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I had a dream ... and I blame the Open University

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Edited by Jonathan Vernon, Monday, 18 Nov 2013, 15:06

Fig. 1. A mash-up in Picasa of a 3D laser generated image generated at the Design Museum during their 'Digital Crystal' exhibition.

The image exists and is transformed by the presence of the observer in front of a Kinex device making this a one-off and an expression or interpretation of that exact moment.

'Working with dreams' and 'Keeping a dream journal' are taught creative problem solving techniques at the Open University Business School. I did B822 'Creativity, Innovation and Change' in 2012 (Henry et al 2010). I have the problem solving toolkit. I even got a hardback copy of VanGundy's book on creative problem solving.

Using your unconscious isn't difficult. Just go to bed early with a 'work' related book and be prepared to write it down when you stir.

I woke soon after 4.00am.

I'd nodded off between 9.30 and 11.30 so feel I've had my sleep.

Virtual bodies for first year medical students to work on, an automated mash-up of your 'lifelog' to stimulate new thinking and the traditional class, lecture and university as a hub for millions - for every student you have in a lecture hall you have 1000 online.

Making it happen is another matter.

I'm writing letters and with far greater consideration working on a topic or too for research.

"Nights through dreams tell the myths forgotten by the day." — C.G. Jung (Memories, Dreams, Reflections)

How to work with a dream or metaphorical image:

  • Enter the dream
  • Study the dream
  • Become the images
  • Integrate the viewpoints
  • Rework the dream

Appreciating, reflecting, looking forward and emerging

REFERENCE

Glouberman, D. (1989) Life Choices and Life Changes Through Imagework, London, Unwin, pp. 232-6

Henry, J., Mayle, D., Bell, R., Carlisle, Y. Managing Problems Creatively (3rd edn) 2010. The Open University.

Isaacson, W. (2011) Steve Jobs. Little Brown.

VanGundy, A.B. (1988) Techniques of structured problem solving (2nd edn), New York: Van Nostran Reinhold.

 

 

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H809 WK1 DAY 2 Nerves

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Edited by Jonathan Vernon, Sunday, 3 Feb 2013, 17:18

Lava%2520Lamps.JPG

Fig. 1. Lava Lamps - and how we learn - on a rising thermal and in coloured, slimy blobs ...

There is a physiological response to the first moments of a new module - I am nervous. This is like meeting the cast for a student play for the first read through. Intrepidation and expectation. As ever, I know no one, not the tutor or fellow students, though many of us have surely crossed paths on previous MAODE modules. We certainly have all of that in common so will have a set of themes and authors, favourite moments and gripes to share.

Visually I see this as my 'Lava Lamp' year!

The blob is starting to stretch and will at some stage take me away from the Master's Degree - now complete - and onwards either returning to learning and development in the multinational / government department arena of my past, or into research.

Lava%2520Lamp%2520Quilt%25201.JPG

Fig. 2. Lava lamp inspired quilt - illustrates this idea of the thermal. Is this how we learn? It's how I visualise it.

If you want the wordy, academic response then read Kolb.

PDP%2520thermal%2520Midshot%2520Cycles.JPG

Fig. 3. How I see learning occuring - as expressed during H808 - The e-learning professional

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The idea of gathering a substantial part of one’s life experience fascinates me, as it has often inspired others

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Edited by Jonathan Vernon, Tuesday, 19 Nov 2013, 09:42

Fig. 1. Hands by Escher.

The danger is for it to become one’s modus operandi, that the act of gathering is what you become. I recall many decades ago, possibly when I started to keep a diary when I was 13, a documentary - that can no doubt now be found on the Internet - on a number of diarists. There were not the well-known authors or celebrity politicians, but the obscure keeper of the heart beat, those who would toil for two hours a day writing about what they had done, which was to edit what they’d written about the day before … if this starts to look like a drawing by Escher then perhaps this illustrates how life-logging could get out of hand, that it turns you inside out, that it causes implosion rather than explosion. It may harm, as well as do good. We are too complex for this to be a panacea or a solution for everybody. A myriad of book, TV and Film expressions of memory, its total recall, false recall, falsehoods and precisions abound. I think of the Leeloo in The Fifth Element learning about Human Kind flicking through TV Channels.

Fig. 2. Leeloo learns from TV what the human race is doing to itself

Always the shortcut for an alien to get into our collective heads and history. Daryl Hannah does it in Splash too. Digitisation of our existence, in part or total, implies that such a record can be stored (it can) and retrieved in an objective and viable way (doubtful). Bell (2009) offers his own recollections, sci-fi shorts and novels, films too that of course push the extremes of outcomes for the purposes of storytelling rather than seeking more mundane truth about what digitization of our life story may do for us.

Fig. 3. Swim Longer, Faster

There are valid and valuable alternatives - we do it anyway when we make a gallery of family photos - that is the selective archiving of digital memory, the choices over what to store, where to put it, how to share then exploit this data. I’m not personally interested in the vital signs of Gordon Bell’s heart-attack prone body, but were I a young athlete, a competitive swimmer, such a record during training and out of the pool is of value both to me and my coach. I am interested in Gordon Bell’s ideas - the value added, not a pictoral record of the 12-20 events that can be marked during a typical waking day, images grabbed as a digital camera hung around his neck snaps ever 20-30 seconds, or more so, if it senses ‘change’ - gets up, moves to another room, talks to someone, browses the web … and I assume defecates, eats a meal and lets his eyes linger on … whatever takes his human fancy.

How do we record what the mind’s eye sees?

How do we capture ideas and thoughts? How do we even edit from a digital grab in front of our eyes and pick out what the mind is concentrating on? A simple click of a digital camera doesn’t do this, indeed it does the opposite - it obscure the moment through failing to pick out what matters. Add sound and you add noise that the mind, sensibly filters out. So a digital record isn’t even what is being remembered. I hesitate as I write - I here two clocks. No, the kitchen clock and the clicking of the transformer powering the laptop. And the wind. And the distant rumble of the fridge. This is why I get up at 4.00am. Fewer distractions. I’ve been a sound engineer and directed short films. I understand how and why we have to filter out extraneous noises to control what we understand the mind of the protagonist is registering. If the life-logger is in a trance, hypnotized, day dreaming or simply distracted the record from the device they are wearing is worse than an irrelevance, it is actually a false cue, a false record.

Fig. 4. Part of the brain and the tiniest essence of what is needed to form a memory

Mind is the product of actions within a biological entity. To capture a memory you’d have to capture an electro-chemical instance

across hundreds of millions of synapses.

Fig. 5. Diving of Beadnell Harbour, 1949. My later mother in her teens.

An automatically harvested digital record must often camouflage what might have made the moment a memory. I smell old fish heads and I see the harbour at Beadnell where as a child fisherman brought in a handful of boats every early morning. What if I smell old fish as I take rubbish to recycle? Or by a bin down the road from a fish and chip shop. What do my eyes see, and what does my mind see?

I love the messiness of the human brain - did evolution see this coming?

In ‘Delete’ Mayer-Schönberger (2009. p. 1) suggests that forgetting, until recently was the norm, whereas today, courtesy of our digital existences, forgetting has become the exception. I think we still forget - we don’t try to remember phone numbers and addresses as we think we have them in our phone - until we wipe or lose the thing. In the past we’d write them down, even make the effort to remember the things. It is this need to ‘make an effort’ to construct a memory that I fear could be discombobulated. I’m disappointed though that Mayer-Schönberger stumbles for the false-conception ‘digital natives’ - this is the mistaken impression that there exists a generation that is more predisposed and able than any other when it comes to all things digital. Kids aren’t the only ones with times on their hands, or a passion for the new, or even the budget and will to be online. The empirical evidence shows that the concept of a digital native is unsound - there aren’t any. (Jones et al, 2010., Kennedy et al, 2009., Bennet and Maton, 2010., Ituma, 2011) The internet and digital possibilities have not created the perfect memory. (Mayer-Schönberger 2009. p. 3)

To start with how do we define ‘memory’ ?

A digital record is an artefact, it isn’t what is remembered at all. Indeed, the very nature of memory is that it is different every time you recall a fact or an event. It becomes nuanced, and coloured. It cannot help itself.

Fig. 6. Ink drops as ideas in a digital ocean

A memory like drops of ink in a pond touches different molecules every time you drip, drip, drip. When I hear a family story of what I did as a child, then see the film footage I create a false memory - I think I remember that I see, but the perspective might be from my adult father holding a camera, or my mother retelling the story through ‘rose tinted glasses’.

Fig. 7. Not the first attempt at a diary, that was when I was 11 ½ .

I kept a diary from March 1973 to 1992 or so. I learnt to write enough, a few bullet points in a five year diary in the first years - enough to recall other elements of that day. I don’t need the whole day. I could keep a record of what I read as I read so little - just text books and the odd novel. How might my mind treat my revisting any of these texts? How well and quickly would it be recalled? Can this be measured? Do I want it cluttering the front of my brain?

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OLDS MOOC WK 3 Activity 2 (or 1b)

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Edited by Jonathan Vernon, Wednesday, 22 Oct 2014, 09:48

Fig. 1. Activity Cards for curriculum planning downloaded from JISC

I'm very glad to be doing this OU hosted Massive Open Online Course on Learning Design

I have a couple of weeks in hand and desperately wanted to make and do stuff. I've joined one Cloudscape where the aim is to design learning on DIY Multimedia. I have three projects of my own too - not takers from others as they're rather 'out of the box' - ideas around lifelogging, augmented learning and virtual companions.

This exercise I recommend. Indeed, I think getting away from the screen and using bits of paper, getting on the phone, not relying on webinars ... and meeting face-to-face all makes sense.

OLD MOOC WK 3 Activity 2 Course Cards

Getting off the computer and into an activity, ideally a collaborative one, is always productive. A carefully moderated workshop can reveal the unexpected, more importantly it is an informed way to prioritise issues and to use a the combined expertise of a variety of people. From the OU Course B822 Creative Innovation and Change I learnt the value of constructing a team of people to address a problem - from different backgrounds, with different responsibilities and outlooks, even someone to rock the boat. No one person’s voice is allowed to override the views of others. Such a group would achieve a lot with this OULDI pack. Though game-like it is a valid and valuable tool.

Working alone there were a number of hurdles to overcome:

A black and white printer.
The sheets were printed off then painted. Not liking the look of the purple these cards all become yellow.
Ideally they would all be spray-glued to backing card to make them more robust - at least so that they don’t curl up at the edges.
On the first sweep I got the 38 number of cards down to 26. This was gradually reduced in 2s and 3s until there were the requisite 16.



Fig.2. Used a pairs table the 16 cards were ranked

Using a paired-sets in a table I was able to rank these 16 - clearly the exercise of discussing these with colleagues would have been extremely useful and the process of deliberation brought up issues of budget, resources and time-scale, and even refined the project as it is conceived and visualised as a certain number of activities.



Fig. 3. In rank order a diamond was created with the chosen cards.

