROBLEMS

Links no longer valid or content removed, sometimes for declared copyright issues, such as here. Not having adequate input into the bespoke construction of the content in the first place, and then the possibility that the content may be removed is a problem.

Several hours too late I gave up on the depositories. I have always found UK Gov websites very easy and clear, say for calculating and paying tax, or getting a Road Licence for the car. With the drive to have everyone on Universal Credit using the web - those in the community who are most likely also to have no or poor digital literacy skills or access, I wondered what training and support UK GOV offered. I was delighted with the ‘We Make Getting Online Easier’ website and feel that it would support those for whom using the Internet would be a struggle - how and where they get online is another matter if they don’t have an Internet connection at home, or a Smartphone. For continuity reasons I may then use this website through-out with the only venture away to look at YouTube ‘How to ...’ videos relating to swimming teaching and coaching. I then checked the BBC and for UK residents found the BBC WebWise resources perfect. Start on the home page, run through the content bit by bit over the weeks.

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Design Museum

Patterns, designs and activities: unifying descriptions of learning structures’

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Edited by Jonathan Vernon, Sunday, 4 May 2014, 08:49

McAndrew, Goodyear, Dalziel

  • Learning patterns
  • Learning design
  • Learning activities

'The use of online and electronic systems to support learning - e-learning - is emerging as a field with new opportunities and problems.'

In advertising, marketing and corporate communications, the standard 'Creative Brief' used to inform and direct the creative team poses two initial questions, the answers to which focus the creative effort:

What is the problem?

What is the opportunity?

It is therefore refreshing and reassuring to find the same terms being used in relaton to the 'emerging field' of e-learning. i.e. it is a tool, a way of doing things that may be used to address a clearly defined problem ... and in addressing this issues opportunities are created. The first enables the second, the second motivates ambition beyond the original problem.

Patterns, designs and activities are transferable, and therefore reproducible as digital objects (learning objects, etcsmile

  • Personalisation
  • Large scale digital repositories
  • Flexible reuse
  • Knowledge economy

Learning Object 'any entity, digital or non-digital, that can be sed, re-used, or referenced during technology-supported learning.'

  • learning
  • or
  • training

(Unsure how to differentate the two. Learning at a uni, training at a poly? Learning in school , FE, HE & Uni ... training at work?)

'In pratice, works in implementing Learning Objects in education (as distinct from training) tends to specialise the definition to refer to items that have education meaning, for example units that can result in a few hours of student activity.'

i.e. Learning objects ...

'Any digital or non-digital, with education meaning, that an be used, re-used, or referened during technology-supported learning.'

Patterns

The concept of patterns applied to learning seeks to identify what can be provided as useful background, guidance and illustration in describing a set of inter-related desriptions for ways to assist learning online. Patterns are not viewed as something that can be reused diretly but rather as something that can provide the informed teacher with 'rules of thumb' as they build up their range of tasks, tools, or materials that draw on a collected body of experience.

IMS Learning Design

a formal language?

Learning Activity Management System (LAMS) - a software system that encourages the design of sequences of collaborative activites that use individual activity tools configured using a visual 'drag and drop' interface.

Learning Patterns

Ref Christopher Alexander on architecture and town-planning - to democratise architecture and town-planning by offering a set of coneptual resources that ordinary people could use in shaping or reshaping their environment.

REFERENCE

Alexander, C. (1979). The Timeless Way of Building. New York. OUP.

'His work provides a principled, structured but flexible resource for vernacular design that balances rigour and prescriptiveness by offering useful design guidance without constraining creativity.'

CF Long Compton Plan 1999 // Lewes Town Plan 2011

www2.tisip.no/E-LEN/

Fundamental Principles

  • picture
  • context
  • headline
  • body
  • solution
  • diagrammatic representation
  • linking paragraph

'A pattern is a solution to a recurrent problem in a context.'

From Town Planning

A pattern 'describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice.'

N.B. CONTEXT

  • to help constraint and communicate the nature of both problem and solution.
  • to help the reader understand enough about a problem and solution that they can adapt the problem description and solution to meet their own needs.
  • its name crystallising a valued element of the design experience.

'The use of patterns, can be seen as a way of bridging between theory, empirical evidence and experience (on the one hand) and the practical problem of design.'

(When I start writing out the entire report I know it's of value!)

'In communities that have adopted the pattern approach, design patterns are usually drafted, shared, critiqued and refined through an extended process of collaboration.'

'Educational design needs to be seen as a process in which a designer makes a number of more or less tentative design commitments, reflecting on the emerging design/artefact and retracting, weakening or strengthening commitment from time to time.'

'Understanding the dynamic interplay between patterns in the mind and patterns in the world is key to seeing how and why design patterns work as aid to design. It is their 'fit' with the mind and the world that gives them power.'

'The focus for our work is in task design, as this has the strongest analogy with the built environment where patterns are used to build concrete objects that activity then flows around in a way that cannot be entirely predicted.'

IMS Learning Design Specification

Educational Modelling Language (EML)

  • to enable flexible representation of the elements within online courses.
  • materials and the order in which activities takes place.
  • the roles that people undertake
  • services needed for presentation to learners.

'How to package up the overall information into a structure that is modelled on a play, with acts, roles (actors) and resources.'

Of particular interest to someone who has written three screenplays, sold none, though had two short films produced ... with one sold to Channel 4! Someone who is also a graduate of EAVE, taking a cross-platform interactive TV drama through the script development process. But of greater relevance a producer of some 135 training and information films, many drama reconstructions using professional actors, directors and writers.

Content Packaging

- digital objects are gathered together with a manifest describing their location, but enhances the approach to give an ordered presentation of the different entities within the unit of learning.

Simple Sequencing

Level A: roles, acts and the environment
Level B: adds properties and conditions
Level C: adds notification and messaging

www.unfold-project.net/ (UNFOLD PROJECT)

ref: Learning Activity Management System (LAMS)

e.g. 'What is greatness?'

A' Level history project.

www.valkenburggroup.org

N.B. One of the striking features of LAMS is the speed which new sequences can be created from an initial structure.

N.B. 'Changes to the sequence structure are achieved via a simple drag and drop interface in which existing activities can be dragged into new locations, and new activities dragged into the sequence at an appropriate point.'

LAMS offers a complete system in three parts where first a design is produced in the author environment, using a visual sequence editor, then designs are instantiated with a particular class group (and subsequently tracked) through the monitor environment, and then designs are accessed by students from the learner environment. The modularity of the system allows each environment to be considered in its own right (not just as a unified whole), and particular focus has been placed on the author environment as a way to engage teachers in designing activities for their courses.'

TOWARDS ...

An overall pattern language for learning.

CONCLUSION

'In the ideal of patterns, flexibility and advice is valued over complete description and instantly usable output.'

REFERENCE

McAndrew, P., Goodyear, P. and Dalziel, J. (2006) ‘Patterns, designs and activities: unifying descriptions of learning structures’, International Journal of Learning Technology, vol.2, no.2/3, pp.216-242; also available online at http://www.inderscience.com/search/index.php?action=record&rec_id=10632&prevQuery=&ps=10&m=or (Accessed 17 June 2010). (Revisited 26 Jan 2013)

Biographical notes: Patrick McAndrew is a senior lecturer in the Institute of Educational Technology at The Open University where he teaches and researches in the use of technology in support of learning. His work examines ways to design for active engagement by learners working together. This has involved studies in task based approaches to learning and their representation as learning designs within knowledge sharing environments. In 2001 he cofounded the UserLab research team which works within the Computers and Learning research group to undertake projects in e-learning.

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