  1. Problem Based
  2. Applied Concepts
  3. Mentoring in work-place
  4. Collaborative
  5. Scaffolded learning
  6. Practice based
  7. Student generated content
  8. Day Schools
  9. Blended approach
  10. Authentic resources
  11. Practice placement
  12. Professional community
  13. Portfolio or eportfolio
  14. Peer-support
  15. Active discovert
  16. Step by step instruction

Choose a maximum of 12 cards from the pack which define the key features of your course or module.

Step by step instructions Guidance and Support
Scaffolded learning  
Mentoring in the workplace  
Applied concepts Content and Experience
Authentic resources  
Problem-based  
Practice-based  
Collaborative Communication and Collaboration
Practice placement  
Day schools  
Student generated content Reflection and Demonstration
Portfolio or e-portfolio  

 

In terms of the module DIY Mutli-media I become very aware of the value of learning alongside an expert, of being with skilled practitioners even - and very much the need to have a project brief to work to. So very much a hands on learning experience with authentic tools to create a real object or digital asset, or activity. This would also take the learners away from the computer screen, even out of the classroom into a design studio or agency. In fact the 'Online' card didn't make it into the 16. Even though this is to develop skills in use of digital multimedia tools I felt I was organising a workshop for potters, painters and tapestry weavers i.e. there is a highly practical element to it and there's nothing better than having a live guide at your shoulder ... and if there has to be a compromise then it would be live or 'as live' instruction over the Internet.

My first career was in television

I got out of a graduate position in an advertising agency and became the 'runner' and 'production assistant' in a micro-production company. We were six and were down to three for most of the time. I learnt by latching onto an experience BBC Producer - so directing, producing and writing. Then on the job. In time I supplemented this with trade association workshops and some formal day or afternoon workshops. After four years I took a fulltime course. This exercise has made me see how much multi-media production is a craft skill - we may use keyboard and computer screens, but so do TV editors these days too. I've even used a broadcast video camera with iPad touchscreen like controls on the viewing monitor (nightmare!) ... for someone used to buttons and knobs.

I have been hugely encouraged to get away from screens and be with people face to face despite believing in all things e-learning. Even major practitioners will talk about activities away from the screen, or phoning a friend or colleague ... even expecting a phone call or a debriefing workshop. This is because those commissioning learning want results and will break away from the shoehorn of e-learning to do so ... great for scale, great for compliance, but hardly 'human'.

Perhaps the 'e-' is coming detached from 'learning'.

Learning is the thing, whether it is online, face to face, mobile or augmented. The 'e' has to stand for 'effective' - did it work! And student analytics and feedback will quickly tell you if you are getting it right or wrong.

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Olympic and Paralympic Legacy

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Edited by Jonathan Vernon, Friday, 4 Jan 2013, 10:29

Olympic and Paralympic Legacy House of Lords 8th Nov 2012 Olympic and Paralympic Games 2012

Baroness Doocey

I can testify personally to the skill and dedication of this extraordinary band of people, who worked tirelessly to anticipate and deal with every conceivable security problem in order to keep us safe.

Could this be said of making e–learning accessible?

Anticipating every conceivable accessibility problem?

My first area of concern is the sporting legacy for disabled people. LOCOG deserves particular praise for delivering the first fully integrated Games, with the Paralympics as much a part of the games as the Olympics.

Surely to be fully intergrated 'both' games would have to run together rather than separately - intergration and equity means like for like, as part of the same commmunity, as fellow people whoever you are.

Can we have the first fully integrated university, with students with disabilities as much a part of the undergraduate world?

To provide a legacy for children with disabilities who are being educated in mainstream schools, as most are, we need teachers to be appropriately trained, to know what assistive technology and software is available and where to get it. These teachers do not currently receive this training automatically but are instead expected to undertake training voluntarily in their own time.

The Government must change this system.

They should also make funds available to schools to bring in outside coaches to help.

Lord Deighton

My time at Goldmansachs taught me about leadership in the most demanding environments. I discovered the value of working with talented people and the benefits of teamwork; that there is nothing worse than an unhappy client; the importance of communicating clear goals; and the need to execute against these goals day in and day out to the highest standards.

It is that experience which has guided my work at London 2012, where I have also enjoyed the unstinting support and wise guidance of my noble friend Lord Coe, with whom I shared a trust and friendship which enabled us to meet the project's many and diverse challenges.

The Games on their own were never going to change the world and it is not fair to expect that.

I believed that they could provide a moment that would open the public's eyes to possibilities for disabled people and a moment where, at a basic level, the public would stop talking about the "real", the "normal" or the "proper" Games when they meant the Olympics and "the other Olympics" when they really meant the Paralympics.

Language is the dress of thought, and inclusion is more than putting a few Paralympic images on a poster or in a line-up

Baronness Grey–Thompson

Equality is not a tick-box exercise. There has to be substance beneath it. LOCOG proved that time and time again.

It celebrated the similarities between the Games and, where appropriate, the differences.

Never once in all my time involved in these Games did I feel like a second-class citizen in sport. I cannot say that that has always been the case. The legacy is more than sport and physical activity.

On a personal level, very recently, I had difficulty getting off a train. I had to sit on the floor by the toilet, push my chair off the steps before I shuffled to the door to transfer off.

Do we really need to wait until 2020 to have accessible transport?

If we can deliver an amazing Games, we can do other big projects too. Recently, I was invited to a dinner where I had to use the back entrance to get in. When I wanted to use the bathroom, it took several minutes to find a ramp and, while I was in the bathroom, it was taken away and I could not get back down the steps-not quite inclusion.

Lord Moynihan

Education's rightful place should be at the epicentre of the Olympic sports legacy. We need a revolution, on the back of a successful Games, in the delivery of school sport. Every primary school needs dedicated physical education delivered to national curriculum standard; provided by well-trained, focused individuals; and supported by a vibrant, accessible and sustainable interschool sports programme which is, in turn, supported and linked into the national governing body competition calendars.

If there was ever fertile ground for David Cameron's vision of the big society, it is through sport and recreation.

Control, power, jobs and funding needs to be shifted from bureaucratic, micromanaged structures under the influence of Whitehall to families, clubs, volunteers, community groups and schools, who should be empowered with the task of translating the inspiration of the Games into participation.

Column 1116

While I have focused on the BOA today and the vital need to deliver on the Olympic sports legacy, there is no doubt that equal attention should be given to the British Paralympic Association and to sport for those with disabilities.

For this summer gave us a moment to understand the abilities of the world's Olympians, not their disabilities.

Column 118

Lord Addington

Disability access was one of the largest areas under discussion. The noble Lord, Lord Davies, is not present but I remember saying to him, "Listen, it is not about disability; it is about the Olympics. We have the disability stuff in place".

Those discussions probably helped to make the Paralympic Games such a success. We undertook the relevant work at an early stage.

Column 1120

Lord Hall of Birkinhead

Being involved in the arts and culture can give you a sense of confidence and self-worth and that is why it is so important that the arts remain strong within the national curriculum, and why they should be included in the new English baccalaureate. That would be a good legacy of the Games. When the Globe Theatre ambitiously put on all 37 Shakespeare plays in 37 different languages, people came from all around the world and 80% of those who came had never been to the Globe before.

It was an extraordinary outcome.

We need to look at ways of continuing that. One idea is a biennale, which is one of the things that the board I chair is looking at for the Government. It would be good to know that the Government are building on what was achieved this summer in terms of new audiences.

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Where did you join the throng and what's missing?

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LYT%25205.JPG

Fig. 1. The Video Arts development journey from linear storytelling on film to multisourced, chunked, networked and open learning.

Professionally I came in with VHS - shot on Umatic then Betacam, edited on 1" tape then digitally. In 1986 Abbey National still distributed staff news on an AV slide carousel - there has always been inertia, though today change, new versions and upgrades are built into the system - or an accepted way of life. Visiting a regional BBC TV Station in 1989 I thought it was behind the production processes used in Soho and Covent Garden - the advertising industry, events and training business were all quicker to develop.

DVD are missing, as are intranets. Computer based learning in house, in a learning lab, then dispersed on internal systems developed in the mid 1990s.  You can put the Philips Laser Disc in there too - mid to late 1980s before the CD-ROM took over.

Streamling and downloads needs to be expressed very differently too - I'd give it a very thin wedge to start with. Great expectations of bandwidth from 2000 for the next decade meant that the DVD quality of 3D animationa, video and so on was impossible - yet the DVD market died. Someone the ease of distribution and ease of response on the network was considered more important.

Production values remain the thing that set Video Arts apart - and humour. If you are not paying suitable attention to the messages then it is fun to spoke the likes of Emma Thompson and Hugh Grant playing bank branch managers or other actors whose names immediately escape you but you recall from a period drama or a sit come, pops up with their arm in a sling with a health and safety story or as a junior manager with autocratic behaviours.

The laptop, after the desk top, was our first 'mobile computer' of course and today as well as the tablet Smartphones are a devise that plays a role in learning - for a start, everything I can do and read here I can manage on a Smarphone.

You do find new ways to learn - my favourite, a genuine creative problem solving technique according to an Open University MBA module I took - is to express some ideas such as this, or have a first swing at answering part of an assignment - then nod of. A ten minute sleep will do it. Either sinking into unconsciousness or coming back to consciousness I will be aware that I am dwelling on some condundrum and I just may have figured something out. Just don't do this a few hours before an assignment is due and decide as a result of your 'dream spirits' that you are going to rewrite from the top.

 

 

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H810: Seale Chapter 13 : issues identified in relation to creating accessible e-learning for students with disabilities

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Edited by Jonathan Vernon, Tuesday, 22 Dec 2020, 07:21

Bill%2520Murray%2520Groundhog%2520Day.JPG

Fig.1 Groundhog Day staring Bill Murray

At what point does the protagonist in the film 'Groundhog Day' -  TV weatherman Phil Connors played by Bill Murray - unite the Punxsutawney community? How does he do it? And what does this tell you about communities of practice? (Wenger 1998)

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Fig. 2. Chick Peas - a metaphor for the potential congealing effect of 'reificaiton'

Issues related to creating accessible e-learning

Pour some dry chickpeas into a tall container such as a measuring jug add water and leave to soak overnight. The result is that the chickpeas swell so tightly together that they are immovable unless you prize them out with a knife - sometimes the communities of practice are embedded and immovable and the only answer could be a bulldozer - literally to tear down the buildings and start again.

'Congealing experiences into thingness'. Seale (2006:179) or derived from Wenger (1998)

This is what happens when 'reification causes inertia' Wenger in Seale (2006:189).

'Reification' is the treatment of something abstract as a material or concrete thing. Britannica, 2012.

To ‘reify’ it to thingify’. Chandler (2000) , ‘it’s a linguistic categorization, its the conceptualization of spheres of influence, such as ‘social’,’educational’ or ‘technological’.’ (ibid)

'Reification creates points of focus around which the negotiation of meaning becomes organized'. Seale (2006)

It has taken over a century for a car to be tested that can take a blind person from a to b - the huge data processing requirements used to scan the road ahead could surely be harnessed to 'scan the road ahead' to make learning  materials that have already been digitised more accessible.

Participating and reification - by doing you give abstract concepts form.

1) Institutional and individual factors need to be considered simultaneously.
2) Inclusivity (and equity), rather than disability and impairments, should be the perspective i.e. the fix is with society rather than the individual.
3) Evidence based.
4) Multifaceted approach.
5) Cultural and systemic change at both policy and practice levels.
6) Social mobility and lifelong learning were ambitions of Peter Mandelson (2009).
7) Nothing should be put or left in isolation - workshops with children from the British Dyslexia Association included self-esteem, literacy, numeracy, study skills and best use of technology.
8) Encouraging diversity, equity of access and student access.
9) Methods should be adapted to suit the circumstances under which they are being applied.
10) Technical and non-technical people need to work together to tackle the problems.
11) A shared repertoire of community practices ...
12) Design for participation not use .... so you let the late arrivals to the party in even if they don't drink or smoke (how would you integrated mermaids?)
13) Brokering by those who have multiple memberships of groups - though the greater the number of groups to which they belong the more likely this is all to be tangential.
14) Might I read constellation and even think collegiate?
15) If we think of a solar system rather than a constellation what if most are lifeless and inaccessible?
16) Brokers with legitimacy may cross the boundaries between communities of practice. Wenger (1998)
17) Boundary practices Seale (2003)

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Fig. 3. John Niell, CBE, CEO and Group Chairman of UGC

Increasingly I find that corporate and institutional examples of where a huge change has occured are the product of the extraordinary vision and leadership of one person, who advocates putting the individual at the centre of things. Paying lip service to this isn't enough, John Neil CBE, CEO and now Chairman of the Unipart Group of Companies (UGC) called it 'The Unipart Way'.

REFERENCE

Britannica (2012) Definition of reification. (Last accessed 22 Dec 2012 http://www.britannica.com/EBchecked/topic/496484/reification)

Chandler, D (2000) Definition of Reify. (Last accessed 22 Dec 2012 http://www.aber.ac.uk/media/Documents/tecdet/tdet05.html)

Seale, J. (2006) E-Learning and Disability in Higher Education: Accessibility Research and Practice, Abingdon, Routledge; also available online at http://learn2.open.ac.uk/ mod/ subpage/ view.php?id=153062 (last accessed 23 Dec 2012).

Wenger, E. (1998) Communities of Practice: Learning, Meaning and Identity. Cambridge: Cambridge University Press.

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H810 Activity 37.1 Identify three issues that are of most relevance or of most interest to you. Write two or three paragraphs about each of these three issues.

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Edited by Jonathan Vernon, Monday, 21 Dec 2020, 07:59

1) Engagement with all

Bringing about effective change in inclusive policy and practice is less to do with the
specific method or approach employed and more to do with ensuring that a range of
stakeholder groups is sought and an appropriate range of methods or approaches are
used that are fit for purpose by being both relevant to the context and to the particular
groups they seek to engage. May and Bridger (2010:99)  Having a diverse team, with different roles, views and experiences, can contribute to an initiative’s success. (ibid)

Seale%2520Chapter%252013%2520Table%252013.2.JPG

Fig. 1 A constellation of accessible e-learning practices.

2) No single method as a panacea

A variety of methods are needed to facilitate inclusive policy and practice. No one
method is sufficient, particularly given the nature and scale of change required to bring
about inclusive policy and practice. May and Bridger (2010:98)

McKinsey%25207S%2520Framework.JPG


Fig.2. McKinsey 7S model from the May and Bridger (2010:96)

3) Institutional and individual factors


A key finding of this study has been that sustainable and effective inclusive cultural change will only come about through institutions focusing simultaneously on both institutional and individual factors.  May and Bridger (2010:05)

 

Brofenbrener%2527s%2520Ecological%2520Model%2520CH13.JPG

Fig.3. A representation of Bronfenbrenner’s ecological model of development



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H810 Using an Activity System to improve accessibility to e-learning by students with disabilities.

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Edited by Jonathan Vernon, Thursday, 20 Dec 2012, 09:45

 

H800%2520Tutor%2520Group%2520Conference%2520FEB-SEPT%25202011.JPG

Fig.1. The consequences of an activity system - loads of action. Here a tutor group over a period of 27 weeks. 'Activity' is represented by messages in a tutor forum. H810 is an Open University postgraduate course in Education. Technology-enhanced learning: practices and debates

Visualizing actions between people, concepts and things required more than words - models and metaphor start to create meaning.

Why use any model?

A model should be a well-founded visual simplification of an aspect of a complex reality that communicates its concept clearly, is based on thorough research, and is easily shared for feedback and review. Users should find that a model, like an experiment, is repeatable so that in time a body of work including case studies and a critique of the model builds credibility. A conceptual model such as an Activity System is ‘particularly useful when one wants to make sense of systemic factors behind seemingly individual and accidental disturbances, deviations, and innovations occurring in the daily practices of workplaces’. Engeström (2008:27)

Conole and Oliver (2011) mention four levels of description:

1. Flat vocabulary
2. More complex vocabulary
3. Classification schemas or models
4. Metaphors

The vocabularly is inevitable, though talking this through to an audience would be my prefered approach, so that with engagement reponse is invited. The models used here, from Vyogtsy and Leon'tev to Engestrom may appear familiar and set - they not. There is a group that likes to see everything 'triangulated' - diamonds and stars, though evident in the literature on education - maybe akin to complex rather than plain language. From models we move to various metaphors - and you are certain to have your own. While Engeström himself moves on to ideas of 'knotworking' and fluid, organic representations.

Engeström (1987) took a current model - that of Vygotsky (1978) and made it his own and has since offered a metaphor to explain it further.

Why use an Activity System?

Activity Systems derive from a century of analysis of the way people construct meaning (Vygotsky, 1978. Leon’tev, 1978) that later researchers applied not simply to how people think, but how groups of people (Engeström, 1987) act in collaborative ways.

 

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Fig.2. Application of Engeström’s (1987) systemic model of activity featured in Seale (2006)

There are two parts to an Activity System - upper and lower. The upper part is the triangle drawn to represent the interaction of Subject, Tools and Object.

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Fig. 3.  Vygotsky.L.S. (1978) from Mind in Society.

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Fig.4. The structure of a human activity system. Engeström 1987.

Historically this is where Vygotsky began in Moscow in the late 1920s (Fig.3) Engeström and others turned the experssion of Vygotsky's model the other way up. This split of upper and lower serves another purpose - Yrjö Engeström likens this expression of an activity system to an iceberg where the top triangle - Subject - Tools - Object is what we see, while the other actions, that give the system context - he added when developing Vygostky’s (1978) original model, are beneath the surface. Engeström. (2008:89). (Fig.4) It's worth remembering that Vygotsky was working on how people create meaning, while later thinkers have adapted this to help scrutinise how communities or groups of people, tools and sets of guidelines create (as Engeström puts it above, 'sense meaning' Engeström 1987).

When is the construction of an Activity System useful?

Engeström (2008:27) suggests that it is particularly useful ‘when one wants to make sense of systemic factors behind seemingly individual and accidental disturbances, deviations, and innovations occurring in daily practices of workplaces’. Someone needs to think it is necessary to study the status quo - perhaps because there is an awareness that something, somewhere is going wrong, or that there has been an actual downturn in business or collapse in profitability, or a desire simply to look at things in a different way to understand where improvements can be made, a change in policy and law, or a reinvented or renewed.

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Fig. 5. Engeström.Y (2008) From Teams to Knots: Activity-theoretical studies of Collaboration and Learning at Work.

Engeström (2008:207) suggests that there are five principles in relation to theories of activity systems.

  1. Object Orientation
  2. Mediation by tools and signs
  3. Mutual constitution of actions and activity
  4. Contradictions and deviations as source of change
  5. Historicity

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Fig. 6 A White Knight from a Lewis Chess Set (replica) playing the role of the Object - the purpose, motivation and idea behind the activity in the system through whom sense is made or an outcome is derived.

1) Object Orientation

The Object is a problem, the purpose, the motivation and opportunity - the modus operandi behind the activity. ‘Object orientation’ (Engeström 2008:222) is a crucial prerequisite of working with an activity system. In the context of accessible e-learning Seale (2006:165) creates an Activity System in which the object(ive) is ‘to make e-learning accessible for disabled students’. As an exercise considering its widest application this object definition suffers because the object is so broad it embraces a myriad of issues and circumstances, each word is open to interpretation - what, for example, is meant by ‘e-learning’, what is meant by ‘accessible’ by ‘disabled’ and by ‘student’. Rather than an object as an opportunity or goal as Seale uses, a fix, the desired outcome, is more likely to be found where, at least in the first instance, we identify a particular context and a tightly defined problem.

Not only that, but to contain the likelihood of ‘ruptures’ across the activity system clarity and agreement is required on the problem that needs to be fixed. In relation to accessibility to e-learning for students with disabilities there are multiple problems, many unique to a student with a particular disability or, where feasible and appropriate, a group that can be identified by the nature of their disability, for example, deaf students who are seen as, and many want to see themselves as a ‘minority language’ group. What is more, a disabled student may have several impairments and the degree to which these are a barrier to e-learning is fluid, perhaps ameliorating with treatment, or getting worse, transmogrifying, or simply being intermittent. As these are known issues that would cause problems or clashes within the activity system and prevent its working it seems futile to build an activity system on this basis - knowing that it will fail.

A problem well stated is a problem half-solved’. (Charles Kettering)

This may be an aphorism, but it rings true. Problem scoping is necessary but where a problem remains elusive, or is ‘messy’ rather than ‘tame’ (Rittel and Webber's 1973, Ackoff 1979, Ritchey 2011) a variety of creative problem solving techniques (VanGundy, 1988. Griggs, 1985). Knowing what the problem is enables innovation - identifying the problem and devising a fix, and in communications, where, for example, advertisers prepare a creative brief that begins by clearly identifying the problem.

‘Object orientation’ and in this context, problem definition and refinement, is the first in five principles set out by Engeström (2008:207) for using activity systems. The drive, purpose and motivation for all the actions between the six identified nodes depends on the object ‘that which is acted upon’. A key component of activity theory is the transformation of this object into an outcome i.e. to solve the problem. If solving a problem is the goal, and recognition of a successful enterprise undertaken, then all the more reason to get the definition of the object correct - the process can be repeated for different problems, at different scales and over time. Without absolute clarity over the object you may find that different people in the system have differing interpretations of what it is. Kuutti (1996) found that having more than one object under scrutiny was a reason for an activity system to fail.  An answer where there are two distinct problems may be to treat them as such and attach them to separate activity systems. Whilst for the sake of scrutiny it is necessary to isolate an activity system, they do of course interact - indeed it is by looking at how two activity systems interact that you may reveal how problems are solved or innovations produced. However, if the object is wrong, or ill-defined or ambiguous then the motives may be out of kilter and it would therefore be necessary to transform all of the components of the activity system, especially and including those at the bottom half of the ‘iceberg’. Engeström (2008:87)

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Fig. 7. The black Queen from a Lewis Chess Set representing 'Tools'

2) Mediation by Tools and Signs

Tools might be evaluation and repair tools and assistive technologies, software or legislation, guidelines or staff development. Tools are a mediating factor between the Subject (student, lecturer, facilitator of the desire outcome) and the Object - the purpose of all this activity.

Tools play a significant role in the history of tackling accessibility issues, to undue, out do or transform resources or interpret platforms in a way that communicates their meaning offering some if not all the affordances of the tools as designed for students, who, having gained a place to study a degree  in Higher Education might be thought of as some the most able’, not simply the ‘able’.Tools in this role at the apex of the Activity System and can include guidelines and legislation where they are an applied ‘tool’ rather than a rule or standard. ‘ A functioning tool for the analysis of teams and organisations’. Engeström  (2008:229) Of course the category includes evaluation and repair tools, assistive technologies and software and equipment. Tools ‘mediate’ between the Subject - the facilitator of change through activity and the outcome of the activities - the Object. ‘To build a website that complies to level AAA’ may be achievable whilst ‘to make e-learning accessible for disabled students’ Seale (2006smile sounds like wishful thinking, rather ‘to build an e-learning module that when scrutinised by a representative range of people with dyslexia’ receives a grading of ‘satisfactory’ or above’. This would suggest the involvement therefore of dyslexic students in the testing of a navigation interface for the virtual learning environment as an ‘action’ between subject and object.

There is a particular congregation of ‘contradictions’ stemming from the relationship between Tools and both Subject and Object:

  1. The array of design and evaluation software applications (Seale, 2006)
  2. The mastery of external devices and tools of labour activity (Nardi, 1996)
  3. No rules of practice for use of that tool (Isscroft and Scanlan, 2002 )
  4. Tools that are overly prescriptive (Phipps et al, 2005)
  5. How do you choose from amongst such a plethora of tools?
  6. The context in which tools are introduced (Seale, 2006:160)

3) Mutual constitution of actions and activity

The links between each component - object, tool, subject and so on - should equate to a burst of electricity or perhaps a chemical induced response between a synapse and a neuron - Engestrom (2008) goes as far as to liken an activity system to a type of fungi - mycorrhizae like formation  Engestrom (1997).

 

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Fig.8. Mycorrhizae - one way Engeström sees an Activity System

An Activity System should be seen not as a concept of a static entity, but rather a living and growing thing. The actions, the double-arrows between each concept, are what gives an activity system structure  - it’s the management  of the disturbances, contradictions and conflicts along these lines of action that disturb effective flow where the role of an activity system comes in - identify then fix these and you move towards achieving the object orientation or outcome. Knorr-Cetina (2003) talks of 'flow architecture' and if neither of these concepts ring true for you in realtion to activity systems then Zerubavel (1997) talks of 'a mindscape' while Cussins (1992) talks of 'cogntive trails'.

4) Contradictions and deviations as source of change

I would have opted for Subject as the third issue, but reading Engeström made me think again. Subject, Tools, Object reduces the Activity System to the far simpler upturned triangle Vygotsky devised to explain how people create meaning (Vygotsky, 1978:86)  without further thought to the deeper and wider issues once learning is put in context, that Engeström (1987, 2008, 2011) added by broadening this way of showing how ‘meaning is created’ in the workplace by adding Rules, Community and Division of Labour.

Rather than picking one more of these concepts at the expense of leaving the others out I think that the ‘Actions’ the double arrows that indicate something happening between the elements is of interest. I believe this would be the fourth of Engeström's five principles - Contradictions and deviations as source of change. This after all is, literally, where all the ‘action’ takes place, what Seale (2006:164) describes as ‘problems, ruptures, breakdowns or clashes’.  (I need to go back and to understand what is meant by Engeström's third principle - ‘Mutual constitution of actions and activity’) I think this is the principle that the Activity System has to be seen as a complete, self-contained entity, that any break or failure or misunderstanding in the system would call it to fail so you’d be better of starting again from scratch until the scale or context works. Engeström uses the metaphor of a very particular kind of lichen (‘mycorrhizae’, Engeström, 2008:229) to describe Activity Systems - he doesn’t suggest however that you attempt to work with this kind of complexity, rather it is a reminder that an activity system is fluid and changing and depends on activity taking places between the defined nodes.

5) Historicity

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Fig. 9. A discontinuous series of Activity Systems ... like Toblerone at Christmas.

'Historicity' - Engeström's experssion (2008) - is a term referring to 'the historical actuality of persons and events',(Wikipedia, 2012) suggests the need to see an Activity System as a snapshot, a sequence and a discontinuous one at that. So take the familiar equilateral triangle of the Activity System model and run a line of them. Seale (2006) suggests there is value to be found by doing some 'archaelogy' - I think 'historical research' would be an adequate way to think of it, for what this may reveal about how these 'rupture, conflicts' Seale (ibid) or 'contraditions and devistions as a source or change' Engeström (2008:223) along the lines of activity. Seale (2006) talks of how an activity system 'incesstanly reconstructs itself. Engeström (1994) talks of an ideal-typical sequence of epistemic actgions in an expansive cycle.

Subject

By definition here the ‘non-disabled’, particularly in the cognitive sense though sometimes with athletic promise too. Ironically whilst ‘non-disabled’ is not a favoured term it does at least relate to a homogenous group, while ‘disabled’ does not given the range, scale and potentially shifting nature of impairments to learning from hearing, to visual, cognitive and mobility.

Subject to be of most importance - this is the person, actor or lecturer, indeed a student - anyone who is responsible for facilitating and supporting the student’s learning experience. This may be a practitioner who works with a Higher Education Learning Technologist or the digital media access group if there is such a thing. Engeström (2008:222).

Any of the team members may be a novice, which may be a positive or negative influence for the actions in the system. A novice is inexpert, on the other hand they are free from the habits that may be causing problems and creating barriers. Because of the way a novice learns they are more inclined to innovate as they are not bound or even aware to rules, guidelines and beliefs that may hold them back.

Rules

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Fig. 10 A collection of pawns from a Lewis Chess set representing 'Rules'

These can be formal, informal or technical rules. They are institutional and departmental policies and strategies. These are rules of practice, and legislation, as well as strategies and research. They are explicit and implicit norms. These are conventions and social relations. These in the context of accessible e-learning are the various guidelines related to web usability and legislation related to accessibility and equality. Universal Design and User Centred Design are rules too. Rules mediate between the subject and the community. The actions, the 'doing in order to transform something' or 'doing with a purpose' are the activities that link Rules with Subject, Rules with Object and Rules with Community.

Community

DSC01594.JPG

 

Fig. 11. An Activity System represented by chess pieces.This 'Community' comprises the King and two bishops from replica of the Lewis Chess Set.

These are 'people who share the same objective' - their being in this activity system is dependent on their wishing to engage with the object, the opportunity, to strive to achieve the stated outcome. Any ruptures are therefore not a consequence of having the wrong person in this community - this grouping, this loose gathering of like-minded people, is what Engestrom has come to describe as a knot and the actions these people take as 'knotworking' Engeström (2008:194) - latent, informal, sometimes impromptu gatherings of people who assemble to address a problem or to take an opportunity - what Rheingold (2002) describes as 'smart mobs'.

Division of Labor (sic)This concept, or node as an ethereal entity is 'how people are organized to realise the object'. Not one to represent by a chess piece and one may think that this ought to be the link that joins people together ... this is where working with a model as the beat of a heart, not the heart itself, requires acceptance of the way a model is designed to work. Division of labor (US spelling for a Finnish academic ... who has bases in Helsinki and San Diego). This is planning and funding, designing and developing, implementing and evaluating, using, specialists vs. the mainstream).

Conclusion

Digitization of assets is akin to the creation of an ocean in which the binary code are the molecules of water - apt then with the shift from Web 1.0 to Web 2.0 and our adopting the use of ‘the Cloud’ and ‘Cloud Computing’ to take this metaphor into a more dynamic form and think of it as a water-cycle. This system is shifting continually horizontally with currents and tides, but also vertically - the exponential growth in computing speeds and memory capacities the energy that drives the system. This global system hasn’t taken adequate account of people with disabilities - as in the real world there are barriers to access caused by visual, hearing, mobility and cognitive impairments - just as these have been addressed in a piecemeal way through legislation, funding, programmes and promotions, by disability groups or holistically, so too with adaptations or changes to the digital world - there is no panacea that will remove all barriers for all people with any disability, of any kind, type or stage of deterioration or amelioration.  Stretching the metaphor further I wonder if at times this digital water-cycle, again like the real one, is polluted, that translucence as well as flotsam and jetsam in this ocean are the barriers - on the one hand the pollutants have to be removed - the barriers taken down - but at the same time, cleaner purer water, in the form a universal design that is simpler and usable would gradually cleanse some of system. Once again, a mirror to the real world responses, specialist schools and associations, say for those with dyslexia are blind or deaf, become an oasis or island in this digital system. 

‘Those not engaging with technologies or without access are getting left further and further behind. We need to be mindful that the egalitarian, liberal view of new technologies is a myth; power and dynamics remain, niches develop and evolve. Applications of metaphorical notions of ecology, culture and politics can help us better understand and deal with these complexities'. (Conole. 2011:410)

FURTHER  READING

Cecez-Kecmanovic, Dubravka, and Webb.C (2000) "Towards a communicative model of collaborative web-mediated learning."Australian Journal of Educational Technology 16. 73-85. Towards a communicative model of collaborative web-mediated learning  (last accessed 20 Dec 2012) http://www.ascilite.org.au/ajet/ajet16/cecez-kecmanovic.html

Hardman, J (2008) Researching pedagogy: an acitivty system approach Journal of Education, No. 45, 2008. PP65-95 (last accessed 20 Dec)  2012 http://joe.ukzn.ac.za/Libraries/No_45_Dec_2008/Researching_pedagogy_an_Activity_Theory_approach.sflb.ashx)

Engeström’s (1999) outline of three generations of activity theory (last accessed 20 Dec 2012) http://www.bath.ac.uk/research/liw/resources/Models%20and%20principles%20of%20Activity%20Theory.pdf

Engeström.Y (2008) From Teams to Knots: Activity-theoretical studies of Collaboration and Learning at Work. Learning in doing: Social, Cognitive & Computational Perspectives. Cambridge University Press. Series Editor Emeritus. John Seely Brown.

Engeström.Y (2011) Learning by expanding: ten years after (last accessed 19 Dec 20-12) http://lchc.ucsd.edu/mca/Paper/Engestrom/expanding/intro.htm

REFERENCE

Ackoff, R.L. (1979) The Art of Problem-Solving, New York: Wiley

Conole, G (2011) Designing for learning in a digital world. Last accessed 18 Dec 2012 http://www.slideshare.net/grainne/conole-keynote-icdesept28

Conole, G. and Oliver, M. (eds) 2007 Contemporary Perspectives on E-learning Research, Themes, Tensions and Impacts on Research. London, RoutledgeFalmer.

Cussins, A. (1992). Content, embodiment and objectivity: The theory of cognitive trails. Mind, 101, 651–688.

Engestrom (2008-04-30). From Teams to Knots (Learning in Doing: Social, Cognitive and Computational Perspectives) (p. 238). Cambridge University Press. Kindle Edition.

Engeström, Y. (1987) Learning by Expanding: An Activity-theoretical Approach to Developmental Research. Helsinki: Orienta-Konsultit.

Engeström, Y. (1994). The working health center project: Materializing zones of proximal
development in a network of organizational learning. In T. Kauppinen & M. Lahtonen (Eds.) Action research in Finland. Helsinki: Ministry of Labour.

Engeström.Y (1999) Learning by expanding. Ten Years After. http://lchc.ucsd.edu/mca/Paper/Engestrom/expanding/intro.htm

Engeström.Y (2008) From Teams to Knots: Activity-theoretical studies of Collaboration and Learning at Work. Learning in doing: Social, Cognitive & Computational Perspectives. Cambridge University Press. Series Editor Emeritus. John Seely Brown.

Griggs, R.E. (1985) 'A Storm of Ideas', reported in Training, 22, 66 (November)

Issroff, K. and Scanlon, E. (2002) Using technology in higher education: an Activity Theory perspective. Journal of Computer Assisted Learning, 18, 1, 77–83

Knorr-Cetina, K. (2003). From pipes to scopes: The flow architecture of financial markets. Distinktion, 7, 7–23.

Kuutti, K. (1996) Activity theory as a potential framework for human–computer interaction research. In B. Nardi (ed.) Context and Consciousness: Activity Theory and Human–Computer Interaction. Cambridge, MA: The MIT Press, pp. 17–44.

Leon’tev.A.N. (1978) Activity, consciousness, and personality. Englewood Cliffs. NJ. Prentice-Hall.

Moessenger, S (2011) Sylvia’s Study Blog (Last accessed 19 Dec 2012) http://sylviamoessinger.wordpress.com/2011/02/26/h809-reading-oliver-et-al-chapter-2-a3-6/

Phipps, L., Witt, N. and Kelly, B. (2005) Towards a pragmatic framework for accessible e-learning. Ariadne, 44. Online. Available HTTP: <http://www.ariadne.ac.uk/ issue44/ phipps/> (last accessed 19 Dec 2012).

Rheingold, H. (2002). Smart mobs: The next social revolution. Cambridge, MA: Perseus.

Ritchey, T. (2011) Wicked Problems - Social Messes: Decision support Modelling with Morphological Analysis.Springer.

Rittel.W.J., Webber.M.M. (1973) Dilemmas in a general theory of planning Policy Sciences, June 1973, Volume 4, Issue 1,

Seale, J. (2006) E-learning and Disability in Higher Education: Accessibility Research and Practice

VanGundy, A.B. (1988) Techniques of Structured Problem Solving, 2nd ed, Van Norstrand Reinhold. Techniques 4.01, 4.06, 4.57

Vygotsky.L.S. (1978) Mind in Society. The development of higher psychological process. Cambridge. MA.

Wikipedia (2012) Definition of 'Historicity' - (last accessed 19 Dec 2012) http://en.wikipedia.org/wiki/Historicity

Zerubavel, E. (1997). Social mindscapes: An invitation to cognitive sociology. Cambridge, MA: Harvard University Press.

 

 

 

 

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H810 - Navigation Tips for students with visual impairments

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Edited by Jonathan Vernon, Friday, 4 Jan 2013, 16:50

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Fig.1. Google Docs help center - navigation

I was looking for a way to an an Umlaut to the name 'Engestrom' in Google Docs help but instead stumble upon something far more valuable in relation to access to e-learning for students with disabilities - navigation short cuts. These apply to how a person with sight impairment might move through a text and so, like basic web usability, informs on best practice when it comes to writing, proof reading and lay-out, i.e. editing with a reader with a visual impairment in mind.

Somehow the clear way the guide is laid out caused the penny to drop in a way that hasn't occurred in the last three months however many times I have observed, listened to, read about or tried to step into the shows of a student with a visual impairment.

Web usability recommends a way of laying out text that is logical, clear and suited to the screens we use to access content from the web. This logic of headings and multiple sub-headings, let alone plain English in relation to short sentences as well as use of paragraphs makes reading not only easier for those with no disability, but assists those with varies degrees of visual impairment as content is then better able to respond to standard tools of text enlargement and enhancement, but also of screen readers that work best when reading through text.

What assistive technology does, a control that doesn't require a mouse and keeps a manageable set of keys under the fingers rather than needing to run back and forth across the keyboard, is to reduce the above commands to actions that a visually impaired or blind person can then use to control their web viewing experience.

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H810 : Conflicts in an Activity System

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Edited by Jonathan Vernon, Friday, 2 May 2014, 13:23

Fig. 1 Seale (2008) chapter 12 on activity systems in relation to accessibility in e-learning as an Activity System

The six potential areas of conflict Seal identifies occur, from the Activity System, between:

  1. Objects and tools - if we agree that the tools currently available are weak (or too many of them, or too specialist or too expensive)
  2. Objects and division of labour - a fragmented division of labour that is pulling the different stakeholders apart and preventing them from working together to meet the objective.
  3. Community and division of labour - a contradiction could be perceived to exist between community and division of labour if the rules that the community develop divide labour in such a way as to mitigate against the objective of the activity being achieved
  4. Community and rules - a conflict with the community whether guidelines are seen as tools or rules. A contradiction may be perceived to occur between community and rules where the community cannot agree on the rules and how they should be applie
  5. Rules and subject - where the rules or guidelines are not specific to the object, or difficulties in interpreting the results having used tools. A contradiction may be perceived to occur between the rules and the subject where the rules are non-existent, weak or inconsistent and so not good enough to enable the users of the rules (subjects) to meet the objective of the activity.
  6. Tools and subject - If the subjects of an activity system are unable to use the tools in the way they were intended, then conflict or contradiction may occur.

There are a further 8 discussed tangetially in relation to the Activity System, some within individual nodes. In total the full list looks like this:

  1. The array of design and evaluation software applications
  2. The mastery of external devices and tools of labour activity (Naardi 1996)
  3. No rules of practive for use of that tool (Iscorft and Scanlon)
  4. Tools that are overly prescriptive (Phipps et al 2005)
  5. How do you choose a tool?
  6. The context in which tools are introduced (Seale, 2006:160)
  7. The array of guidelines and standards and lack of information on how to use these.
  8. Constraints caused by formal, informal and technical  rules and concentions of community (Seale, 2006:161)
  9. A framework for desscribing current practice both individual and social (Seale, 2006:160)
  10. More than one object (Kuutti, 1996)
  11. When different but conntected activities ahre an object or an artefact but place a very different emphasis on it (McAviia and Oliver, 2004)
  12. Conflict over who does what within 'Divisions of Labour'
  13. Novice or expert ... good thing or bad? The novice is more likely to be the innovator - if brought in from outside the system, while the expert in the system may be too set in the ways of the 'community'.
  14. Excuses about the lack of information. Steyaert (2005)

I like Seale's concluding remarks - Subject and object, object and community, subect and community - Contradiction in any or all of the relationships described in the previous section has the potential to threaten the central relationships between object and community, subject and object and subject and community.

And the over all thought:

‘Design for all’ probably requires a commitment to ‘design by all’.

According to Activity Theory, any or all of the contradictions will prevent accessible e-learning practice from developing and therefore accessible e-learning will not develop or progress unless these contradictions are resolved.

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H810 : Accessibility in e-learning as an activity system

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Edited by Jonathan Vernon, Friday, 4 Jan 2013, 16:32

Engestroms%2520systems%2520model%2520of%2520activity.JPG

Fig. 1 Seale (2008) chapter 12 on activity systems in relation to accessibility in e-learning as an Activity System

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Fig. 2 From the chapter - annotations, animation and notes

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Fig.3 Another way of looking at Activity Systems 1

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<Fig.4 Another way of looking at Activity Systems 3

REFERENCE

Engeström , Y (2008) From Teams to Knots. Activity-theoretical studies of Collaboration and Learning at Work. Learning in doing: Social, Cognitive & Computational Perspectives. Cambridge University Press. Series Editor Emeritus. John Seely Brown.

Kuutti, K. (1996) Activity theory as a potential framework for human–computer interaction research. In B. Nardi (ed.) Context and Consciousness: Activity Theory and Human–Computer Interaction. Cambridge, MA: The MIT Press, pp. 17–44.

Seale, J. (2006) E-learning and Disability in Higher Education: Accessibility Research and Practice

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H810 : Activity 32 Blogs on accessibility and disability in learning

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Edited by Jonathan Vernon, Friday, 4 Jan 2013, 19:02

BLOGS ON ACCESSIBILITY

Disability in business

http://disabilityinbusiness.wordpress.com/
Jonathan, who has a degenerative spinal condition which means he uses a wheelchair and has carers to assist him, has first hand experience of the challenges faced by people living with disabilities – especially in the business world. “I used to run multi-million pound companies and I’d go with some of my staff into meetings with corporate bank managers and they’d say to my staff, ‘it’s really good of you to bring a service user along’, and I’d say, ‘hang on, I’m the MD –  it’s my money!’ 

Disability Marketing

http://drumbeatconsulting.com/

Michael Janger has a passionate interest in products and technologies that enable people with disabilities to enjoy a better quality of life, and works with businesses to effectively market and sell these products to the disability market.

Think Inclusive

http://www.thinkinclusive.us/start-here/
I think there are two basic assumptions that you need in order support inclusion (in any context)

  1. All human beings are created equal (you know the American way) and deserve to be treated as such.
  2. All human beings have a desire to belong in a community and live, thrive and have a sense of purpose.

The important takeaway…when you assume people want to belong. Then is it our duty as educators, parents, and advocates to figure out how we can make that happen.

Institute of Community Inclusion

http://www.youtube.com/communityinclusion
For over 40 years, the Institute for Community Inclusion (ICI) has worked to ensure that people with disabilities have the same opportunity to dream big, and make their dreams a fully included, integrated, and welcomed reality. ICI strives to create a world where all people with disabilities are welcome and fully included in valued roles wherever they go, whether a school, workplace, volunteer group, home, or any other part of the community. All of ICI's efforts stem from one core value: that people with disabilities are more of an expert than anyone else. Therefore, people with disabilities should have the same rights and controls and maintain lives based on their individual preferences, choices, and dreams.

Cerebral Palsy Career Builders

http://www.cerebral-palsy-career-builders.com/discrimination-definition.html

How to deal with the following:

  1. Bias
  2. Presumption
  3. Myth
  4. Skepticism
  5. Prejudice
  6. Discrimination
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H810 Activity 31.4 Benefits of mobile learning

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Edited by Jonathan Vernon, Friday, 14 Dec 2012, 05:49

Is learning support by text messaging mobile learning?

Must it be a smart-phone. I would have called taking an Apple Classic into the garden on an extension cable and using it in a cardboard box to shield it from the sun as mobility of some kind - indeed development of the use of laptops in the last 15 years has been mobile and in 1997 I shot a training video for the RAC on a roadside device called ‘hardbody’ that was a navigational tool to locate the breakdown, a database of parts, a diagnostic for fault finding and fixing and a way for customers to pay.

The prospects for and possibilities of mobile computing have been known for a long time.

Getting them into the hands of students has taken longer as prices have fallen and broadband made readily available.

Was a cassette on a Sony Walkman mobile learning, or more recently is something from iTunes U on an MP3 player mobile e-learning? Yes, surely if its function is educational or it is resource tailored for a specific module.

  1. Convenience and flexibility - the university in your pocket. Ditch the folders, files and print outs.
  2. Relevance - situated
  3. Learner control - mine (personalised Apps, choice of phone and case ...)
  4. Good use of 'dead time' - on the bus, train, passenger in car ... in bed, in front of TV, on the loo or in the bath.
  5. Fits many different learning styles - short burst or lengthier intense periods
  6. Improves social learning (i.e. Communicating with peers and experts)
  7. Encourages reflection - easy to take notes (audio as dictaphone or text)
  8. Easy evidence collection - photos and audio (screen grabs from online research), tag finds.
  9. Supported decision making
  10. Speedier remediation - instant
  11. Improved learner confidence
  12. Easily digestible learning - where 'chunked' though this should be a choice where content has been suitably prepared for web usability.
  13. Heightened engagement - feeds alerts that can be responded to in a timely fashion. Makes synchronous and quasi-synchronous forum feedback possible.
  14. Better planning for face-to-face - organiser, contactable 24/7 (almost)
  15. Great for induction - keeping in touch, easy to ask questions, familiar, universal and everyday.
  16. Elimination of technological barriers - basic, intuitive, commonplace.
  17. Designed once then delivered across multiple platforms - responsive design (using HTML 5)
  18. Easily trackable via wifi - and GPS
  19. Cost-effective build
  20. A means to recoup money
  21. Technology advances with Apps
  22. Technology advances with interface, voice command and other tools.
  23. Everything in one place, including TV, radio, podcasts, photogallery ...
  24. Assistive technology - add a micro-projector, wifi-keyboard, sync to other devices such as tablet, laptop and desktop, augmented learning ...
  25. Replacement technology - starting to replace money, already replacing cameras, MP3 players, address book, organiser, games console, remote control, torch, dictaphone ... pen and paper, art pad ...

(In part from Dr Chris Davies, Head of the e-learning research group, Oxford Prof. John Traxler, Prof. Of Mobile Learning (2011 )

http://www.epicbrasil.com/assets/files/Mobile_learning_NHS_Research_Report.pdf

(last accessed 10 Dec 2012)

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Vegetative patient Scott Routley says 'I'm not in pain'

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Edited by Jonathan Vernon, Monday, 10 Dec 2012, 21:08

Coma%2520Patient%2520Communicates%25201.JPG

Fig.1. Using scanning a doctor communicates with Scott Routley  who has been in a coma for over ten years (BBC, 2012)

Using scanning a doctor communicates with Scott Routley who has been in a coma for over ten years (BBC, 2012)

Invaluable to this patient but opening all kinds of possibilities in relation to responding to a stimulus through thought alone.

If this patient 'learns' how to communicate further than this surely is technology enhanced learning on the very out fringes of the extreme. In practice an engineer might describe this as 'testing to destruction' - lessons are learnt from such cases.

See more on Panorama http://www.bbc.co.uk/programmes/b01ny377

Asked to think about the future of learning and for disabled students in particular, I couldn't help but consider the most extreme forms of e-learning with severely disabled patients - those beyond our reach the 'brain dead' while those in a vegative state coming within reach - and is this state is one we go into under general anaesthetic, one from which a person does occassionally recover.

Coma%25206.JPG

Fig.2. A new brain scanner helps completely paralysed people to spell words

I don't want to be a guinea-pig in such a set up, but what if having been kept 'alive' say after a car accident I tell those who have stirred me to communicate that I wish I had died on the roadside all those years ago? Do they remove the technology and well me into a side room until I die of natural causes decades later? (This was the scenario in a black and white ante-war movie of the 1930s ... I think. Recall the detail of the film and would love its name if you know it).

I don't mean to be flippant, but could this technology be used to talk with animals ... or give us the sense that we are ? If attached to such devices in our sleep, might dream actions be turned into real ones?

Coma%25205.JPG

Fig.3. Real-life Jedi: Pushing the limits of mind control (BBC 2012) Last accessed 10 Dec 2012

http://www.bbc.co.uk/news/technology-15200386

And who gets there hands on this extremely expensive kit? Anyone willing to be a guinea-pig? The children of billionaires? Or in time - everyone with a need.

If in your 90s you are reduced to this state could you or would you want to extend life if it could be enriched in this way? Pushing humans into a stage that is more than just one foot in the grave - you are, in every sense, living as if buried alive? And if this could be realistically be sustained for decades?

Depends on the person I suppose.

 

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Do we use more than 20% of our brains?

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Edited by Jonathan Vernon, Sunday, 9 Dec 2012, 15:02

Asked this by my 14 year old son. He was a captive audience as I drove him 45 minutes to a footie march - I hope he didn't regret asking. I questioned any statistic that ended in zero and wondered if out of 100 billion neurons we ever used more than 2% of our brains - I doubted that we'd use all our brain if we lived a thousand years, in any case what we remember and how we remember it always changes. Earlier I'd told him how we'd 'wing it' in terms of finding the location for his match saying I'd remember how to get there once we got close - which is exactly how it played out.

I mentioned the App 'One Second a Day' and Microsoft Research into digitising everything. He's now warming up; I am left to reflect.

Recall in 3d is easier that a map or the written word - how would I have given someone else directions through the minor roads of West Sussex? Had I used a Google Self-Drive car last week - or been a passenger, my memory would have been different too. Is this the mistake 'we' are making in e-learning? Believing that a self-drive learning journey is better? Can something be too easy? I've done mandatory health and safety training as a part of compliance, clicking through video, animations and mutlichoice on a laptop 'til I passed. A manager could tick a box, and they would be covered for insurance but how in reality might I perform as a consequence of this 'learning' - surely that depends on how my perceptions and understanding of the learning translates into a real situation. Can you prepare customers for the evacuation of a sinking ship by getting them to do some e-learning - however immersive?

My son has seen a film called 'Limitless' in which the protagonist takes a pill and can then access 100% of their mind - he uses this in a bit of detective work by all accounts. My son said that someone who could or did remember everything committed suicide.

It's about time I revisted 'The Contents if My Brain' - a 90 minute screenplay effort on the subject, but like 'limitless' give it the one word catchy title and Hollywood treatment. US President stores the contents of his brain in case of all eventualities - assasinated this version of him continues to govern ... whith consequences etc: Title 'Back Up' or some such.

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H810 : Activity 30.1 E-learning - key roles for implementation

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Edited by Jonathan Vernon, Sunday, 9 Dec 2012, 08:15

Review and discussion

Thinking back to Topics 25 (academic perspectives) to Topic 29 (management perspectives), what role or roles do you recognise from your experience?

  • What roles do you have in common?
  • To what extent do your roles and perspectives overlap?
  • Are any differences because your organisations are of different types or are they because people in the organisations have different priorities?

_________________________________________________________________________________________________

Over the last decade I have come full circle, from the belief that the future lay in self-directed gamified e-learning where everything is managed and monitored by the system - even if an avatar is thrown in to make it appear human. (There is current activity doing exactly this - creating avatars to play the role of tutor - perhaps to serve millions of new learners this will serve a purpose!)

The goal I feel should be recreation, where students want it, of the Oxbridge model of tutorial - at least at graduate and post-graduate levels - where the tutor plays a key role as intermediary. 'Where the students want it' implies choice - so in truth a smorgasbord at every step, not just the way a module is presented, but how material is tackled topic by topic. I've reviewed platforms that have the look and feel of a games arcade - resplendent with hyper-gamified activities at every stage - this for me does more than simply exclude the disabled student, it also presumes in error that all learners have or desire this mindset. They do not. Where we have choice I think we do incline to the verbal, auditory or kinaesthetic - I also believe that our moods and inclinations, and especially experience, tip us to one model over another. All this spells out 'C H O I C E' not constraints in the conduits of a gamified series of funnels and tunnels.

The OU may not get the attention of the e-learning awards panel, but they have a more important responsibility to hundreds of thousands of students, tens of thousands of ALs ... and a few thousand staff.

  • A champion - whomsoever this may be someone needs to make accessibility a cause
  • A leader - perhaps an innovator and entrepreneur, someone who can galvanise others into action, raise the funds, assemble a team and get the most out of them.
  • Disabled student representatives - not a token person in a wheelchair, but genuine engagement and involvement from various disabled group communities i.e. involving in particular a student or former student with experience of learning as a disabled person from the 'communities' that include hearing, sight, mobile and cognitive impairments.
  • Legal advice - much e-learning is now offered on a global platform. Laws differ, but it will reach the point where disabled students wise-up to their rights and how to press for them. This isn't about interpreting the law to reduce risk and get away with doing as little as possible, it is about ensuring that the 'bar' where it is currently placed, is reached.
  • Professional Managers - team players. Some educational practices have to change - the lone educator devising their own content for a prescribed curriculum greatly reduces both the greater use of readily available resources and their creation and management on accessible platforms. Even entrepreneurs and those with marketing and communications skills in order to compete in a global market for education provision.
  • E-learning design - experienced and qualified people who have a good understanding of how to construct e-learning, if necessary with people who have a theoretical and/or a technical background and awareness. Personally I would have a minimum of FOUR people representing the following skills: learning theory, e-learning technologies (programmer), visualisation (design in its broadest meaning in relation to functionality as well as look) and the subject matter expert - not necessarily to write original content, but certainly to curate resources where they are readily available and to tailor them to a specific audience's learning needs.
  • Research - it helps to have someone dedicated to knowing where we are with the technology and resources, in this instance with a specialism relating to assistive technology (software and hardware).

To be continued ...

Please add to this mix. If we could or had to create an e-learning platform from scratch who would you want on your team. Put this in your context - say creative writing, or civil engineering, language learning or health care. In the IDEAL e-learning world who would be in it and how would the mix work?

  • IT - there need to be people, a department even, that knows how to make IT sing and keeping it robust, up to date, compliant, reliable and secure.
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H818 - The Networked Practitioner - New for Autumn 2013

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Edited by Jonathan Vernon, Tuesday, 21 Oct 2014, 07:50

Fig. 1. The Digital Scholar

Martin Weller's Digital Scholar becomes the basis for H818 - The Networked Practitioner

This new e-learning module from the Open University uses Martin Weller’s book The Digital Scholar is part of a wide range of open access material used for the module and Martin is one of the authors of the module content.

Chapter 1 - Read it here on the Bloomsbury website

Over the last couple of years I have said how much I would like to 'return' to the traditional approach to graduate and postgraduate learning - you read a book from cover to cover and share your thinking on this with fellow students and your tutor - perhaps also a subject related student society.

Why know it if it works?

Fig. 2. The backbone of H810 Accessible Online Learning is Jane Seale's 2006 Book.

Where the author has a voice and authority, writes well and in a narrative form, it makes for an easier learning journey - having read the Digital Scholar participants will find this is the case.

As in the creation of a TV series or movie a successful publication has been tested and shows that there is an audience.

The research and aggregation has been done - though I wonder if online exploiting a curated resource would be a better model? That e-learning lends itself to drawing upon multiple nuggets rather than a single gold bar.

There are a couple of caveats related to this tactic:

  1. Keeping the content refreshed and up to date. Too often I find myself reading about redundant technologies - the solution is to Google the cited author and see if they have written something more current - often, not surprisingly from an academic, you find they have elaborated or drilled into a topic they have made their own in the last 18 months.
  2. Lack of variety. Variety is required in learning not simply to avoid the predictable - read this, comment on this, write an assignment based on this ... but this single voice may not be to everyone's liking. Can you get onto their wave length? If not, who and where are the alternative voices?

 

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Lego Education

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Edited by Jonathan Vernon, Friday, 4 Jan 2013, 19:37

Bill%2520Furniss%2520%252B%2520UKCC3%25208NOV08%25201.jpg

Fig.1. Coach training with Bill Furniss, Nottingham

The Amateur Swimming Association, who train all our swimming teachers and coaches up to the highest level through the Institue of Swimming, have a hundred or so Open Learn like modules that take typically 2-3 hours to do including things like 'Coaching Disabled Athletes' and 'Working with athletes with learning difficulties'. And other important refresher modules such as child protection.

Paralympics%2520LEXI%2520C4%2520SNIP.JPG

Fig.2. Learning for disabled students needs to be tailored to their specific needs

As we have now seen on H810 : Accessible Online Learning - far more so than in the general population, there are specific and complex needs. The general disability awareness for sport says, 'see the ability not the disability, play to their strengths' - as a coach you have to identify strengths from weaknesses.

TBT%2520BR%25201.JPG

Fig.3. Using an endless pool to examine swimming technique

Once you are working with an athlete then you find you need more specific knowledge on a, b, or c - which might be an amputee, someone with cerebral palsy, or no hearing. Each person is of course very different, first as a person (like us all), then in relation to the specifics of their disability so a general course for tutors and teachers then becomes a waste of time.

Lego%2520Learning%2520Institute%25201.JPG

Fig.4. Lego Education using Lego Techniks

If we think of this kind of e-training as construction with Lego Techniks, then once you're past the introduction a 'set of bricks' should be used to assemble more specific answers and insights - even getting users - in this instance a coach and athlete, to participate in the construction based on their experience i.e. building up hundreds of case studies that have an e-learning component to them. The Lego Educational Institute are an astute bunch, their thinking on learning profound, modern and hands on.

Perhaps I should see what I can come up with, certainly working with disabled athletes the coach to athlete relationship is more 1 to 1 than taking a squad of equally 'able' swimmers. Then apply it to other contexts. And Lego are the ones to speak to.

'Lego Education' are worth looking at.

The thinking is considered, academic and modern - written in language that is refreshingly clear and succinct given the subject matter. The idea of 'flow' - Mihaly Csikszentmihalyi - is included while the 'Four Cs' of learning is a good way to express the importance of collaborative, self-directed construction and reflection:

  • Connect
  • Construct
  • Contemplate
  • Continue

 

 


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H810 Activity 27.1 What would you change about the way in which students are supported in your institution and why?

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Edited by Jonathan Vernon, Wednesday, 5 Dec 2012, 10:52

What would you change about the way in which students are supported in your institution and why?

At least four post-secondary groupings have a stake in accessibility and e-learning in colleges and universities:

  1. students
  2. service providers
  3. professors
  4. the e-learning professionals on campus.

All four groups indicated, via online questionnaires, problems with:

  • accessibility of websites and course/learning management systems (CMS)
  • accessibility of digital audio and video
  • inflexible time limits built into online exams
  • PowerPoint/data projection during lectures
  • course materials in PDF
  • lack of needed adaptive technologies.

Common%2520problems%2520and%2520solutions%2520for%2520students%2520with%2520disabilities%2520Fitchen%25202009.JPG

Fig.1. Fitchen et al (2009) Table 5

When it comes to e-learning problems and solutions the nature of students' disabilities and impairments can have an important impact. Therefore, in Table 5 we present the most common problems and solutions for students with different disabilities.


This shows that the most popular solution for students with all types of disabilities is unresolved.

For most groups of students, solving e-learning problems by using non e-learning solutions was also popular. In addition to the common problems of inaccessibility of websites and course management systems and technical difficulties, which seem to pose problems for students regardless of the nature of their disability, students with learning disabilities and students with mobility impairments and arm/hand issues also had problems due to their lack of knowledge about how to use e-learning effectively. Students with psychiatric and with health issues noted problems due to poor use of e-learning by professors. Students with hearing impairments, not surprisingly, had problems related to the accessibility of audio and video materials. Students with visual impairments had problems related to the accessibility of course notes and materials, especially those in PDF. When their problem had a solution it was through non e-learning solutions, such as having someone read the materials aloud to them or through alternative formats or using adaptive technologies. (Fichten et al 2009:249)

Recommendations

Training

One means of addressing problems involving inaccessibility of websites and course management systems, of elearning broadly, and of specific materials, such as course notes and audio and video clips is through training of professors. Many colleges and universities already offer training on how to integrate e-learning in teaching and on how to use specific e-learning tools. (Fichten et al 2009:253)

REFERENCE

Fichten, C. S., Ferraro, V., Asuncion, J. V., Chwojka, C., Barile, M., Nguyen, M. N., & ... Wolforth, J. (2009). Disabilities and e-Learning Problems and Solutions: An Exploratory Study. Journal Of Educational Technology & Society, 12(4), 241-256.


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H810 : Activity 26 Designing and developing accessible e-learning experiences: the learning technologist’s perspective.

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Edited by Jonathan Vernon, Friday, 2 May 2014, 11:42

Designing and developing accessible e-learning experiences: the learning technologist’s perspective.

  1. There is a debate surrounding who is responsible (or most responsible) for accessibility. How helpful is this debate in ensuring that people working in post-16 education change their practices?

    If those with technical skills, such as learning technologists, are not ultimately or solely responsible for ensuring accessibility, what responsibilities do you think they should have and why?

  2. On pages 82–83, Seale uses an archaeology metaphor to try to encourage learning technologists to dig deeper beneath the surface of accessibility guidelines and standards. This is intended to develop a greater understanding of approaches to accessible design. How helpful do you think this metaphor is?

    'Using archaeology as a metaphor, it can be argued that accessibility legislation, guidelines, standards and evaluation tools are not the most helpful or informative place to start. The legislation, guidelines, standards and tools are merely archaeological artefacts that have been scattered on the surface of a significant archaeological site'. Seal 2006:83

    This doesn't work for me. It doesn't ring true to the metaphor. a) Archeology implies something ancient and long buried whereas these guidelines are 'scatterd on the surface' like rubbish dropped at a later stage. The rules and regulations are recent and changing, both in what is said, how interpretted, executed and policed.

    Can you think of an alternative metaphor, image, analogy or visualisation that could be used to help develop learning technologists’ thinking in this area?

    Not only is collaboration in learning coming of age it needs to happen in practice, as increasingly it does in industry. There continues to be a good deal of resistance in higher education, partly this is because of how academics in particular came into managerial positions - if they are. My experience of most academics is that either they want to be left alone to do research, or they want to be left alone with their students - they didn't chose to 'go into business' or join the 'real world' because of the stresses in relation to managing tasks such as this and working in a team where they might not be top dog. It would help enormously if those in Higher Education could spend some time working in business and to take these models and employ them on in their department of faculty. For a start, take on roles such as project manager, learning designer, lead programmer, art director, author and so on. Then find a metphor that works for everyone that evokes both team work and organic growth. A rock band works for me - I resist the orchestra analogy as it is such a cliche and leads to some people wanting to be the conductor or composer. A theatre troupe might be the thing. Or a circus act! But all performing together and dependent on each other. Academics in particular most stop behaving like premadonnas - 'out here' they are the 'subject matter expert' - less than a writer, just a conduit for knowledge, a talking and responsive version of information that is readily available online anyway. i.e they can be a hinderance. Perhaps the metaphor I would use, which is close to the reality of creating interactive content - would be a film production unit where there are specialists skills, and a hierarchy: executive producer, producer, line producer, director, first assistant director, camera operator, sound engineer, actor 1, actor 2, script writer, script continuity, art director, props, costume ... editor, publicity and so on. One weak link and the entire project might fail.

    As it has currency in learning and e-learning circles an even better metaphor might be that of an architect's studio given the way in which e-learning has to be designed, constructed in a programmer, shared, adjusted, tested, built, tested again, added to with various layers from foundations to walls, pluimbing and electrics, then internal and external decor and furnishings. Christopher Alexander's 1970 book 'The Timeless Building' which he developed into a methodolgy for computer software design is often cited.

  3. On page 98 Seale discusses the tensions regarding the use of technical tools versus human judgement to evaluate the accessibility of learning resources. What is your position concerning this issue? Can we trust human judgement? If so, whose judgement should we trust – learning technologists working within educational organisations or external experts?

We have to trust human judgement, which includes the decission to expect the technology to provide the answers, or do the donkey work. Instead of relying on one piece of software to come up with a myriad of answers that to the uninitiated can look like some task set by a wicked wizard in a fairy tale. I'm in favour of having a large and diverse testing team drawn from a community of learners, including of course those with visual, hearing, mobility or cognitive impairments - to offer opions - as we have reviewers and editors in things like Wikipedia. i.e. use the power of the numbers online rather than simply the power of a piece of software.

Make brief notes in response to these questions. Your notes should reflect your own context. You can do this as bullet points or just a sentence or two about each question.

Choose one of your answers and post it for discussion in your tutor group forum. If you disagree with Seale about any of the points in this chapter, you could also discuss this in the forum.

2 HOURS

 

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Who are the leading learning theorists and schools of thought?

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Edited by Jonathan Vernon, Wednesday, 28 Nov 2012, 05:15

LEADERS  IN LEARNING:

Donald Clark offers a list of 50 learning theorists

I've been +adding to it. Who are we missing?

GREEKS
Socrates
Plato
Aristotle
RELIGIOUS LEADERS
Jesus
Mohammed
+ Confucius
ENLIGHTENMENT
Locke
+Hobbes
Rousseau
Wollstonecraft
+ Hagel
+ Machiavelli
PRAGMATISTS
James
Dewey
MARXISTS
Marx
Gramsci
Althusser
BEHAVIOURISTS
Pavlov
Skinner
Bandura
CONSTRUCTIVISTS
Piaget
Bruner
Vygotsky
+Engestrom
HUMANISTS
Maslow
Rogers
Illich
Gardener
SCHOOLS
Montessori
Friere
Steiner
John Seely Brown
+ Christopher Alexander
+ Donald Schon
+ Rogers
INSTRUCTIONALISTS
Ebbinghaus
Harris
Mazur
Black & William
E-LEARNING
Jay Cross
Martin Weller
Grainne Conole
Agnes Kukulska-Hulme
Jilly Salmon
Helen Beetham
Rhona Sharpe
Chris Pegler
Jane Seale

TECHNOLOGY ANALYSTS
McLuhan
Postman
Schank
Kelly
Shirky
GAMES
Prensky (NO!)
Gee
USABILITY &EVALUATION
Norman
Nielsen
Krug
MEDIA & DESIGN
Mayer & Clark
Reeves & Nass
INFORMAL LEARNING
Csikszentmihalyi
Cross
Zuckerburg ?!
INTERNET LEARNING
Page & Brin
Bezos ?!
Hurley & Chen
INTERNET CONTENT
Sperling
Wales
Khan
OPEN SOURCE
Torvalds
Moodle guy
+ Wiki
+ MOOC
+ WordPress
TRAINING
Bloom
Biggs
Bateson
Belbin
Mager
Gagne
Kolb
Kirkpatrick

Please offer suggestions to add or delete ...

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When it comes to e-learning how do you see yourself? Learning Designer, Writer, Architect?

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Edited by Jonathan Vernon, Friday, 14 Feb 2014, 10:38

 

Fig.1. Building Construction W B McKay 1943

Are you the learning architect or the learning builder?

It is flattering to the group from Learning & Development that they can be likened to architects. Whilst many will have a degree, some don't - whilst some may have a post graduate qualification, very few do. None I'm sure will have spent six or seven years in formal study that has lead to recognition by the Royal College of E-Learning Designers - there is no such professional qualification, nor is there any period of formal study, a mix of studio work and academic research, that leads to a qualification of  this calibre.

The exceptions are those with first degrees and MBAs and at the pinnacle of this discussion, Christopher Alexander who has first and second degrees from Cambridge and a PhD in architecture from Harvard.

Many in academia have the second degree and PhD - but they generally lack the experience designing learning outside undergraduate and postgraduate tertiary education, which is quite a diffderent beast to the short courses and continual professional development desired in the workplace.

If I were to take the building trade by way of an analogy I would say that the learning and development manager is the client - while the architect is an agent or agency that you hire in for their design expertise and knowledge of foremen and project managers, builders and electrcians - the project leaders, programmers and art directos of e-learning creation.

The L&D manager may be a subject matter expert but is far more likely to draw upon expertise from within their organisation.

Which of the following made the biggest contribution to your learning when you first set out in your current career asked Clive Shepherd?

Fig.2. What has contributed most to your learning?

This depends of course on when a person knew they were set on a career path.

How many people come into Learning & Development (L&D) having decided on this path as an undergraduate?

As a graduate trainee I expected a mix of on the job and formal training - this mix turned out to be around 95% to 5% while contemporaries elsewhere were getting 50/50 of none at all. This is the formal way of graduate training and can last two or three years. Think of lawyers (barristers and trainee solicitors), accounts, bankers and teachers ... doctors, dentists, vets and architects.

Clive Shepherd who recently gave an insightful presentation on The New Learning Architect says he got the idea of the new learning architect at presentation gave by Jay Cross on informal learning.  

Away from the presentation I like to click around as for me to understand a concept it helps to perceive its inception.

In turn, if you check the references for Jay Cross’s 2006 ‘Informal Learning: Rediscovering the Natural Pathways that Inspire Innovation and Performance' you’ll find where his ideas may have came from -  Robert A Heinlein (1961) ‘Strangers in a Strange Land’ and R Nelson Bolles (2005) ‘What Color’s Your Parachute’ are there along with John Seely Brown (2005) ‘The Only Sustainable Edge’.

There are some inspirational ideas and link here:

Jay Cross : Important Stuff

Informal learning

Workflow learning ties learning into the actual workflow within an organisation. According to Jay Cross it takes us to support and on-demand services that are designed to exist within the real tasks we do in our everyday work.Out of this work on workflow learning came an even wider, and what he regards as more important set of reflections.



Fig.3. Zoom.It History of Corporate Education.

This timelines the history of corporate and executive training. It is like a touch-screen and zoome control all in one. The Bayeux Tapestry in digital form (now there's an idea over 900 years old). I spotted a typo - you'll find it says something about  ‘Toyota: Clean Production’ rather than Lean Production. We should consider the content in other ways - I know a PLC that set up an internal ‘university’ in the mid 1970s - or maybe they called in a training centre. Same difference?

If Clive Shepherd got his idea of the learning architect from Jay Cross I imagine Jay Cross  in turn got the idea from a Christopher Alexander.

Christopher Alexander's Notes on the Synthesis of Form was required reading for researchers in computer science throughout the 1960s. It had an influence in the 1960s and 1970s on programming language design, modular programming, object-oriented programming, software engineering and other design methodologies.  He is cited through-out the Open University's Masters in Open and Distance Education (MAODE) as an originator of design practice that was applied to computer design and therefore could be applied to e-learning design.

Here's the education of someone who can rightfully call themselves an architect and do so in the context of learning, even of e-learning.

In 1954, Christopher Alexander was awarded the top open scholarship to Trinity CollegeCambridge University in chemistry and physics, and went on to read mathematics. He earned a Bachelor's degree in Architecture and a Master's degree in Mathematics. He took his doctorate at Harvard (the first Ph.D. in Architecture ever awarded at Harvard University), and was elected fellow at Harvard. During the same period he worked at MIT in transportation theory and in computer science, and worked at Harvard in cognition and cognitive studies.

Fig.4. The Timeless Way of Building

'The Timeless Way of Building' proposes a new theory of architecture (and design in general) that relies on the understanding and configuration of design patterns.It is these design patterns that came to the attention of creators of e-learning modules in the 21st century, the idea that designs for subjects or cohorts might be replicated and shared across the online learning community so that you might say a fits an undergraduate arts course, while b is the model for a health & safety module in industry, c gives you language learning in primary school while d offers an elective in urology to 4th year medical students.

To become an architect requires a considerable commitment.

Take the three year undergraduate course in architecture at the University of Cambridge

Entry Requirements: A* AA : Likely to include Maths and Art or History of Art.

Students may stay on at Cambridge to complete an MPhil at RSA exams to qualify in six years (this includes a year in a placement)

‘The three year BA(Hons) course is unusual in the University in combining both arts and sciences. As such it provides a unique range of skills which lead to a wide range of careers, not just architecture’.


Throughout the BA tripos studio work carries 60% of the marks.

The remaining 40% is made up from exams and other forms of coursework (dissertations, etc). Studiowork in all years is handed in for marking at the end of the year. Studiowork is time-consuming and probably requires more hours per week than any other course in the University. Students are also expected to work during the Christmas and Easter vacations.

I labour this point because as someone who has gone from corporate communications and video based training to computer based training and e-learning I would never liken myself to a cardiologist, even a qualified lawyer or certified accountant, let alone an architect. An educator perhaps, but I don't have a formal teaching qualificaiton, only sports coaching and the MAODE when I graduate early next year.

Fig. 5. BRICKS - Building Construction W B McKay 1943

Several other analogies have been used in the e-learning literature, some that still have a building or architecture theme to them.

What we get here is learning design broken down to brick sized components, some call them 'interactivities' (a term I often here working in a design agency). I find the idea of atoms in a chemical reaction (Wiley, 2001) too small, even if we are dealing with binary code it isn't something that we see anymore. Gilly Salmon (2002) would have liked 'e-tivities' to catch on - she puts these in a logical sequence, building blocks towards a module. At the Open University they tend to be called 'Learning Objects'. Chris Pegler (2004) finds this too static and unresponsive preferring if we go with the Lego analogy, or Technics. Littlejohn et al (2008) describe these components as:

Digital assets - a single item, image, video or podcast or an nformation objects: a structured aggregation of digital assets designed purely to present information.

Learning activities -tasks involving interactions with information to attain a specific learning outcome.

Learning design - structured sequences of information and learning activities to promote learning.

Fig. 5. BRICKS - Building Construction W B McKay 1943

For pure aspiration I like the digital architect as a goal for an undergraduate setting out on a long course of formal and applied study. L&D directors and managers approach an e-learnign agency as they would a firm of architects and together they write a brief. This is propoposed, scheduled and costed then a scheme of work begins.

The delivery, depending on the scale of it, might be akin to anything from a brick arcade (health and safety induction to leisure staff) to a bungalow to a housing estate (induction of trainee solicitors in an national firm of solictors), an office block or a factory (long term management development for an international engineering business).

REFERENCE

Alexander, C (1970) The Timeless Way of Buidling

Cross, J (2006) The Informal Learner

Downes, S (2000) Learning Objects. Available from http://www.newstrolls.com/news/dev/downes/col;umn000523_1.htm

Littlejohn, Falconer, Mcgill (2008) Characterising effective eLearning (sic) resources

Pegler, C and Littlejohn, A (2004) Preparing for Blended e-Learning, Routledge.

Salmon, G (2002) E-tivities

Shepherd, C (2011) The New Learning Architext

Wiley, D.A. (2000) Connecting Learning Objects to instructional design theory: a definition, a metaphor, and a taxonomy. In D.A. Wiley (ed), The instructional use of Learning Objects. Available from http://reusability.org/read/chapters/wiley.doc

 

 

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Xerte follow up - software that promises a good deal but doesn't always deliver

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Edited by Jonathan Vernon, Tuesday, 27 Nov 2012, 07:26

My background is corporate communications where our projects are produced by a team - in advertising an art director works with a copywriter, in web design we added a programmer and for e-learning we added a learning designer and subject matter expert - in education the teacher or tutor is this subject matter expert and at the most senior level is expected to do it all themselves.

I don't get this at all - we know that people have different strengths and weaknesses. There is a particular divide betgween those who can write and those who can visualise, between the author and illustrator, the copywriter and art director.

The result from too many teachers and tutors is either little online presence or a blog, sometimes a power point presentation.

I find resistance and unwillingness repeatedly and have sympathy because they should not be expected to do much other than be brilliant exponents of their subject.

They are rarely good at visuslisation or narrative, have had no training on use of slides so pack 'em full of words or irrelevant clip art and by habit write blog posts that are too long, too dense and too late. They hate to let go of their idea - it is theirs and no one else may touch or influence their brilliant conceptions.

I've given Xerte a go.

I have many users in mind for the content that only it can deliver - but in my case I know when I am stumped and if it feels like I'm having to conjugate verbs in Latin I'll go and find someone who can make it sing.

On my list of tools that promise a lot but fail, Xerte may escape this category for now, I inlcude Elluminate, Compendium, MyStuff and Cloudworks and Social Learn. They all have something in common.

I'll give Xerte another go as I see what I can deliver in terms of access. But as an e-learning platform it is slide show.

Clive Shepherd

On the pros and cons of being both the subject matter expert and the learning designer

http://clive-shepherd.blogspot.co.uk/2012/10/do-instructional-designers-need-to-know.html

 

 

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Papyrus and paper ...

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'Papyrus and paper chalk and print, overhead projectors, educational toys and television, even the basics technologies of writing were innovations once'. Beetham and Sharpe (2007)  L525 (Kindle Edition)

REFERENCE

Beetham, H., Sharpe,R. (2007)  Rethinking Pedagogy for a Digital Age: Designing and Delivering E-learning. Taylor & Francis. Kindle Edition.

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